Uncommon Magic Weapon Prefixes (d100)

d100 Affix Affix Effect

1-40

Knight's

+1 to attack and damage rolls

41-55

Mithral

This Weapon has the 'light' attribute and heavy attribute is removed if weapon is normally heavy.

56-70

Screaming

The first time you hit a creature with this magic weapon on a turn, the creature must succeed on a DC 13 Wisdom saving throw or be frightened of you until the start of your next turn.

71-73

Corrosive

This weapon deals an additional 1d6 Acid damage

74-76

Chilling

This weapon deals an additional 1d6 Cold damage

77-79

Flaming

This weapon deals an additional 1d6 Fire damage

80-82

Concussive

This weapon deals an additional 1d6 Force damage

83-85

Shocking

This weapon deals an additional 1d6 Lightning damage

86-88

Grim

This weapon deals an additional 1d6 Necrotic damage

89-91

Poisonous

This weapon deals an additional 1d6 Poison damage

92-94

Frightening

This weapon deals an additional 1d6 Psychic damage

95-97

Bright

This weapon deals an additional 1d6 Radiant damage

98-100

Loud

This weapon deals an additional 1d6 Thunder damage