Diablo Style Loot generator - DND 5e (d20)

Diablo 1 style loot generator

Description (more info)

All credit for creating this content goes to 3athompson on GMBINDER
https://www.gmbinder.com/share/-L4yd3O749EMhADNHQzG

d20 Result

1-7

Nothing

8-13

Gold
Roll on "Gold"

14-17

Potion
Roll on "Potion Type"

18-20

Item
Roll on "Item Table"

Subcharts

Gold (d20)

d20 Result

1

1

2

2

3

3

4

4

5

5

6

6

7

7

8

8

9

9

10

10

11

11

12

12

13

13

14

14

15

15

16

16

17

17

18

18

19

19

20

20

Healing Potions (d100)

d100 Result

1-74

Potion of Healing

75-89

Potion of Healing (Greater)

90-99

Potion of Healing (Superior)

100

Potion of Healing (Supreme)

Potion Type (d20)

d20 Result

1

2-17

Healing Potion
Roll on "Healing Potions"

18-20

Mana Potion
Roll on "Mana Potions"

Mana Potions (d100)

d100 Result

1-49

Lesser Mana Potion

50-74

Mana Potion

75-94

Mana Potion (Greater)

95-99

Mana Potion (Superior)

100

Mana Potion (Supreme)

Item Table (d12)

d12 Result

1-4

Weapon
Roll on "Weapon Type"
Roll on "Weapon Rarity Table"

5-7

Armor
Roll on "Armor Type"

Roll on "Armor Rarity Table"

8-9

Shield

Roll on "Armor Rarity Table"

10

Spell Casting Focus

Roll on "Item Rarity Table"

11

Ring/Amulet

Roll on "Ring/Amulet"
Roll on "Item Rarity Table"

12

Scrolls/Books

Roll on "Scrolls Chart"

Armor Type (d20)

d20 Result

1

Padded

2-3

Leather

4-5

Studded Leather

6

Hide

7-8

Chain Shirt

9-10

Scale Mail

11-12

Breatplate

13-14

Half Plate

15

Ring Mail

16-17

Chain Mail

18-19

Splint

20

Plate

Weapon Type (d100)

d100 Result

1

Club

2-7

Dagger

8

Greatclub

9-11

handaxe

12-14

Javelin

15-17

Light Hammer

18-19

Mace

20-22

Quarterstaff

23

Sickle

24-26

Spear

27-28

Dart

29-30

Battle Axe

31-33

Flail

34-35

Glaive

36-37

Greataxe

38-40

Greatsword

41-42

Halberd

43-44

Lance

45-54

Longsword

55-56

Maul

57

Morningstar

58-59

Pike

60-64

Rapier

65-67

Scimitar

68-77

Shortsword

78-79

Trident

80-81

War Pick

82-84

Warhammer

85-86

Whip

87-91

4d8 bolts

92-96

4d8 Arrows

97-98

4d8 Blowgun Needles

99-100

4d8 Sling Bullets

Weapon Rarity Table (d100)

d100 Result

1-59

Non-Magical

60-84

Uncommon

Roll on "Uncommon Magic Weapon Rolls"

85-94

Rare

Roll on "Rare Magic Weapon Rolls"

95-98

Very Rare

Roll on "Very Rare Magic Weapon Rolls"

99

Legendary

Roll on "Legendary Magic Weapon Rolls"

100

Unique Set Piece

Uncommon Magic Item Rolls (d20)

d20 Result

1-7

Roll on the Uncommon Prefix Table

Roll on "Uncommon Magic Item Prefixes"

8-12

Roll on the Uncommon Suffix table

Roll on "Uncommon Magic Armor/Item Suffixes"

13-17

Roll on the Common prefix and Uncommon Suffix Table

Roll on "Common Magic Item Prefix"

Roll on "Uncommon Magic Armor/Item Suffixes"

18-20

Roll on the Uncommon Prefix and Common Suffix table

Roll on "Uncommon Magic Item Prefixes"

Roll on "Common Magic Item/Armor Suffixes"

Rare Magic Item Rolls (d20)

d20 Result

1-7

Roll on the Rare prefix table

Roll on "Rare Magic Item Prefixes"

8-12

Roll on the Rare Suffix table

Roll on "Rare magic Item/Armor Suffixes"

13-15

Roll on the uncommon prefix and suffix table

Roll on "Uncommon Magic Item Prefixes"

Roll on "Uncommon Magic Armor/Item Suffixes"

