Monster Island - Catacomb Encounters (d91)

Description (more info)

Random Tables from Monster Island by Design Mechanism - Sandbox Campaign

Game system(s): Mythras, RuneQuest 6. Although its fairly system neutral really!
Line: Mythras
Genre: Roleplaying, BRP, D100,

NOTE: Tables still require the book or PDF to get creature stats and encounter details. Links to the books are below:

Monster Island from DriveThruRPG Store: https://www.drivethrurpg.com/product/116267/Monster-Island
Monster Island Companion from DriveThruRPG Store: https://www.drivethrurpg.com/product/116269/Monster-Island-Companion

d91 Discovery

1-10

Passage leads to a dead end, you must backtrack.

11-20

False side passage which leads over an ancient un-sprung pit trap (use the one from RuneQuest page 127).

21-30

Route passes through a tomb, inside which a Death Spirit of 1d3 Intensity stands guard.

31-40

Unstable tunnel, which partially collapses. Everyone must succeed in an unopposed Evade roll or be buried alive as per an Earthquake miracle of Intensity 8 (see RuneQuest page 269).

41-50

Opened tomb with a dead body sprawled across the floor and an angry Wraith of 1d3 Intensity ready to attack trespassers.

51-60

Archway inscribed by an unseen magical glyph which inflicts the following miracle at an Intensity of 1d6+4 on the first person passing through: Roll on "Archway Miracle"

61-70

Defiled ossuarium filled with the bones of 1d10 x100 bodies. No bad effect.

71-80

Twisting passage, at the end of which is a near-dead colonist who is possessed by a Sickness Spirit of 1d3 Intensity. If somehow saved the victim proves to be a fellow explorer, Yhounkehd cultist or escaped sacrifice.

81-90

Treacherous vault, which completely caves in. Everyone must succeed in an unopposed Evade roll or be buried alive as per an Earthquake miracle of Intensity 9 (see RuneQuest page 269). In addition the fall divides the party into two groups (roll randomly) which must now separately navigate their way through the catacombs.

91

Stairs lead up to an exit, but it is the passage through which the characters originally entered the subterranean labyrinth!


Subcharts

Archway Miracle (d4)

d4 Result

1

Berserk

2

Corruption

3

Mindblast

4

Sever Spirit