100 Treasures (100-1000gp) (d100)

This table deals with treasures ranging in value from 100 to 1000 gold pieces. Many items can be personalized for your particular world/setting.

d100 Result

1

An iron-strapped oaken coffer holding 12 trade bars of silver from “Manham’s Trading Cartel”. (25gp each)

2

A huge (14 ft.), basalt statue of an armored knight with spear and shield. (340gp)

3

A beautifully crafted, masterwork mandolin with electrum frets and silver inlay. (460gp)

4

A finely detailed, life-sized granite statue of an ancient warrior bearing ring mail, shield and spear. (290gp as art, however this warrior was petrified by a medusa, and can be brought back to life with a ‘stone to flesh’ spell)

5

A rug made of winter wolf hide. (150gp)

6

A leather bag containing 13 black candles, a flint & tinderbox, and 13 platinum coins bearing an image of flames on one side and various demons’ faces on the other. (140gp)

7

A mithril-headed pickaxe. (450gp)

8

A newly-sprouted, potted treant. (800gp to a sage or university)

9

A golden disk with nine small gems inset (diamond, emerald, sapphire, ruby, onyx, pearl, moonstone, jacinth, and jet). Disks such as this are used in the Wizards’ Guild to identify someone as an archmage. (1,000gp)

10

A deed to a tract of 40 acres of farmland and low hills near the border of the gnoll lands. (200gp)

11

A well-crafted marble chessboard with electrum pieces as white and gold pieces as black. (Chessboard: 35gp, 16 electrum pieces: 10gp each, 16 gold pieces: 20gp each or the entire set for 580gp)

12

A ballista on the back of a wheeled wagon that also carries 12 spears. The ballista is fired toward the rear, to protect the single horse or mule that pulls it. The wagon has a bronze-covered wooden shield near the back that provides 75% cover for up to two operators that sit in the wagon. (370gp)

13

A large, locked bronze chest (DC: 28 Open Locks) in which rests a breastplate, gauntlets, a full-helm, and a light steel shield, all of masterwork quality and enameled in white. (Breastplate: 400gp, Helm: 160gp, Gauntlets: 160gp, Shield: 160)

14

A large (24”x36”) tome of 400 vellum pages bound in leather with a silver cover in the likeness of a dragon’s head with two small green-flecked black opals as eyes. The contents, written in draconic, detail the early history of three distinct clans of silver dragons, the interior politics of each clan, and the rumored locations of the three clans’ hordes. This tome was written by the red dragon historian Pyrokorius, known to humankind as “Inferno”, some two hundred years ago and may be out of date. (Value: 950gp)

15

An intricately carved, elven-manufactured masterwork composite longbow of ash and decorated with ivory and silver. The carvings depict a great oak tree surrounded by dancing elves. (625gp)

16

A silver orb roughly the size of an apple, polished to mirror-like shine. Half of the orb is decorated with three key-like projections of steel, while the other half has been etched with the symbol of the Kalister family, a six-armed demon. The orb was crafted to be a key to the burial vaults of the Kalister Necropolis. The Kalisters were wealthy sorcerers whose burial vaults have been lost for centuries. The orb has been enchanted to resist tarnishing. (340gp)

17

A small, locked (DC 18 Open Lock; DC 22 Strength Check; hardness 10, HP 25) steel canister which holds a twenty pinches of powdered pearl. (Canister: 90gp if intact; powdered pearl: 200gp)

18

A copper and mahogany divan with crimson silk cushions. (160gp)

19

A pair of worn black leather boots sized for an ogre, mostly dry-rotted. The heel of the right boot is hollow and holds a tourmaline of good quality. (Tourmaline: 300gp)

20

A broad manticore-leather belt containing six steel flasks for containing potions. Four of the flasks are currently empty, one contains a Potion of Mage Armor (50gp), and the last a Potion of Cat’s Grace (300gp). Belt value: 35gp

21

A magical statuette of white marble, roughly a meter tall that shapes its form to the last sentient being that touched it. It currently has the form of a Dark Naga (or whatever person or creature the DM would like to be the owner…). Should a PC touch it, it takes only a round for their image to be transferred to the statuette, which may alert someone that they are nearby. The statuette weighs nearly 200 pounds. (Hardness 15, HP 50). (500gp)

22

An ore cart filled with coal and spider webs. Hidden in the coal are six rough diamonds (DC 24 Search check or DC 18 Profession: Jeweler check to find). (Cart: 25gp, Coal: 1gp, Diamonds: 25gp, 20gp, 40gp, 30gp, 25gp, 55gp). Also in the coal cart is hidden a colony of Tiny Monstrous Spiders (8 spiders). They attack if the coal is disturbed.