16-17

Roll on the common prefix and rare suffix table

Roll on "Common Magic Item Prefix"

Roll on "Rare magic Item/Armor Suffixes"

18-20

Roll on the rare prefix and common suffix table

Roll on "Rare Magic Item Prefixes"

Roll on "Common Magic Item/Armor Suffixes"

Very Rare Magic Item Rolls (d20)

d20 Result

1-7

Roll on the Very Rare Prefix Table

Roll on "Very Rare Magic Item Prefixes"

8-12

Roll on the Very Rare Suffix Table

Roll on "Very Rare Magic Item/Armor Suffixes"

13

Roll on the uncommon prefix and the rare suffix table

Roll on "Uncommon Magic Item Prefixes"

Roll on "Rare magic Item/Armor Suffixes"

14-15

Roll on the rare prefix table and uncommon suffix table

Roll on "Rare Magic Item Prefixes"

Roll on "Uncommon Magic Armor/Item Suffixes"

16

Roll on the common prefix and the very rare suffix table

Roll on "Common Magic Item Prefix"

Roll on "Very Rare Magic Item/Armor Suffixes"

17-18

Roll on the very rare prefix and the common suffix table

Roll on "Very Rare Magic Item Prefixes"

Roll on "Common Magic Item/Armor Suffixes"

19

Roll on the uncommon prefix and suffix table twice each. Remove an affix randomly (1d4)

Roll on "Uncommon Magic Item Prefixes"

Roll on "Uncommon Magic Item Prefixes"
Roll on "Uncommon Magic Armor/Item Suffixes"

Roll on "Uncommon Magic Armor/Item Suffixes"

20

Roll on the rare prefix and suffix table
Roll on "Rare Magic Item Prefixes"

Roll on "Rare magic Item/Armor Suffixes"

Legendary Magic Item Rolls (d20)

d20 Result

1-7

Roll on the very rare prefix table and on the uncommon suffix table

Roll on "Very Rare Magic Item Prefixes"

Roll on "Uncommon Magic Armor/Item Suffixes"

8-12

Roll on the uncommon prefix and on the very rare suffix table

Roll on "Uncommon Magic Item Prefixes"

Roll on "Very Rare Magic Weapon Suffix"

13-15

Roll on the uncommon prefix and suffix table twice each

Roll on "Uncommon Magic Item Prefixes"

Roll on "Uncommon Magic Item Prefixes"

Roll on "Uncommon Magic Armor/Item Suffixes"

Roll on "Uncommon Magic Armor/Item Suffixes"

16-17

Roll on the very rare prefix table and on the rare suffix table

Roll on "Very Rare Magic Item Prefixes"

Roll on "Rare magic Item/Armor Suffixes"

18

Roll on the rare prefix table and on the very rare suffix table

Roll on "Rare Magic Item Prefixes"

Roll on "Very Rare Magic Item/Armor Suffixes"

19

Roll on the rare prefix and suffix table twice each. Remove an affix randomly (1d4)

Roll on "Rare Magic Item Prefixes"

Roll on "Rare Magic Item Prefixes"

Roll on "Rare magic Item/Armor Suffixes"

Roll on "Rare magic Item/Armor Suffixes"

20

Roll on the very rare prefix and suffix table

Roll on "Very Rare Magic Item Prefixes"

Roll on "Very Rare Magic Item/Armor Suffixes"

Common Magic Weapon Prefixes (d6)

d6 Affix Affix Effect

1-2

Wolfram

If the weapon hits an object, the hit is a critical hit.

3-6

Damascite

The size of this weapon's die or dice increases.

Common Magic Weapon Suffixes (d100)

d100 Affix Affix Effect

1-29

Of Silver

+1 to attack rolls

30-40

Of Cruelty

On hit roll of 20 add 1d8 damage

41-50

Of the Leech

On hit roll of 20 gain 5 temporary hit points

51-58

Of the Owlbear

On hit roll of 20 target is knocked back 10 feet and knocked prone if size large or smaller

59-61

Of the Far Realms Fighter (Aberration)

Aberrations take 1d8 additional damage

62-64

Of the Beast Fighter

Beasts take 1d8 additional damage

65-67

Of the Angel Fighter (Celestial)

