HOME GENERATOR v2

BLADE RUNNER

Description (more info)

This generator for Free League's Blade Runner role-playing game allows you to generate your home. Your home reflects your life and your choices. Whether it's a minimalist space with bare walls, a room cluttered with significant objects, or a mix of old and new, it tells a story - yours. This generator will show you where your haven is in the vastness of Los Angeles and provide you with a brief description highlighting the elements that make it unique.

The generator also provides you with a prompt to feed an LLM (GPT/Claude/Gemini/Mistral) so that you can have a draft to avoid a blank page. Bear in mind that the LLM provides you with a draft and not professional-quality writing.

For more information on the use of LLM in role-playing: LLM in RPG

Blade Runner - Free League Publishing

Result

Prompt instruction for LLM

As an expert in writing role-playing games
Write a short description of character accommodation for the Free League role-playing game Blade Runner.
In (200/300/400/500) lines
Here is some information to help you:

CHARACTER HOUSING

Roll on "CHARACTER HOUSING"

EXTERNAL DISPLAY, WHAT’S ON THAT SCREEN

Subject: Roll on "WHAT’S ON THAT SCREEN"
Mood lighting and dominant colours : Roll on "MOOD LIGHTS AND DOMINANT COLOURS" ; Roll on "MOOD LIGHTS AND DOMINANT COLOURS" ; Roll on "MOOD LIGHTS AND DOMINANT COLOURS"
Ambient sound and dominant sounds: Roll on "SOUND"

3 MAIN NEIGHBOURS

Roll on "NPC GENERATOR"

Roll on "NPC GENERATOR"

Roll on "NPC GENERATOR"

Output format

Language: (English, French, German, Italian, Spanish ...)
Style: Atmospheric, introspective, dystopian.
Tone: Inspired by Blade Runner (nostalgia, ambiguity, psychological tension).
Introduction: Presentation of the home through the eyes of the character (first or third person).
Visual description: Exploring aesthetic details (furniture, technology, lighting).
Sound description: Capture the surrounding noises and their impact on the atmosphere.
Relationship with the character: Show how this space reflects the emotions and daily life of the resident.
Closure: To leave a lasting impression of the role of housing in this dystopian world.