23

A tortoise-shell shield; banded in iron and decorated with electrum inlay. (Treat as a Masterwork Heavy Wooden Shield that weighs 6 pounds, 220gp)

24

A locked steel coffer (DC 28 Open Lock check; Inflict Light Wounds trap: CR 2; magic device; touch trigger; automatic reset; spell effect (inflict light wounds, 1st-level cleric, 1d8+1, DC 11 Will save half damage); Search DC 26; Disable Device DC 26.) containing six rare books on magical theory: “Finding Familiars” by Thaddeus Hornkeep (45gp), “Planar Bindings: keeping your demons held securely” by Teona Kell (90gp), “Magical Matrices and Their Power in Dwoemercraft” by Mikyl Demaj (120gp), “Conjuring the Elemental” by Pierce Blackhand (65gp), “Countermagics” by Simon Felstar (40gp), and “Enchanting Solutions” by Helena Barwight (95gp). (Coffer value: 250gp)

25

A simple wand of elm wood, decorated with three red hawk feathers. (A fully-charged Wand of Darts: This wand can be used to fire up to two darts per round as if hurled by the caster (no strength bonus applied, but dexterity bonuses/penalties do). Once fired, the darts become non-magical. A new wand of this sort will have 100 charges. A wand can be recharged by someone with the “Craft Magical Arms and Armor” feat for 2gp of raw material per charge.) (450gp)

26

A three hundred-twenty year old bottle of elven wine. Called rose wine, the bottle is of Goldenbough wood, crafted by a ‘Shape Wood’ spell and appearing as a delicately crafted rose, with the date and winery listed in elvish runes along the stem. Rose wine is a brilliant red in color, delicate and dry, with the flavors and scents reminiscent of spring and life. The grapes for rose wine are grown only in a remote wood, and recent disease has destroyed many of the vines. Only a few dozen bottles of rose wine are crafted each year, and most of these are held close by the clan of elves that create it. (Intact: 600gp, bottle only: 185gp)

27

A platinum scarab, inlaid with gold and four emeralds. (920gp)

28

A leather sack containing 3 vials of antitoxin (50gp each), a tanglefoot bag (50gp), and a flask of acid (10gp).

29

A mounted moose head. The head has a bag in the skull, placed by the taxidermist, which contains a thick gold ring set with a ruby (350gp).

30

A scroll in a leather tube containing schematics on the design of a repeating light crossbow. The design allows someone a +4 circumstance bonus to their Knowledge: Engineering check when crafting a repeating light crossbow and reduces the cost of crafting the item by 5%. (850gp)

31

A wall display of captured weapons and armor, all kept in useable condition, consisting of: 3 long swords, a greatsword, 5 spears, a light mace, a heavy flail, a falchion, a dented breastplate, 3 wicker shields, a tower shield, and a set of scale mail. (Total value: 430gp)

32

A plain, beaten platinum diadem set with a large oval-shaped lapis lazuli. (275gp)

33

A portable battering ram of iron-bound oak with the head of a bear as the ram. The bear has blue onyx eyes. (Value: 225, Onyx eyes: 50 each)

34

A small painting of the Battle of Seymond Run, depicting knights with lances battling frost giants some 300 years ago. The painter, Sir Rens Palto, painted it from memory soon after the battle. Palto became one of the most well-known artists of the time, and this work was mentioned in some famous writings, but its whereabouts went unknown until now. The painting is framed in a simple wooden frame. (640gp)

35

A silver flask with a holy-symbol runed stopper, extremely cold to the touch. The flask contains wraith essence. If the flask is opened outside of a Protection from Evil or Law Circle, the advanced wraith (8 hit dice) regains its form in three rounds and attacks. (Flask: 25gp, wraith essence: 620gp)

36

An intricately carved ivory rapier scabbard trimmed in electrum and set with three red garnets along its length. There is a small opening at the terminus end to allow the scabbard to be used as a breathing tube, if needed. (445gp)

37

A ring of platinum, shaped as intertwining grape vines. An inscription on the interior reads: “When life fades and darkness falls, there is still the final hope.” (110gp)

38

A mechanical songbird in a wire cage. The bird is of copper and brass and when a small crank is turned, the bird can sing one of five birdsongs: canary, warbler, cardinal, nightingale, or barn owl. The contraption is fragile (0 hardness, 5 hit points). (185gp)