Celestials take 1d8 additional damage

68-70

Of the Construct Fighter

Constructs take 1d8 additional damage

71-73

Of the Dragon Fighter

Dragons take 1d8 additional damage

74-76

Of the Elemental Fighter

Elementals take 1d8 additional damage

77-79

Of the Fey Fighter

Fey take 1d8 additional damage

80-82

Of the Fiend Fighter

Fiends take 1d8 additional damage

83-85

Of the Giant Fighter

Giants take 1d8 additional damage

86-88

Of the Man Fighter (Humanoid)

Humanoids take 1d8 additional damage

89-91

Of the Monster Fighter (Monstrosity)

Monstrosities take 1d8 additional damage

92-94

Of the Ooze Fighter

Oozes take 1d8 additional damage

95-97

Of the Plant Fighter

Plants take 1d8 additional damage

98-100

Of the Undead Fighter

Undead take 1d8 additional damage

Uncommon Magic Weapon Prefixes (d100)

d100 Affix Affix Effect

1-40

Knight's

+1 to attack and damage rolls

41-55

Mithral

This Weapon has the 'light' attribute and heavy attribute is removed if weapon is normally heavy.

56-70

Screaming

The first time you hit a creature with this magic weapon on a turn, the creature must succeed on a DC 13 Wisdom saving throw or be frightened of you until the start of your next turn.

71-73

Corrosive

This weapon deals an additional 1d6 Acid damage

74-76

Chilling

This weapon deals an additional 1d6 Cold damage

77-79

Flaming

This weapon deals an additional 1d6 Fire damage

80-82

Concussive

This weapon deals an additional 1d6 Force damage

83-85

Shocking

This weapon deals an additional 1d6 Lightning damage

86-88

Grim

This weapon deals an additional 1d6 Necrotic damage

89-91

Poisonous

This weapon deals an additional 1d6 Poison damage

92-94

Frightening

This weapon deals an additional 1d6 Psychic damage

95-97

Bright

This weapon deals an additional 1d6 Radiant damage

98-100

Loud

This weapon deals an additional 1d6 Thunder damage

Uncommon Magic Weapon Suffixes (d100)

d100 Result Affix Effect

1-30

Of Gold

Gain a +2 bonus to attack rolls

31-40

Of Viciousness

On a hit roll of 20, deal an extra 2d8 damage of the weapons type

41-50

Of the Bat

On a hit roll of 20, gain 10 temporary HP

51-58

Of Injuring

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

59-61

Of the Far Realms Slayer

Aberrations take an additional 3d6 damage of the weapons type

62-64

Of the Beast Slayer

Beasts take an additional 3d6 damage of the weapons type

65-67

Of the Angel Slayer

Celestials take an additional 3d6 damage of the weapons type

68-70

Of the Construct Slayer

Constructs take an additional 3d6 damage of the weapons type

71-73

Of the Dragon Slayer

Dragons take an additional 3d6 damage of the weapons type

74-76

Of the Elemental Slayer

Elementals take an additional 3d6 damage of the weapons type

77-79

Of the Fey Slayer

Fey take an additional 3d6 damage of the weapons type

80-82

Of the Fiend Slayer

Fiend take an additional 3d6 damage of the weapons type

83-85

Of the Giant Slayer

Giants take an additional 3d6 damage of the weapons type

86-88

Of the Man Slayer

Humanoids take an additional 3d6 damage of the weapons type

89-91

Of the Monster Slayer

Monstrosities take an additional 3d6 damage of the weapons type

92-94

Of the Ooze Slayer

Oozes take an additional 3d6 damage of the weapons type

95-97

Of the Plant Slayer

Plants take an additional 3d6 damage of the weapons type

98-100

Of the Undead Slayer

Undead take an additional 3d6 damage of the weapons type

Rare Magic Weapon Prefixes (d100)

d100 Result Affix Effect

1-30

Lord's

+2 bonus attack and damage rolls

31-40

Adamantine

Weapon scores a critical hit on rolls of 19 or 20

41-50

Speedy

You can make one attack with this weapon as a bonus action on each of your turns.

51-60

Howling

The first time you hit a creature with this magic weapon on a turn, the creature must succeed on a DC 15 Wisdom saving throw or be frightened of you until the start of your next turn.

61-70

Angel's

While holding this magic weapon, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your spells.

