| d20 | Name | Type | Origin | Description |
|---|---|---|---|---|
1-2 |
Aggrieve |
[Attack] |
[Innate] |
1 Stress (Grit). Basic attack. |
3 |
Aggress |
[Attack] |
[Innate] |
2 Stress (Grit). |
4-5 |
Aggress |
[Attack] |
[The Pop and Bop] |
Deal 2 GRIT STRESS. |
6 |
Abjure |
[Defense] |
[Innate] |
2 Block |
7 |
Abjure |
[Defense] |
[Innate] |
2 Block |
8 |
Abjure |
[Defense] |
[Innate] |
2 Block |
9 |
Abjure |
[Defense] |
[Innate] |
2 Block |
10 |
Decaptchalogue-1x |
[Sylladex] |
[Innate] |
Decaptchalogue one item according to modus ability. |
11 |
Abscond |
[Skill] |
[Innate] |
Attempt to leave combat with a Dexterity, Logic, or Charisma (depending on situation) check vs enemy. |
12-15 |
Affiliate |
[Social] |
[Joel Base Skill] |
Make a Charisma check against the target. The target cannot deal damage to you for a number of rounds = successes. End when you act aggressively against it. |
16-18 |
Accelerate |
[Special] |
[Joel Base Skill] |
Gain +Acceleration to your Grit rolls. Lose all acceleration upon a successful check. |
19 |
Soda Slam |
[Special] |
[The Pop and Bop] |
Roll DEXTERITY vs target. On a success, the target plays one less card for their next turn. Does not stack. |
20 |
SODA-SPLODE |
[Special] |
[The Pop and Bop] |
Your weapon explodes... |