39

An eye-patch of gold, set with three red spinels, on a black leather cord. The back of the eye-patch bears a stylized shadow in black lacquer, the symbol of The Dark, a large criminal organization that has hands in everything from drugs and prostitution to assassinations. (310gp)

40

A scroll of birch bark covered in tree resin for strength and found in a bear-hide scroll case, which contains druidic spells: Barkskin, Heat Metal, and Hold Animal? It appears that two other spells have already been used off of this scroll. (Caster level: 3rd, Value: 450gp)

41

A beautifully crafted steel breastplate sized for a halfling or gnome, with gold and silver enameling depicting seven mountaintops; the holy symbol of Yondalla, the halfling goddess. (380gp)

42

A leather satchel containing a dozen bottles of various inks and twenty needles of assorted sizes that makes up a masterwork tattooist’s kit. (105gp)

43

A life-sized sculpture of a two-horse chariot and rider done in white granite. The sculpture is immovable without the help of magic. (875gp)

44

A small coin purse that holds a sling and 4 adamantine sling bullets, 12 cold iron sling bullets, and 12 alchemical silver sling bullets. (Adamantine: 60gp each, Cold Iron: 2gp each, Alchemical Silver: 2gp each)

45

A large saddle with several extra straps and buckles (suitable for a winged mount), which includes a long sword scabbard and a masterwork long sword. (Saddle: 60gp, mw long sword: 315gp)

46

A massive key, roughly 3’ long and crafted of electrum with a piece of green jade carved into the bow in the shape of a longboat. This key is decorative, and there are no matching locks. (145gp)

47

A leather girdle (i.e. wide belt) of bear hide set with an electrum and topaz buckle (Buckle: 230gp).

48

A large ewer of silver, etched with scenes of a boar hunt. There is an inset brown garnet in the shape of the boar. (500gp)

49

A ceramic pot with two blooming blue tulips. (DC: 20 Knowledge (Nature) check to realize this is the Hanjil Tulip, a flower thought extinct for over a hundred years. The Hanjil Tulip is a vital ingredient in several potions that deal with the school of charms and enchantment. Value to an alchemist or wizard: 500gp each.)

50

A suit of black dragonhide banded mail and gauntlets (all of masterwork quality), trimmed with gold. This suit of armor is lovingly maintained and is polished to a brilliant sheen. (975gp)

51

A broad-beamed rowboat carrying three chests of iron-bound oak. The first chest is locked (DC: 24 Open Lock) and contains 1150 silver coins. The second is unlocked and contains four formal dresses for a petite woman. The third chest is unlocked and holds a lute and a lyre, both wrapped in bundles of cloth. (Rowboat: 50gp; Dresses: 15gp each; Lute & Lyre: 5gp each)

52

A deed granting the bearer the rights to the Whispering Shallows Silver Mine; which produces a profit of 3d4x 10gp per month when fully operational, with a decent site manager… Unfortunately, the mine is currently inhabited by monstrous spiders and the equipment is rotted and needs to be replaced. Oh, and that back tunnel leads to the troglodyte clans... who work for duergar, who are trying to keep the drow from expanding, on orders from the mind flayers… (Equipment costs are 500gp to get production going). The deed can be sold for 750gp.

53

A set of three small, geometric stones; each about two inches long with runes carved upon them. The first is red marble in the shape of a sphere. The second is white jade in the form of a spindle. The third is a purple crystal prism. These are Ioun Stones awaiting enchantment. (Deep Red, Pearly White, and Purple Prism; each valued at 170gp)

54

A stuffed green and black-banded giant constrictor snake, some thirty-feet long. The skin can be salvaged (with a DC: 14 Profession Leatherworking check or something similar) and is worth 300gp.

55

An orcish throne; a large seat of heavy wood with sheets of gold, etched with scenes of warfare and violence. Two gnoll skulls with just a bit of sinew left on them sit atop the back of the throne, as well as a pair of crossed halberds that rise above the back of the piece. (Total value: 480gp)

56

A sculpture done in silver wire that creates the life-sized image of a bull on a thick granite base. (740gp)

57

A large turquoise bowl, roughly eighteen inches in diameter. The rim is edged in silver. (175gp)

58

Six identical wax-sealed clay pots. All appear to be the same weight, but five of the pots hold chemicals that will explode on contact with the air (3d6 damage in 5 foot radius; Ref Save DC: 14 for half damage. Search DC: 28, Disable Device DC: 28). Opening the clay jar while under water circumvents the explosives. The other contains a similar (non-explosive) gelatinous concoction that holds three sapphires. The clay pots can be hurled with a range increment of 10 feet. (Sapphire value: 250 each).