71-73

Vitreous

Weapon deals an additional 2d6 Acid Damage

74-76

Freezing

Weapon deals an additional 2d6 Cold Damage

77-79

Burning

Weapon deals an additional 2d6 Fire Damage

80-82

Blasting

Weapon deals an additional 2d6 Force Damage

83-85

Zapping

Weapon deals an additional 2d6 Lightning Damage

86-88

Deathly

Weapon deals an additional 2d6 Necrotic Damage

89-91

Venomous

Weapon deals an additional 2d6 Poison Damage

92-94

Terrifying

Weapon deals an additional 2d6 Psychic Damage

95-97

Heavenly

Weapon deals an additional 2d6 Radiant Damage

98-100

Shattering

Weapon deals an additional 2d6 Thunder Damage

Rare Magic Weapon Suffixes (d10)

d10 Result Affix Effect

1-4

Of Platinum

+3 bonus to attack rolls made with this weapon

5-6

Of Savagery

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 4d8 damage of the weapon’s type.

7-8

Of the Vampire

When you attack a creature with this magic weapon and roll a 20 on the attack roll, you gain 15 temporary hit points.

9-10

Of Wounding

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Very Rare Magic Weapon Prefixes (d6)

d6 Result Affix Effect

1-3

King's

+3 bonus to attack and damage rolls

4

Piercing

Attacks made with this magic weapon treat the enemy's AC as if it was reduced by 3

5

Hasted

You can make one attack with this weapon as part of your action on each of your turns.

6

Archangels

While holding this magic weapon, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your spells.

Very Rare Magic Weapon Suffix (d1)

Result

Vorpal

Affix effect

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Common Magic Item Prefix (d10)

d10 Result Affix Effect

1-3

Rugged

Increase your walking speed by 10 feet

4-5

Thorny

Attack while within 5 feet of you takes takes 2 piercing damage.

6-7

Healthy

bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 2. The damage reduction is halved for bludgeoning, piercing, and slashing damage that you take from magical weapons.

8-10

Shimmering

While wearing the magic item, acid, cold, fire, lightning, and thunder damage that you take is reduced by 2

Common Magic Armor Prefix (d10)

d10 Result Affix effect

1-2

Rugged

Increase your walking speed by 10 feet

3-5

Thorny

Attack while within 5 feet of you takes takes 2 piercing damage.

6-8

Healthy

bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 2. The damage reduction is halved for bludgeoning, piercing, and slashing damage that you take from magical weapons.

9-10

Shimmering

While wearing the magic item, acid, cold, fire, lightning, and thunder damage that you take is reduced by 2

Common Magic Item/Armor Suffixes (d10)

d10 Result Affix Effect

1

Of The Bull

Strength is set to 17 unless it is already higher.

2

Of The Cat

Dexterity is set to 17 unless it is already higher.

3

Of The Bear

Constitution is set to 17 unless it is already higher.

4

Of The Fox

Intelligence is set to 17 unless it is already higher.

5

Of The Owl

Wisdom is set to 17 unless it is already higher.

6

Of The Eagle

Charisma is set to 17 unless it is already higher.

7-8

Of The Night

The magic item reduces all nonmagical light in a 20-foot radius to dim light.

9-10

Of Light

The magic item emits dim light in a 20-foot radius.

Uncommon Magic Item Prefixes (d10)

d10 Result Affix Effect

1-2

Glorious

+1 Bonus to AC

3-4

Amber

+1 Bonus to Saving Throws

5-6

Vigorous

Walking speed is increased by 20 feet

7

Spiky

While wearing the magic item, a creature that hits you with a melee Attack while within 5 feet of you takes takes 4 piercing damage.

8-9

Protective

While wearing the magic item, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 4. The damage reduction is halved for bludgeoning, piercing, and slashing damage that you take from magical weapons.

10

Prismatic

While wearing the magic item, acid, cold, fire, lightning, and thunder damage that you take is reduced by 4

Uncommon Magic Armor Prefixes (d10)

d10 Result Affix Effect

1-2

Mithral

If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

3-4

Wolfram

While you're wearing this armor, any critical hit against you becomes a normal hit.

5

Vigorous

While wearing the magic item, your walking speed is increased by 20 feet.

6-7

Spiky

While wearing the magic item, a creature that hits you with a melee Attack while within 5 feet of you takes takes 4 piercing damage.

8-9

Protective

While wearing the magic item, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 4. The damage reduction is halved for bludgeoning, piercing, and slashing damage that you take from magical weapons.

10

Prismatic

While wearing the magic item, acid, cold, fire, lightning, and thunder damage that you take is reduced by 4.

