Monster Island - Puna Plateau Encounters (d100)

Description (more info)

Random Tables from Monster Island by Design Mechanism - Sandbox Campaign

Game system(s): Mythras, RuneQuest 6. Although its fairly system neutral really!
Line: Mythras
Genre: Roleplaying, BRP, D100,

NOTE: Tables still require the book or PDF to get creature stats and encounter details. Links to the books are below:

Monster Island from DriveThruRPG Store: https://www.drivethrurpg.com/product/116267/Monster-Island
Monster Island Companion from DriveThruRPG Store: https://www.drivethrurpg.com/product/116269/Monster-Island-Companion

d100 Encounter Result

1-10

Dangerous Plant

Roll on "Monster Island - Flora"

11-15

Dead Bodies

Roll on "Dead Body Type & Deaths"

16-20

Desperate Exile

21-25

Escorted Sorcerer

A High Folk sorcerer, borne upon a slave-carried palanquin and escorted by a group of Roll 1d6+12 Resolve: {1-2?High Folk of lower caste|3-4?enslaved lowland savages|5-6?animate undead}. At least half are equipped as guards.

26-30

Forgotten Necropolis

Resolve: {1?The tomb is of an arch-mage of note (see Sepulchre of Soleks page 95 for an example)|2-6?The tomb is of a lesser sorcerer}

31-35

Hunting Party

Resolve: {1-3?Savages|4-5?High Folk|6?Colonists}

36-40

Labouring Natives

Roll 2d6+6 Natives

41-55

Malicious Monster

Roll on "Monster Island - Puna Plateau Fauna"

56-60

More Ruins

Resolve: {1?Roll on "Monster Island - Puna Plateau Fauna"|2?Roll on "Monster Island - Flora"|3-6?Nothing}

61-65

Mysterious Stele

Roll 1d6+4 Metres Tall

66-70

Natural Resource

Resolve: {1?Roll on "Monster Island - Natural Produce"|2?Roll on "Monster Island - Tusk Collection"|3?Roll on "Monster Island - Narcotics and Perfumes"|4?Roll on "Monster Island - Type of Artwork"|5?Roll on "Monster Island - Poisons"|6?Roll on "Weapons"}

71-75

Ominous Sinkhole

Roll 1d8*50 Metres Deep. Resolve: {1-3?The bottom of the sinkhole is flooded.|4-5?The bottom is jungle covered, potentially the home to Dangerous Plants or a Malicious Monster.|6?The bottom is bare rock but filled with poisonous volcanic fumes.}

76-80

Pursued Slave

81-85

Sacrificial Site

Roll on "Sacrificial Site Type"

86-90

Spirit Source

Roll on "Spirit Source Type" of Roll on "Monster Island - Spirit Intensity"

91-95

Tomb Robbers

Roll 1d6+1 Avaricious colonists. Resolve: {1?They have already pillaged a burial place or some other collapsed ruin, potentially angering the local tribe of savages (or the High Folk if upon the plateau) and act suspiciously towards strangers.|2-6?They are empty-handed.}

96-100

War Party

A dangerous group of Roll 5d6 Resolve: {50%?High Folk|50%?savages} prepared for outright war.


Subcharts

Dead Body Type & Deaths (d6)

d6 Result

1

Resolve: {1-3?Colonists|4-5?Savages|6?High Folk} cut down with weapons

2

Resolve: {1-3?Colonists|4-5?Savages|6?High Folk} torn apart by animals

3

Resolve: {1-3?Colonists|4-5?Savages|6?High Folk} poisoned by some plant or creature

4

Resolve: {1-3?Colonists|4-5?Savages|6?High Folk} died from a virulent disease

5

Resolve: {1-3?Colonists|4-5?Savages|6?High Folk} so maggot-ridden that means of death are unidentifiable

6

Resolve: {1-3?Colonists|4-5?Savages|6?High Folk} bare bones piled up in a small pyramid

Sacrificial Site Type (d6)

d6 Result

1

Twin saplings bent over, between which the sacrifice is tied, so that it is torn apart when the vines holding the trees are cut

2

A short, sheer cliff from which sacrifices are tossed onto a flat gore stained boulder

3

Evil looking carved totem pole, sharpened at its top, on which sacrifices are slowly impaled

4

Monstrously shaped altar stone atop which sacrifices are eviscerated

5

Huge hollow tree filled with a nest of carnivorous insects, to which a honey or nectar covered victim is tied

6

Small cenote-type pool filled with crocodiles or piranha fish into which the victim is cast

Spirit Source Type (d10)

d10 Spirit Source

1

Bane Spirits

2

Cannibal Spirit (see page 204)

3

Curse Spirits

4

Death Spirits

5

Guardian Spirits

6

Predator Spirits

7

Shape-shifting Spirits

8

Sickness Spirits

9

Undeath Spirits

10

Roll again but +1 to their Intensity