59

An electrum longsword scabbard set with five (100gp) jets along its length. (575gp)

60

A prism that will project a map of the kingdom (or anywhere else the DM chooses) against any flat surface provided there is a light source to refract through it. The interior of the prism can be seen to be etched in amazing detail and has dyes suspended in it to provide color to the map. (350gp)

61

A simple brass ring; a “Ring-pouch”. This simple band is a magical extra-dimensional space about the size of a pouch. When worn it seems like a normal band of brass, but when taken off, the ring can be stretched to open a space that is capable of holding about 100 coins or the equivalent (gems, spell components, etc.). This ring does not detect as magic unless the spell used is 2nd level or higher. Very useful for smuggling or ensuring you have a dagger or lock-pick handy…. (1000gp)

62

A large-sized morningstar, consisting of an oaken tree-limb imbedded with 23 pieces of obsidian. (Obsidian value: 6x5gp, 13x10gp, 4x20gp)

63

A jar containing four applications of drow poison (evaporates if exposed to sunlight). (Injury poison; Fort DC: 13 Frequency 1/minute for 2 minutes; causes Unconsciousness for 2d4 hours; value 75gp per dose).

64

A set of tarot cards etched on electrum plates. The six suits for this deck are: Caverns, Demons, Fates, Moons, Swords, and Wands. (60 plates, each worth 5gp, the entire set would sell for 350gp)

65

A ship’s bowsprit carves into the likeness of a woman warrior with drawn sword pointing forward. The blade is composed of steel, while the woman is crafted from ash wood. (240gp)

66

A large pearl in a decorative marble display case that is shaped like an oyster. (Pearl: 500gp, stand: 125gp)

67

A large yellow and blue banded egg, roughly a foot long, which rests in a pile of leather scraps. (This is a hippogriff egg, which if kept warm and safe will hatch in three months. Value: 750gp)

68

A silver-backed hand mirror set with a large zircon. (345gp)

69

A white porcelain tea set decorated with blue snowflakes. The set includes a teapot, bronze brazier, and 6 cups. (125gp)

70

A long-lost battle scene involving a small dragon’s skeleton with brittle bones and eight sets of rusted armor and weapons. Hidden within the ribcage of the dragon (Search DC: 18) lies a grime-encrusted set of three sealed bronze flasks. The first holds a milky liquid that smells of cotton (a Potion of Bless Weapon. 100gp), the second a clear syrup that smells like butter (a Potion of Protection from Evil. 50gp), and the last a dark gray, viscous concoction with a sandy-grit consistency smelling of lemon (a Potion of Bear’s Endurance. 300gp)

71

An iron maiden set with 50 slender silver blades; perhaps for use in torturing lycanthropes or undead? (900gp)

72

A mountaineering set including 200 feet of silken rope (40gp), two grappling hooks (1gp each), six sets of crampons (5gp each), twelve tindertwigs (1gp each), two small tents (10gp each), a miner’s pick (3gp), 60 pitons (1sp each), two hammers (5sp each), and six heavy bedrolls (1gp each) in a large, unlocked wooden chest (2gp).

73

A beautifully crafted, life-sized marble statue of a middle-aged man in fine clothing and hat, painted in vibrant colors. The man depicted is a famous city mayor that disappeared ten years ago. (400gp)

74

A miniature platinum sword with a grip and pommel of copper and zinc. This is a material component for the spell “Mage’s Sword”. (250gp)

75

A large, oval plate crafted of gold and decorated with a scene of men wrestling. Inscribed along the lower edge of the plate is the inscription: To the victor, the spoils”. This plate is a trophy for winning the wrestling tournament in an Olympics-like competition. (500gp)

76

A scroll written on a piece of demon-skin containing two arcane spells: Arcane Sight and Ghoul Touch. The scroll is bound with a carved jade ring shaped into the likeness of a demon’s face. (Scroll: 525gp, Ring: 230gp)

77

A handheld court seal for a local land composed of silver and carved lapis lazuli. This item grants a +2 circumstance bonus to Forgery Checks on items created that are based from this land when using the seal. (Value: 200gp, Value to criminal organizations or the government: 650gp)

78

A giant beetle carapace of iridescent blues, purples, and greens. An armorer could make this into a masterwork large shield or breastplate. (120gp)

79

A shirt of black elven silk. This silk has the unusual property of resisting cuts and blunt force trauma, acting as masterwork padded armor without the bulk, and allowing arcane spell casters to benefit from it with no chance of arcane spell failure (Armor bonus: +1, Max. Dex bonus: 8, Armor Check Penalty: 0, Arcane Spell Failure Chance: 0, Weight, 1 pound). This is a masterwork item and can be enchanted. (650gp)

