Table 1-9: Patron Motivations (d100)

Motivations for patrons to spark adventure

Finally, there’s a table of possible motivations for the players/characters themselves. Players don’t like their characters to be “forced” into a particular adventure – which means you’ve got to offer a reason to choose one adventure over another. This table of motivations is quite useful no matter whether your initial creative spark comes from the Locations tables, the Mission tables, or the Villain’s Motivation tables.

A random result will be collated from each column

d100 Motivation Object or Obstacle

1-5

Cause dishonor for

Ancestral enemy

6-10

Defeat

Business partner

11-15

Escape from

Business rival

16-20

Friendship with

Concubine

21-25

Gain knowledge about (or on behalf of)

Detective, investigator, or one who asks too many questions

26-30

Gain status over

Employer

31-35

Gain status with

Former compatriot

36-40

Lust for

Former employee

41-45

Protect livelihood of (or from)

Friend

46-50

Protect reputation of (or from)

Guild or business association

51-55

Protect wealth of (or from)

Offspring

56-60

Reconciliation with

Parent

61-65

Regain favor with

Political compatriot

66-70

Regain honor stolen by

Political leader

71-75

Removal of (by death)

Political or justice official

76-80

Removal of (kidnapping)

Religious compatriot

81-85

Rescue

Spiritual leader

86-90

Revenge upon (or on behalf of)

Spouse

91-95

Self-protection from

Temple official

96-100

Steal from

Temple or religious society