| d100 | Affix | Affix Effect |
|---|---|---|
1-40 |
Knight's |
+1 to attack and damage rolls |
41-55 |
Mithral |
This Weapon has the 'light' attribute and heavy attribute is removed if weapon is normally heavy. |
56-70 |
Screaming |
The first time you hit a creature with this magic weapon on a turn, the creature must succeed on a DC 13 Wisdom saving throw or be frightened of you until the start of your next turn. |
71-73 |
Corrosive |
This weapon deals an additional 1d6 Acid damage |
74-76 |
Chilling |
This weapon deals an additional 1d6 Cold damage |
77-79 |
Flaming |
This weapon deals an additional 1d6 Fire damage |
80-82 |
Concussive |
This weapon deals an additional 1d6 Force damage |
83-85 |
Shocking |
This weapon deals an additional 1d6 Lightning damage |
86-88 |
Grim |
This weapon deals an additional 1d6 Necrotic damage |
89-91 |
Poisonous |
This weapon deals an additional 1d6 Poison damage |
92-94 |
Frightening |
This weapon deals an additional 1d6 Psychic damage |
95-97 |
Bright |
This weapon deals an additional 1d6 Radiant damage |
98-100 |
Loud |
This weapon deals an additional 1d6 Thunder damage |