Uniquely Undead (d30)

d30 Type Ability

1

Limited Flight

60′ (20′) movement rate. Seems to walk through the air.

2

Dimension Door

as the spell, 3/day

3

Special Senses

Detects magic, life and invisibility at will

4

Animate Dead

as the spell, 2/day

5

Darkness

as the reverse of light at will

6

Unnatural Might

+2 to hit and damage

7

Track Life

Once he’s met you, he can track you without fail. Even across the planes if need be. The only way to break the trail is to die and be brought back to life.

8

Magical Ability

casts spells as a magic user, caster level of 1/2 the undead’s hit dice

9

Clerical Ability

casts spells as a cleric, caster level of 1/2 the undead’s hit dice

10

Withering Touch

touch causes plants to wither and other living things to rot. Deals Roll 2d4 damage to creatures.

11

Putrefying Aura

all food and drink within 20′ is rotted and destroyed – magical food and drinks get their owner’s save versus poison.

12

Massive Claws

unarmed attacks deal an extra die of damage, or 1d8 damage if it didn’t have such an attack.

13

Diseased

attacks transmit mummy rot (see the mummy description)

14

Striking Aura

the palpable aura of fear freezes all those who see the undead. Save versus paralysis when encountering the undead or be paralyzed for Roll 1d6+1 rounds.

15

Paralyzing Strike

the undead’s blows paralyze as a ghoul (although elves are not immune)

16

Vampiric Drain

damage dealt by the undead in melee heals it an equivalent amount.

17

Weakening Blow

the undead’s blows drain Strength or Constitution (choose/roll which) like a Shadow.

18

Soul Eater

creatures slain by the undead cannot be raised or resurrected. The undead gains 1 HD for 24 hours, and permanently gains 1 hit point.

19

Curse of the Fallen

undead casts curse 3/day (typically opening a battle with such a curse).

20

Soul Wrench

the undead’s blows are deadly. The target gets a save versus death.

21

Wail of the Haunted

once per turn the undead can howl or wail. Living creatures within 60 feet must save versus paralysis or run in fear.

22

Wail of Mourning

once per hour the undead can howl or wail. Living creatures within 30 feet must save versus death or die.

23

Breath of Decay

once per turn the undead can make a breath weapon attack (typically a magical “blast” of decay, but sometimes shards of bone, or regurgitated black evil, or even fire or gas or something thematically appropriate) in a 15′ cloud in front of him that deals Roll 1d6 damage /2 hit dice of the undead.

24

Faithless

turned by clerics as if the undead had 3 hit dice more than it has.

25

All But Invisible

cannot be detected except by touch and feel. Cannot be detected by magic, psionics, sound or scent, etc.

26

Immortal

unless destroyed by a cleric’s turn undead attempt, dissintegrated, or burned and the ashes mixed with holy water, this undead will reform in Roll 2d12 hours after being slain.

27

Regeneration

the undead regenerates 3 hit points per round except from holy damage. It ceases regenerating if destroyed.

28

Charm Gaze

gaze attack acts as a charm monster spell

29

Arcane Devourer

attacks drain one spell from a spellcaster’s prepared spells (starting with highest level spells, specific spell chosen randomly). If the undead successfully saves against a spell cast upon it, the caster of the spell also loses another spell as if struck by the undead.

30

Hollow

when struck down, the undead splits open producing an insect plague as the spell as well as a 10′ radius cloud of poisonous gas (to which the undead insects are immune).