DETAILS (d12)

Freebooters on the Frontier 2e

The DETAILS random table for Freebooters on the Frontier 2e by Jason Lutes.

It is said to be at the heart of the Worldmachine...

Citation

based on: FotF2e by Jason Lutes, Lampblack & Brimstone

A random result will be collated from each column

d12 ABBERANCE ABILITY ACTIVITY ADJECTIVE AGE ALIGNMENT ASPECT COLOR CONDITION DAMAGE TYPE DESIGN ELEMENT FACTION MAGIC TYPE ODDITY ORIENTATION TERRAIN VISIBILITY

1

multicephalous

bless/curse

laying trap/ambush

slick/slimy

unborn/nascent

Roll on "ALIGNMENT" (render_style="horizontal")

war/discord

white/bright/pale

being built/born

blunt/bludgeoning

blank/plain

void

commoner/peasant

necromancy

bright/garish/harsh

down/earthward

sea/ocean

buried/hidden/invisible

2

profuse sensory organs

entrap/paralyze

fighting/at war

colorful

being born/budding

Roll on "ALIGNMENT" (render_style="horizontal")

hate/envy

red/pink/maroon

intact/healthy

blunt/bludgeoning

floral/organic

death/darkness

criminal/corrupt

evocation/destruction

geometric/concentric

down/earthward

wasteland/desert

buried/hidden/invisible

3

anatomical ODDITY:  Roll on "DETAILS" (cols="15", render_style="vertical_no_col_names")

levitate/fly/teleport

prowling/on patrol

smooth/soft/dull

newborn/blossoming

Roll on "ALIGNMENT" (render_style="horizontal")

power/strength

orange/peach

intact/healthy

edged/slashing

circular/curvilinear

fire/metal/smoke

revolutionary/subversive

evocation/destruction

web/network

north

lowland/plains

obscured/overgrown

4

anatomical ODDITY:  Roll on "DETAILS" (cols="15", render_style="vertical_no_col_names")

telepathy/mind control

hunting/foraging

corroded/rusty

young/green

Roll on "ALIGNMENT" (render_style="horizontal")

trickery/dexterity

yellow/mustard/ochre

intact/healthy

pointed/piercing

geometric/triangular

fire/metal/smoke

military/merc/security

conjuration/summoning

crystalline/glassy

northeast

lowland/plains

obscured/overgrown

5

many limbs/digits

mimic/camouflage

eating/resting/camping

rotten/decaying

young/green

Roll on "ALIGNMENT" (render_style="horizontal")

time/constitution

green/chartreuse/sage

active/alert

pointed/piercing

asymmetrical

earth/stone/vegetation

religious/theological

illusion/glamour

fungal/slimy/moldy

east

lowland/plains

obscured/overgrown

6

acephalous/decentralized

seduce/hypnotize

arguing/infighting

broken/brittle

young/green

Roll on "ALIGNMENT" (render_style="horizontal")

lore/intelligence

blue/aquamarine/indigo

active/alert

constricting/crushing

square/rectilinear

earth/stone/vegetation

craft/guild

enchantment/artifice

gaseous/misty/illusory

southeast

wetland/swamp

obscured/overgrown

7

tentacles/feelers

dissolve/disintegrate

traveling/exploring

stinking/smelly

mature/ripe

Roll on "ALIGNMENT" (render_style="horizontal")

nature/wisdom

violet/purple

active/alert

poison/toxic

meandering/labyrinthine

water/ice/mist

trade/mercantile

transformation

volcanic/explosive

south

woodland/jungle

obvious/in plain sight

8

gibbering/babbling

based on  ASPECT:  Roll on "DETAILS" (cols="7", render_style="vertical_no_col_names")

trading/negotiating

weak/thin/drained

mature/ripe

Roll on "ALIGNMENT" (render_style="horizontal")

culture/charisma

gray/slate

weathered/tired/weak

acid/dissolving

oceanic/wavelike

water/ice/mist

labor/industrial

warding/binding

magnetic/repellant

southwest

woodland/jungle

obvious/in plain sight

9

exudes chaos/blight

based on ELEMENT: Roll on "DETAILS" (cols="12", render_style="vertical_no_col_names")

