| 1d50 | Result |
|---|---|
1 |
A bag of stone marbles. Each has a name and rolls towards whoever speaks it. |
2 |
A block of cheese infected with hallucinogenic fungus. |
3 |
A bloodstained hat that once belonged to a redcap. |
4 |
A book alleging crimes by each of the 100 saints of Dolmenwood. Found on the body of a murdered man. |
5 |
A bottle of yeast-froth shampoo, essential for maintaining the lustre of mossy manes. |
6 |
A banquet of honeysuckle that drips real honey. The honey attracts wasps. |
7 |
A brass cowbell. When struck, nearby milk and cheese products jump half a foot towards it. |
8 |
A broad-brimmed hat covered in shimmering moss. |
9 |
A bronze idol to a two-headed mushroom god. |
10 |
A chunk of volcanic rock, warm to the touch. A single Old Woldish rune has been carved into it. |
11 |
A clay figurine of a pot-bellied giant with a single eye. |
12 |
A cluster of fungus consisting of a dozen different kinds of mushrooms living in symbiosis. |
13 |
A collection of small rocks, all chipped from different gravestones. |
14 |
A cooking pot that adds mushrooms to every dish cooked inside it. |
15 |
A flower pressed inside a dead man’s journal. |
16 |
A hunting horn fashioned from a great boar tusk. |
17 |
A jar of blue cheese massage oil. |
18 |
A jar of green jelly with the label “Don’t Eat Me.” |
19 |
A large egg, entrusted to you by a panicked woodgrue. |
20 |
A large gooseberry that appears to have a creature growing inside it. |
21 |
A large, pink sausage. Tries to crawl away if left unattended. |
22 |
A leaf that changes with the seasons, dying by winter only to rejuvenate in spring. |
23 |
A mossy rock. When placed on the ground for at least a minute and then lifted, bugs scurry out from underneath it. |
24 |
A mould-riddled tapestry depicting the hunt for a swine of mythic size. |
25 |
A puffball with dozens of tiny mouths which burp in unison at dawn. |
26 |
A puffball-skin pouch filled with jelly. |
27 |
A sack of half-empty ale bottles. |
28 |
A sealed bottle of spirits, brewed from the composted remains of one of your ancestors. |
29 |
A shepherd’s crook that induces fear in farm animals when brandished. |
30 |
A single hair from the head of an elven lady; a token of her affection. |
31 |
A small beetle you found on the road. You have since received a letter from an angry grimalkin charging you with its theft. |
32 |
A small effigy of a breggle made from dried mushroom flesh. |
33 |
A small pouch of magic nuts. When a nut is broken open, it emits a pearl of wisdom. |
34 |
A small snake with a “Return to” note attached. The owner’s name is smudged out. |
35 |
A small, hollow toadstool with a tiny wooden door. |
36 |
A snail shell that grows a new snail at dawn if the old one is removed or killed. |
37 |
A squirrel-sized collar and leash. |
38 |
A story book about the charming exploits of the rat-people of the moon. |
39 |
A unique pipeweed mix of your own invention. A bit too combustible. |
40 |
A watering can that constantly trickles water from its spout. |
41 |
A waterskin of yellow slime that drips upwards when unstoppered. |
42 |
A wheel of cheese that never loses momentum once it starts rolling. |
43 |
A wooden carving of yourself that ages as you do. |
44 |
A wooden peg leg that you found and converted into an incubator for rare fungi. |
45 |
A worm whose squirming slowly spells out threatening prophecies. |
46 |
An adorable red-and-white button mushroom. Whispers to you when no one else is listening. |
47 |
An incomplete, and possibly inaccurate, map of all the inns in Dolmenwood. |
48 |
An onion shaped like a baby. |
49 |
Blueprints for a marvellous mechanical mouse organ clock. |
50 |
Dozens of different kinds of bark, stitched together like a book. |