Treasure Map Destinations (d12)

d12 Info Location


The keystone must be removed and unless carefully reinforced, the arch will collapse (sounds like a job for the dwarf… but he’s too damn short!)

Above the keystone of an archway


The pillar must be pushed aside, requiring some serious strength. There is a 25% chance that the pillar is also a major supporting structure… again, call in the dwarf!

Under a pillar


The door contains a hollow space. Pick a door the party hasn’t smashed to pieces already.

Inside a door


Treasure was taken out of the dungeon by previous explorers and buried in a sack among the roots of a tree.

Buried outside


The map leads to a whole section of the dungeon through a well concealed secret door. Grab a couple of geomorphs and stick them off the side of the existing dungeon map.

A Secret Level


The ancient treasure has slowly been absorbed in a stalagmite. Hammer time!

Ensconced in a Stalagmite


A typical hidden stash behind an old stone in the wall (an original stone so it doesn’t detect as new construction).

In the Walls


On a shelf with hundreds of other terribly boring books. (Taxation systems of ancient Myrgrandia?!)

In a Hollow Book


But a fireplace that is no longer used and has since been filled and sealed with fresh masonry.

Under the Fireplace


Not in the well, but in the wooden shaft that the rope wraps around when raising or lowering the bucket.

In the Well Crank


A magic word makes the entry point into a permanent pocket universe visible. Basically a Rope Trip Treasure.

In an Alternate Space


Mounted to the bottom of the pit-trap doors in a pit that doesn’t reset automatically, so there is basically no chance that anyone has seen that side of them.

In the Pit