80

A mannequin, slightly smaller than a life-sized woman, crafted of steel, wood, and leather and dressed in a blue dress. Levers on the mannequin can adjust the size of hips, waist and chest and the legs can be lengthened or shortened as needed. (Dressmaker’s mannequin and dress: 145gp)

81

An unlocked coffer holding eighteen gold bricks stamped with the symbol of an evil god. (50gp each)

82

A set of masterwork steel manacles covered in alchemical silver, with a key attached. (220gp)

83

A weathered black leather quiver with eight rotted arrows within. A false bottom within the quiver holds five pink pearls wrapped in linen cloth. (Pearls: 3x100gp, 2x250gp)

84

A carved wooden throne (actually an aggressive Mimic with 60 hit points), against which rests a greataxe of steel, trimmed in silver and decorated with feathers dyed blue and red, with a black onyx set in the bottom of the pommel. The greataxe is glued to the mimic until the mimic is killed. Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. The mimic is willing to give up the axe in exchange for its life if brought below 15 hit points. (A masterwork greataxe: 975gp)

85

A round granite door carved with ancient symbols. The door weighs almost a ton. (The symbols are actually in three languages and would be worth 800gp to a university or sage specializing in history or ancient cultures. The inscription reads: “Herein lies the plight of the barrow warden; dressed for eternity. Lower thine eyes from the glorious radiance. Raise thy voice in supplication.”)

86

A dagger of masterwork quality carved from a single blue-crystal shard that has the hardness of steel. The hilt is wrapped in snow-serpent skin. (540gp)

87

Four ancient coins crafted from mithril. They are triangular in shape, with a hole in the middle. On one side is a chariot and driver and the on the other is the face of an ancient king of unknown lands. They are roughly fourteen hundred years old, but due to their construction appear as they did when newly minted. (Coins: 160gp each) 88- An ermine cap with an electrum brooch set with a small jacinth. (875gp)

88

An ermine cap with an electrum brooch set with a small jacinth. (875gp)

89

An alchemist’s notebook, consisting of sixty-three loose-leaf pages rolled up and shoved into a wooden tube with a cork stopper. The rough handwriting is cramped, but contains the recipes for potions of Reduce Person, Enlarge Person, Darkvision, and Jump. The skill of the research allows for the user of the notebook to spend only 75% of the normally required experience points when crafting these potions (Though the Brew Potion feat is still required). (750gp)

90

A perfectly preserved wyvern in a massive, sealed jar filled with embalming fluid. (1000gp)

91

A small silver pendant in the shape of the holy symbol of the sun god. Twice per day, the wearer can call forth the power of the pendant, creating Light (as the 0-level cleric spell) for ten minutes. (850gp)

92

A small pouch with 12 Goodberries. Each transmuted berry provides nourishment as if it were a normal meal for a Medium creature. The berry also cures 1 point of damage when eaten, subject to a maximum of 8 points of such curing in any 24-hour period. (As per the druid spell, “Goodberry”, except that they will last indefinitely until consumed.) (Value: 20gp each)

93

A jacket of blue silk embroidered with golden roses and secured with seven gold buttons. (145gp)

94

A herd of 86 black sheep. (Value 1d3+1gp each)

95

A bracelet of seven gold medallions, each etched with the symbol of a good god and set with one of seven different stone: Bloodstone, Carnelian. Jasper, Amethyst, Green Spinel, Violet Garnet, and Moonstone. (900gp)

96

A masterwork dire-flail with a cold-iron head on one end and an alchemical silver head on the other. The shaft is of iron-bound ash wood that has been carved into the likeness of gnolls in battle. (770gp)

97

A set of archer’s bracers made of electrum and set with seven small jade discs set in a circle on the back of each bracer. (Value: 300gp each, 675gp for both)

98

A stone eye symbol, long since disconnected to the wall that it was carved into, covered in gold leaf and then freshly painted in red, black, white, and blue. The entire piece is roughly the size of a watermelon and weighs a hundred pounds. (180gp)

99

A dire bear pelt fashioned into a cloak fit for an ogre or ettin. A large, crude silver clasp is attached. (175gp)

100

A set of six quill nibs used for scroll making. (Silver nib: 2gp, Gold nib: 18gp, Platinum nib: 75gp, Adamantine Nib: 190gp, Dragon Bone nib: 200gp, Oak nib: 1sp)