Uncommon Magic Armor/Item Suffixes (d20)

d20 Result Affix Effect

1-2

Of The Elephant

Strength is set to 19 unless it is already higher.

3-4

Of the Panther

Dexterity is set to 19 unless it is already higher.

5-6

Of the Orca

Constitution is set to 19 unless it is already higher.

7-8

Of the Monkey

Intelligence is set to 19 unless it is already higher.

9-10

Of the Hawk

Wisdom is set to 19 unless it is already higher.

11-12

Of the Giant Eagle

Charisma is set to 19 unless it is already higher.

13

Of the Stars

All Attributes are set to 13 unless it is already higher.

14-15

Of the Snake

ou can regain one spell slot of 3rd level or lower as an action while you're wearing this item. You can't use this property again until you finish a long rest.

16-17

Of the Sentinel

While the item is on your person, you have advantage on initiative rolls and Wisdom (Perception) checks.

18-20

Of Radiance

The magic item emits bright light in a 20-foot radius and dim light for an additional 20 feet.

Rare Magic Item Prefixes (d20)

d20 Result Affix Effect

1-3

Saintly

You have a +2 bonus to AC while wearing this item.

4-5

Jade

You have a +2 bonus to Saving Throws while wearing this item.

6-7

Tireless

While wearing the magic item, your walking speed is increased by 30 feet.

8

Bladed

While wearing the magic item, a creature that hits you with a melee Attack while within 5 feet of you takes takes 6 piercing damage.

9

Absorptive

While wearing the magic item, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 6. The damage reduction is halved for bludgeoning, piercing, and slashing damage that you take from magical weapons.

10

Scintillating

While wearing the magic item, acid, cold, fire, lightning, and thunder damage that you take is reduced by 6.

11

Onyx

While you're wearing this item, you have resistance to Poison Damage

12

Pearl

While you're wearing this item, you have resistance to Cold Damage

13

Ruby

While you're wearing this item, you have resistance to Fire Damage

14

Garnet

While you're wearing this item, you have resistance to Force Damage

15

Sapphire

While you're wearing this item, you have resistance to Lightning Damage

16

Opal

While you're wearing this item, you have resistance to Necrotic Damage

17

Emerald

While you're wearing this item, you have resistance to Acid Damage

18

Amethyst

While you're wearing this item, you have resistance to Psychic Damage

19

Diamond

While you're wearing this item, you have resistance to Radiant Damage

20

Topaz

While you're wearing this item, you have resistance to Thunder Damage

Rare magic Armor Prefixes (d20)

d20 Result Affix effect

1-2

Glorious

+1 Bonus to AC

3

Amber

+1 Bonus to Saving Throws

4-5

Adamantine

While you're wearing this armor, any critical hit against you becomes a normal hit, and all nonmagical bludgeoning, piercing, and slashing weapon damage against you is reduced by 3.

6

Tireless

While wearing the magic item, your walking speed is increased by 30 feet.

7-8

Bladed

While wearing the magic item, a creature that hits you with a melee Attack while within 5 feet of you takes takes 6X piercing damage.

9

Absorbtive

While wearing the magic item, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 6. The damage reduction is halved for bludgeoning, piercing, and slashing damage that you take from magical weapons.

10

Scintillating

While wearing the magic item, acid, cold, fire, lightning, and thunder damage that you take is reduced by 6.

11

Onyx

While you're wearing this item, you have resistance to Poison Damage

12

Pearl

While you're wearing this item, you have resistance to Cold Damage

13

Ruby

While you're wearing this item, you have resistance to Fire Damage

14

Garnet

While you're wearing this item, you have resistance to Force Damage

15

Sapphire

While you're wearing this item, you have resistance to Lightning Damage

16

Opal

While you're wearing this item, you have resistance to Necrotic Damage

17

Emerald

While you're wearing this item, you have resistance to Acid Damage

18

Amethyst

While you're wearing this item, you have resistance to Psychic Damage

19

Diamond

While you're wearing this item, you have resistance to Radiant Damage

20

Topaz

While you're wearing this item, you have resistance to Thunder Damage

Rare magic Item/Armor Suffixes (d12)

d12 Result Affix Effect

1

Of the Mammoth

Strength is set to 21 unless it is already higher.

2

Of the Tiger

Dexterity is set to 21 unless it is already higher.

3

Of the Whale

Constitution is set to 21 unless it is already higher.

4

Of the Raven

Intelligence is set to 21 unless it is already higher.