fleeing/running away

strong/fat/full

mature/ripe

Roll on "ALIGNMENT" (render_style="horizontal")

luck/fortune

brown/beige/tan

weathered/tired/weak

choking/asphyxiating

astrological/cosmic

air/wind/storm

nationalist/loyalist

ELEMENTAL: Roll on "DETAILS" (cols="12", render_style="vertical_no_col_names")

multilevel/tiered

west

highland/hills

obvious/in plain sight

10

shapechanging

drain life/drain magic

building/excavating

pale/poor/shallow

old/going soft

Roll on "ALIGNMENT" (render_style="horizontal")

love/admiration

black/dark

vacant/lost

ELEMENT: Roll on "DETAILS" (cols="12", render_style="vertical_no_col_names")

balanced/harmonious

air/wind/storm

outsider/foreign

ELEMENTAL: Roll on "DETAILS" (cols="12", render_style="vertical_no_col_names")

absurd/impossible

northwest

highland/hills

visible at near distance

11

Roll on "DETAILS" (cols="1", dice="1d10", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="1", dice="1d10", render_style="vertical_no_col_names")

based on MAGIC TYPE:  Roll on "DETAILS" (cols="14", render_style="vertical_no_col_names")

sleeping/unconscious

dark/rich/deep

dead/withered/ancient

Roll on "ALIGNMENT" (render_style="horizontal")

peace/balance

metallic/prismatic

damaged/hurt/dying

Roll on "DETAILS" (cols="10", dice="1d10", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="10", dice="1d10", render_style="vertical_no_col_names")

erratic/chaotic/random

life/light

academic/arcane

restoration/healing

Roll on "DETAILS" (cols="15", dice="1d10", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="15", dice="1d10", render_style="vertical_no_col_names")

up/skyward

mountains

visible at near distance

12

Roll on "DETAILS" (cols="1", dice="1d10", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="1", dice="1d10", render_style="vertical_no_col_names")

Roll on "DETAILS" (cols="2", dice="1d10+1", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="2", dice="1d10+1", render_style="vertical_no_col_names")

nursing injury/dying

colorful

dust/pre-historic

Roll on "ALIGNMENT" (render_style="horizontal")

glory/divinity

transparent/clear

broken/missing/dead

Roll on "DETAILS" (cols="10", dice="1d10", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="10", dice="1d10", render_style="vertical_no_col_names")

Roll on "DETAILS" (cols="10", dice="1d10+1", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="10", dice="1d10+1", render_style="vertical_no_col_names")

stars/cosmos

Re-roll (cols="13", dice="1d10+1", render_style="vertical_no_col_names")  & Re-roll (cols="13", dice="1d10+1", render_style="vertical_no_col_names")

divination/scrying

Roll on "DETAILS" (cols="15", dice="1d10", render_style="vertical_no_col_names") & Roll on "DETAILS" (cols="15", dice="1d10", render_style="vertical_no_col_names")

up/skyward

Roll on "DETAILS" (cols="17", dice="1d10+1", render_style="vertical_no_col_names") & ODDITY:  Roll on "DETAILS" (cols="15", render_style="vertical_no_col_names")

visible at far distance


Subcharts

ALIGNMENT (d12)

d12 GOOD LAWFUL NEUTRAL CHAOTIC EVIL

1

evil

evil

evil

evil

evil

2

chaotic

evil

chaotic

evil

evil

3

chaotic

chaotic

chaotic

chaotic

evil

4

neutral

neutral

neutral

chaotic

evil

5

neutral

neutral

neutral

chaotic

evil

6

lawful

lawful

neutral

chaotic

chaotic

7

lawful

lawful

neutral

chaotic

chaotic

8

good

lawful

neutral

neutral

neutral

9

good

lawful

neutral

neutral

neutral

10

good

lawful

lawful

lawful

lawful

11

good

good

lawful

good

lawful

12

good

good

good

good

good