| d17 | Name | Type | Origin | Description |
|---|---|---|---|---|
1-3 |
Aggrieve |
Attack |
Innate |
1 Stress (Grit). Basic attack. |
4-5 |
Aggress |
Attack |
Innate |
2 Stress (Grit). |
6 |
Abjure |
Defense |
Innate |
2 Block |
7 |
Abjure |
Defense |
Innate |
2 Block |
8 |
Abjure |
Defense |
Innate |
2 Block |
9 |
Decaptchalogue-1x |
Sylladex |
Innate |
Decaptchalogue one item according to modus ability. |
10 |
Abscond |
Skill |
Innate |
Attempt to leave combat with a Dexterity, Logic, or Charisma (depending on situation) check vs enemy. |
11 |
Ambulate |
Skill |
Innate |
Move once to an area a reasonable distance from starting point. |
12-13 |
Accourage |
Social |
Ward Base Skill |
Give yourself and all allies a +Courage to their next WILLPOWER check. |
14-16 |
Agglomerate |
Special |
Ward Base Skill |
Automatically captchalogue items that match your sylladex contents, if available. |
17 |
Premonition |
Special |
The Seep |
Choose one target. The next time they DRAW cards, select one and force them to discard and redraw it. |