5

Of the Hippogriff

Wisdom is set to 21 unless it is already higher.

6

Of the Griffon

Charisma is set to 21 unless it is already higher.

7

Of the Heavens

All Attributes areĀ  set to 15 unless it is already higher.

8-9

Of the Wyrmling

You can regain one spell slot of 4th level or lower as an action while you're wearing this item. You can't use this property again until you finish a long rest.

10

Of the Dragon

You can regain one spell slot of 5th level or lower as an action while you're wearing this item. You can't use this property again until you finish a long rest.

11-12

Of the Dark

The magic item emits magical darkness in a 20-foot radius, and reduces all nonmagical light to dim light for an additional 20 feet. Nonmagical light can't illuminate the area, but a creature with darkvision can see through the darkness.

Very Rare Magic Item Prefixes (d6)

d6 Result Affix Effect

1-4

Godly

AC increased by +3

5-6

Obsidian

Saving throws increased by +3

Very Rare Magic Armor Prefixes (d20)

d20 Result Affix Effect

1-11

Saintly

Add +2 to AC

12-17

Jade

Add +2 to Saving Throws

18-19

Godly

Add +3 to AC

20

Obsidian

Add +3 to saving throws

Very Rare Magic Item/Armor Suffixes (d20)

d20 Result Affix Effect

1-4

Of the Zodiac

All Attributes set to 17 if not already higher.

5-9

Of the Wyrm

When you take a critical hit from a hostile creature while wearing this item, you can regain one spell slot of a level that is equal to or less than half your level (rounded up), and the slot can't be 6th level or higher.

10-11

Of Chain Lightning

When you take a critical hit from a hostile creature within 150 feet of you while wearing this item, this magic item casts chain lightning on the creature (Save DC 17), and it chooses the additional targets. This effect cannot occur again until the start of your next turn.

12-13

Of Destructive Wave

When you take a critical hit from a hostile creature within 30 feet of you while wearing this item, this magic item casts destructive wave on the creature (Save DC 17), and it chooses the additional targets. This effect cannot occur again until the start of your next turn.

14-15

Of Harming

When you take a critical hit from a hostile creature within 30 feet of you while wearing this item, this magic item casts harm on the creature (Save DC 17). This effect cannot occur again until the start of your next turn

16-17

Of Healing

When you take a critical hit from a hostile creature within 30 feet of you while wearing this item, this magic item casts cure wounds at 5th level on you (Save DC 17). This effect cannot occur again until the start of your next turn.

18-19

Of Phasing

When you take a critical hit from a hostile creature while wearing this item, this magic item casts scatter on you (Save DC 17), and it chooses the teleport location. This effect cannot occur again until the start of your next turn.

20

Of Disintegration

When you take a critical hit from a hostile creature while wearing this item, this magic item casts disintegrate on the creature (Save DC 17). This effect cannot occur again until the start of your next turn.

Scrolls Chart (d100)

d100 Result

1-30

Scroll of Town Portal

31-60

Spell Scroll (level 1)

61-69

Spell Scroll (Level 2)

70-79

Spell Scroll (Level 3)

80-84

Spell Book (Level 1)

85-89

Spell Book (Level 2)

90-94

Spell Book (Level 3)

95-96

Spell Scroll (Level 4)

97

Spell Scroll (Level 5)

98

Spell Book (Level 4)

99

Spell Book (Level 5)

100

Tome Of Increase Attribute by 1

Item Rarity Table (d100)

d100 Result

1-59

Non Magical

60-84

Uncommon

Roll on "Uncommon Magic Item Rolls"

85-94

Rare

Roll on "Rare Magic Item Rolls"

95-98

Very Rare

Roll on "Very Rare Magic Item Rolls"

99

Legendary

Roll on "Legendary Magic Item Rolls"

100

Unique Set Piece

Uncommon Magic Weapon Rolls (d20)

d20 Result

1-7

Roll on the uncommon prefix table

Roll on "Uncommon Magic Weapon Prefixes"

8-12

Roll on the uncommon suffix table

Roll on "Uncommon Magic Weapon Suffixes"

13-17

Roll on the common prefix and on the uncommon suffix table
Roll on "Common Magic Weapon Prefixes"
Roll on "Uncommon Magic Weapon Suffixes"

18-20

Roll on the uncommon prefix table and on the common suffix table

Roll on "Uncommon Magic Weapon Prefixes"

