Faction Generator

Aspect Example
Giraffe. Member are aloof and observe from afar but often aren't attentive. They're peaceful, vegetarian, and want to keep out of the affairs of others.

Result

Roll on "Faction Type"

Roll on "Faction Traits"

Roll on "Faction Traits"

Roll on "Aspect: Appearance, Personality, Motivation"

Roll on "The faction leader is"

Optional conflict source: Roll on "Optional Conflict Source"

Roll on "Faction Connections" faction Roll d10 (of 10.)
Roll on "Faction Connections" faction Roll d10 (of 10.)


Subcharts

Faction Type (d100)

d100 Type

1

Librarians, public

2

Librarians, secret

3

Relic archivists, public

4

Relic archivists, secret

5

Archive/library destroyers

6

Cartographers

7

Researchers wishing to end a disease

8

Scholars who have discovered how to kill a major god

9

Recyclers of artifacts/junk

10

Engineers seeking a modernized city-state

11

City guard/police

12

Agents of  emperor removing dissidents

13

Tax collectors

14

Military base of foreign government

15

Bandit gang

16

Raiders

17

Mercenary company

18

Bounty hunters

19

Pirates, independent

20

Pirates, in service of royalty

21

Gentlemen thieves

22

Thieves who serve the poor

23

Burglars

24

Grifters

25

Outlaws, guilty of heinous crimes

26

Outlaws, guilty of easily forgiven crimes

27

Outlaws, scapegoats

28

Deserters

29

Mafia. Roll again This is their front, but this is common knowledge.

30

Guides, wilderness

31

Guides, dungeon

32

Scavengers of cramped spaces

33

Scavengers of open spaces

34

Explorer's guild

35

Explorers, sponsored

36

Wealthy thrill seekers who simply must eat a god

37

Wealthy thrill seekers who simply must fill their anterooms with impressive antiques

38

Wealthy thrill seekers who simply must eat horrible monsters

39

Wealthy thrill seekers who simply must eat anything interesting

40

Builders, maintenance/repair

41

Builders, restoration

42

Builders, use dungeon materials

43

Builders, converting megadungeon into refuge for poor

44

Builders, converting megadungeon into refuge for criminals who take oath of loyalty

45

Builders, converting megadungeon into refuge for oppressed women

46

Builders, converting megadungeon into refuge for minorities

47

Builders, converting megadungeon into refuge for magic-users

48

Builders, converting megadungeon into refuge for anarchists

49

Demolitionists

50

Church crusaders

51

Cult of a petty god

52

Standard/popular church

53

Heretical sect

54

Pilgrims

55

Escaped nuns

56

Escaped monks

57

Placaters of petty gods

58

Awakeners of a dying god

59

Empowered by a petty god

60

Killers of petty gods

61

Refugees of oppressive government

62

Refugees of the dungeon

63

Aliens, crashed

64

Aliens, researching but avoiding interference

65

Aliens, gathering people for exodus to a better place… they say

66

Aliens, experimenting on basically anything

67

Foreigners from the furthest side of the planet

68

Escaped slaves

69

Nomads

70

Merchants, caravan/ship

71

Merchants, local

72

Merchants, local, beer/wine/cider/cigarettes/liquor/water/drugs/other illicit goods

73

Drug den, poor and desperate

74

Drug den, rich and exotic

75

Food/water hoarders/rationers

76

Noble, wants own territory

77

Overthrown nobles of a city state who wish to reclaim homeland

78

Overthrown nobles of a city state who don't care anymore

79

Disgraced, indebted noble and remaining retainers

80

Dreamers of a shared, grim dream

81

Dreamers of a shared, promising dream

82

Revolutionaries seeking to overthrow a city-state

83

Conspirators manipulating politics

84

Conspirators maintaining status quo

85

Beast/monster trainers

86

Quarantiners of dungeon creatures

87

Taxidermists

88

Preservers of wilderness ecology

89

Botanist-gardeners

90

Producers/gatherers of beer/wine/cider/cigarettes/liquor/drugs/other questionable goods

91

Spies pretending to be an acting troupe

92

Spies pretending to be a music troupe

93

Spies pretending to be a circus

94

Spies pretending to be  prostitutes

95

Transhumans, seeking body modification and mutation

96

Seers

97

Seers, actually witches

98

Seers, actually wizards

99

Miners, following rumors of ore

100

Intelligent, pacifistic, covered in white powder, undead. Roll again. This is their front.

