GMS Weapon (d6)

d6 Result

1-3

Roll on "Armas Básicas" (render_style="vertical_no_col_names")

4-5

Roll on "Armas de Energia" (render_style="vertical_no_col_names")

6

Roll on "Armas Complexas" (render_style="vertical_no_col_names")

Subcharts

Armas Básicas (d7)

d7 Weapon: Size/Type: Tags: Range: Damage:

1

Assault Rifle

Main Rifle

Reliable 2

Range 20

2d6 kinetic

2

Heavy Machine Gun

Heavy Cannon

Inaccurate

Range 8

2d6+4 kinetic

3

Heavy Melee Weapon

Heavy Melee

Threat 1

2d6+1 kinetic

4

Pistol

Auxiliary CQB

Reliable 1

Range 5 / Threat 3

1d3 kinetic

5

Shotgun

Main CQB

Range 5 / Threat 3

1d6 kinetic

6

Tactical Knife

Auxiliary Melee

Thrown 3

Threat 1

1d3+1 kinetic

7

Tactical Melee Weapon

Main Melee

Threat 1

1d6+2 kinetic

Armas de Energia (d5)

d5 Weapon: Size/Type: Tags: Range: Damage:

1

Charged Blade

Main Melee

AP

Threat 1

1d3+3 energy

2

Heavy Charged Blade

Heavy Melee

AP

Threat 1

1d6+3 energy

3

Thermal Lance

Heavy Cannon

2 heat (Self)

Line 10

1d6+3 energy

4

Thermal Pistol

Auxiliary CQB

Line 5

2 energy

5

Thermal Rifle

Main Rifle

AP

Range 5

1d3+2 energy

Armas Complexas (d9)

d9 Weapon: Size/Type: Tags: Range: Damage:

1

Anti-Material Rifle

Heavy Rifle

Accurate, AP, Loading, Ordnance

Range 20

2d6 kinetic

2

Cyclone Pulse Rifle

Superheavy Rifle

Accurate, Loading, Reliable 5

Range 15

3d6+3 kinetic

3

Howitzer

Heavy Cannon

Arcing, Inaccurate, Loading, Ordnance

Range 20 / Blast 2

2d6 explosive

4

Missile Rack

Auxiliary Launcher

Loading

Range 10 / Blast 1

1d3+1 explosive

5

Mortar

Main Cannon

Arcing, Inaccurate

Range 15 / Blast 1

1d6+1 explosive

6

Nexus (Hunter-Killer)

Main Nexus

Smart

Range 10

1d6 kinetic

7

Nexus (Light)

Auxiliary Nexus

Smart

Range 10

1d3 kinetic

8

Rocket-Propelled Grenade

Main Launcher

Loading, Ordnance

Range 10 / Blast 2

1d6+1 explosive

9

Segment Knife

Auxiliary Melee

Overkill

Threat 1

1d3+1 energy