Roll on "Common Magic Weapon Suffixes"

Rare Magic Weapon Rolls (d20)

d20 Result

1-7

Roll on the rare prefix table

Roll on "Rare Magic Weapon Prefixes"

8-12

Roll on the rare suffix table

Roll on "Rare Magic Weapon Suffixes"

13-15

Roll on the uncommon prefix and suffix table

Roll on "Uncommon Magic Weapon Prefixes"

Roll on "Uncommon Magic Weapon Suffixes"

16-17

Roll on the common prefix and on the rare suffix table

Roll on "Common Magic Weapon Prefixes"

Roll on "Rare Magic Weapon Suffixes"

18-20

Roll on the rare prefix table and on the common suffix table

Roll on "Rare Magic Weapon Prefixes"

Roll on "Common Magic Weapon Suffixes"

Very Rare Magic Weapon Rolls (d20)

d20 Result

1-7

Roll on the very rare prefix table

Roll on "Very Rare Magic Weapon Prefixes"

8-12

Roll on the very rare suffix table

Roll on "Very Rare Magic Weapon Suffix"

13

Roll on the uncommon prefix and on the rare suffix table

Roll on "Uncommon Magic Weapon Prefixes"

Roll on "Rare Magic Weapon Suffixes"

14-15

Roll on the rare prefix table and on the uncommon suffix table

Roll on "Rare Magic Weapon Prefixes"

Roll on "Uncommon Magic Weapon Suffixes"

16

Roll on the common prefix and on the very rare suffix table

Roll on "Common Magic Weapon Prefixes"

Roll on "Very Rare Magic Weapon Suffix"

17-18

Roll on the very rare prefix table and on the common suffix table

Roll on "Very Rare Magic Weapon Prefixes"

Roll on "Common Magic Weapon Suffixes"

19

Roll on the uncommon prefix and suffix table twice each. Remove an affix randomly (1d4)

Roll on "Uncommon Magic Weapon Prefixes"

Roll on "Uncommon Magic Weapon Prefixes"

Roll on "Uncommon Magic Weapon Suffixes"

Roll on "Uncommon Magic Weapon Suffixes"

20

Roll on the rare prefix and suffix table

Roll on "Rare Magic Weapon Prefixes"

Roll on "Rare Magic Weapon Suffixes"

Legendary Magic Weapon Rolls (d20)

d20 Result

1-7

Roll on the very rare prefix table and on the uncommon suffix table

Roll on "Very Rare Magic Weapon Prefixes"

Roll on "Uncommon Magic Weapon Suffixes"

8-12

Roll on the uncommon prefix and on the very rare suffix table

Roll on "Uncommon Magic Weapon Prefixes"

Roll on "Very Rare Magic Weapon Suffix"

13-15

Roll on the uncommon prefix and suffix table twice each

Roll on "Uncommon Magic Weapon Prefixes"

Roll on "Uncommon Magic Weapon Suffixes"

Roll on "Uncommon Magic Weapon Prefixes"

Roll on "Uncommon Magic Weapon Suffixes"

16-17

Roll on the Very Rare prefix and Rare suffix table
Roll on "Very Rare Magic Weapon Prefixes"

Roll on "Rare Magic Weapon Suffixes"

18

Roll on the rare prefix table and on the very rare suffix table

Roll on "Rare Magic Weapon Prefixes"

Roll on "Very Rare Magic Weapon Suffix"

19

Roll on the rare prefix and suffix table twice each. Remove an affix randomly (1d4)

Roll on "Rare Magic Weapon Prefixes"

Roll on "Rare Magic Weapon Prefixes"

Roll on "Rare Magic Weapon Suffixes"

Roll on "Rare Magic Weapon Suffixes"

20

Roll on the very rare prefix and suffix table

Roll on "Very Rare Magic Weapon Prefixes"

Roll on "Very Rare Magic Weapon Suffix"

Uncommon Magic Armor Rolls (d20)

d20 Result

1-7

Roll on the uncommon prefix table

Roll on "Uncommon Magic Armor Prefixes"

8-12

Roll on the uncommon suffix table

Roll on "Uncommon Magic Armor/Item Suffixes"

13-17

Roll on the common prefix and on the uncommon suffix table

Roll on "Common Magic Armor Prefix"

Roll on "Uncommon Magic Armor/Item Suffixes"

18-20

Roll on the uncommon prefix table and on the common suffix table

Roll on "Uncommon Magic Armor Prefixes"