Faction Traits (d100)

d100 Trait

1

acts through other faction(s)

2

acts through others

3

aloof but avoids harm

4

always whisper

5

anyone can join

6

are monsters

7

avoids buildings

8

avoids sunlight

9

avoids sunlight and moonlight

10

benefits from the suffering of others

11

blunt, honest, pragmatic

12

brutal

13

calming

14

cannot progress

15

caravan in employ of [random other faction]

16

causes ruination

17

charity

18

collects and produces books about their expertise

19

collects garbage/ruin and makes it into something better

20

contracts with underdark/dungeon dwellers

21

controlled by others, far away

22

counterpart to another faction

23

dead or dying

24

deconstructors

25

decorated/fancy

26

desecrates holiness

27

desires hatred

28

disorganized and barely functional

29

disposable, temporary efforts

30

dysfunctional infighting

31

employs harnesses

32

endless hunger/need

33

all members are slaves

34

entraps the curious

35

evil/chaotic influence

36

fake/false

37

not observant

38

generous

39

grand scale

40

hated but protected by law

41

has terrible disease/curse

42

helps downtrodden

43

holds others to high standards

44

horrible philosophy

45

horrific past

46

hunts and harvests outside city

47

incredibly wealthy

48

justice at any cost

49

knows future

50

lethal

51

makes sacrifices

52

masters and slaves

53

motivated by deity

54

motivated by old grudge

55

motivated by old oath

56

needs flesh and bones

57

negotiates with monsters

58

objects powered by heat/steam/fire

59

obsessed with something stolen from them

60

obsessed with time management

61

obsessed with wind patterns

62

obsessive record-keeping

63

oldest faction

64

only allows use of that which is worthy

65

only profit matters

66

opposite of standard or expectation

67

overly-organized and clean

68

pacifistic

69

painful work

70

pleasure/intoxication/seduction

71

prefers antiques, forgotten things

72

prioritizes supernatural/philosophical

73

pursues perfection

74

rapidly-growing membership

75

records own history

76

recycles own materials

77

regimented

78

requires a piece of each member

79

revive abandoned areas

80

abrupt/rude

81

secretive about everything

82

seeks to equalize others

83

specializes in small things

84

specialty taken to a (monstrous) extreme

85

spies/steals information

86

steals from other factions

87

stealth-focused

88

strict internal laws

89

strike first and hard when a threat is sensed

90

the very best

91

theoretical work

92

trade with monsters

93

trustworthy

94

uses very large objects

95

very few members/exclusive

96

very subtle and inoffensive

97

volatile explosives

98

wholesome

99

wild beasts in constant use

100

worships horrible thing(s)

Aspect: Appearance, Personality, Motivation (d60)

d60 Aspect (Appearance, Personality, Motivation)

1

Ape

2

Badger

3

Bear

4

Bulldog

5

Butterfly

6

Camel

7

Cat

8

Chameleon

9

Cheetah

10

Chicken

11

Lion

12

Mole

13

Moth

14

Mule

15

Octopus

16

Owl

17

Parrot

18

Peacock

19

Penguin

20

Pig

21

Chipmunk

22

Clam

23

Cobra

24

Cockroach

25

Cow

26

Crocodile

27

Crow

28

Deer

29

Dolphin

30

Dove

31

Piranha

32

Possum

33

Python

34

Rabbit

35

Rat

36

Rattlesnake

37

Robin

38

Rooster

39

Shark

40

Sheep

41

Elephant

42

Firefly

43

Fox

44

Giraffe

45

Goat

46

Hamster

47

Hawk

48

Hound

49

Hyena

50

Leech

51

Skunk

52

Sloth/snail

53

Spider

54

Squid

55

Swan

56

Tick

57

Toad

58

Turtle

59

Vulture

60

Wolf

The faction leader is (d20)

d20 The faction leader is

1

Brave

2

Kind

3

Careless

4

Lazy

5

Cautious

6

Modest

7

Cheerful

8

Nosy

9

Courteous

10

Prankish

11

Dishonest

12

Rude

13

Forgiving

14

Suspicious

15

Friendly

16

Talkative

17

Helpful

18

Trusting

19

Honest

20

Wasteful

Faction Connections (d20)

d20 Relationship

1

is secretly

2

ally of

3

temporary ally of

4

was once ally of

5

in criminal business with

6

needs help from

7

owes

8

does business with

9

bribes

10

supplies

11

respects

12

created

13

once saved

14

has information about

15

suspicious of

16

unwillingly shares power with

17

wants to possess

18

once betrayed

19

scares

20

hates

Optional Conflict Source (d12)

d12 Optional Conflict Source

1

Deception

2

Sex

3

Murder

4

Theft

5

Addiction

6

Ambition

7

Insanity

8

Love

9

Paranoia

10

Oppression

11

Jealousy

12

Forgotten