d100 | Result |
---|---|
1-4 |
You were ensorcelled by a fey and enslaved for Roll 1d6 years before you escaped |
5-12 |
You saw a demon and ran away before it could do anything to you. |
13-15 |
A devil tempted you. Make a DC10 Wisdom saving throw. On a failed save your alignment shifts one step towards evil (if you aren't evil already), and you start the game with an additional Roll 1d20+50gp |
16-20 |
You woke up one morning miles from your home, with no idea how you got there. |
21-30 |
You visited a holy site and felt the presence of the divine there. |
31-40 |
You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. YOu are certain that it was some sort of omen. |
41-50 |
You escaped certain death and believe it was the intervention of a god that saved you. |
51-60 |
You witnessed a minor miracle. |
61-70 |
You explored an abandoned house and found it to be haunted. |
71-75 |
You were briefly possessed by a Resolve: {celestial|devil|demon|fey|elemental|undead} |
76-80 |
You saw a ghost |
81-85 |
You saw a ghoul feeding on a corpse |
86-90 |
A celestial or fiend visited you in your dreams to give you a warning of dangers to come. |
91-95 |
You briefly visited the Feywild or the Shadowfell. |
96-100 |
You found a portal that you believe leads to another plane of existence. |