Roll on "Common Magic Armor Prefix"

Rare Magic Armor Rolls (d20)

d20 Result

1-7

Roll on the rare prefix table

Roll on "Rare magic Armor Prefixes"

8-12

Roll on the rare suffix table

Roll on "Rare magic Item/Armor Suffixes"

13-15

Roll on the uncommon prefix and suffix table

Roll on "Uncommon Magic Armor Prefixes"

Roll on "Uncommon Magic Armor/Item Suffixes"

16-17

Roll on the common prefix and on the rare suffix table

Roll on "Common Magic Armor Prefix"

Roll on "Rare magic Item/Armor Suffixes"

18-20

Roll on the rare prefix table and on the common suffix table

Roll on "Rare magic Armor Prefixes"

Roll on "Common Magic Item/Armor Suffixes"

Very Rare Magic Armor Rolls (d20)

d20 Result

1-7

Roll on the very rare prefix table

Roll on "Very Rare Magic Armor Prefixes"

8-12

Roll on the very rare suffix table

Roll on "Very Rare Magic Item/Armor Suffixes"

13

Roll on the uncommon prefix and on the rare suffix table

Roll on "Uncommon Magic Item Prefixes"

Roll on "Rare magic Item/Armor Suffixes"

14-15

Roll on the rare prefix table and on the uncommon suffix table

Roll on "Rare magic Armor Prefixes"

Roll on "Uncommon Magic Armor/Item Suffixes"

16

Roll on the common prefix and on the very rare suffix table

Roll on "Common Magic Armor Prefix"

Roll on "Very Rare Magic Item/Armor Suffixes"

17-18

Roll on the very rare prefix table and on the common suffix table

Roll on "Very Rare Magic Armor Prefixes"

Roll on "Common Magic Item/Armor Suffixes"

19

Roll on the uncommon prefix and suffix table twice each. Remove an affix randomly (1d4)

Roll on "Uncommon Magic Armor Prefixes"

Roll on "Uncommon Magic Armor Prefixes"

Roll on "Uncommon Magic Armor/Item Suffixes"

Roll on "Uncommon Magic Armor/Item Suffixes"

20

Roll on the rare prefix and suffix table

Roll on "Rare magic Armor Prefixes"

Roll on "Rare magic Item/Armor Suffixes"

Legendary Magic Armor Rolls (d20)

d20 Result

1-7

Roll on the very rare prefix table and on the uncommon suffix table

Roll on "Very Rare Magic Armor Prefixes"

Roll on "Uncommon Magic Armor/Item Suffixes"

8-12

Roll on the uncommon prefix and on the very rare suffix table

Roll on "Uncommon Magic Armor Prefixes"

Roll on "Very Rare Magic Item/Armor Suffixes"

13-15

Roll on the uncommon prefix and suffix table twice each

Roll on "Uncommon Magic Armor Prefixes"

Roll on "Uncommon Magic Armor Prefixes"

Roll on "Uncommon Magic Armor/Item Suffixes"

Roll on "Uncommon Magic Armor/Item Suffixes"

16-17

Roll on the very rare prefix table and on the rare suffix table

Roll on "Very Rare Magic Armor Prefixes"

Roll on "Rare magic Item/Armor Suffixes"

18

Roll on the rare prefix table and on the very rare suffix table

Roll on "Rare magic Armor Prefixes"

Roll on "Very Rare Magic Item/Armor Suffixes"

19

Roll on the rare prefix and suffix table twice each. Remove an affix randomly (1d4)

Roll on "Rare magic Armor Prefixes"

Roll on "Rare magic Armor Prefixes"

Roll on "Rare magic Item/Armor Suffixes"

Roll on "Rare magic Item/Armor Suffixes"

20

Roll on the very rare prefix and suffix table

Roll on "Very Rare Magic Armor Prefixes"

Roll on "Very Rare Magic Item/Armor Suffixes"

Armor Rarity Table (d100)

d100 Result

1-59

Non Magical

60-84

Uncommon

Roll on "Uncommon Magic Armor Rolls"

85-94

Rare

Roll on "Rare Magic Armor Rolls"

95-98

Very Rare

Roll on "Very Rare Magic Armor Rolls"

99

Legendary

Roll on "Legendary Magic Armor Rolls"

100

Unique Set Piece

Ring/Amulet (d6)

d6 Result

1-4

Ring

5-6

Amulet