Illusionist Subclasses (d12)

d12 Info Subclass

1

Weapons and staves wielded by the illusionist take on the appearance of swords, axes and so on. The illusionist can expend a prepared spell to increase weapon damage on a successful hit by 1d4 damage per level of the spell expended

Martialist

2

At each spell level replace one illusionist spell with a spell from the same level magic user spell

Potent Arcanist

3

Gains the ability to turn undead as a cleric, although as a level 1 spell; cast light 1/day

SunCaster

4

Hide in Shadows as a thief

Shadowmaster

5

+1 on all saving throws

Lucky

6

Reduce chance of being surprised by 1

Perceptive

7

+1 bonus on reaction rolls

Enchanting

8

+1 initiative, Pick Pockets as a thief

Tricky

9

At each spell level replace one illusionist spell with a spell from the same level cleric spell list

False Prophet

10

Pick one spell known, casting this spell requires no verbal or somatic components and saves against it are made at -2. A month’s study allows the illusionist to switch which spell is dedicated, but during that month no spell gains this benefit.

Dedicated Deceiver

11

+10% to earned XP

Focused

12

Choose one or make up a new one

Custom