d12 | Druid Subclasses | Abilities |
---|---|---|
1 |
Feral Hunter |
Can track in the wilderness |
2 |
Totem Warrior |
+1 melee damage |
3 |
Elementalist |
+1 damage / die from elemental damage spells |
4 |
Summoner |
+1 spell per day, insect swarm or summon animal I, II, III (no bonus at levels 1 & 2) |
5 |
Natural Healer |
+1 hp / die on all healing spells |
6 |
Preserver |
can turn undead as a cleric one level lower |
7 |
Moon Magus |
gains the ability to see in the dark as with 60′ infravision, or increase existing infravision range by 30′ |
8 |
Voice of the Storm |
Ignore effects of bad weather (and can always be heard clearly through any level of bad weather), double duration of call lightning and weather-related spells (divine weather, weather control, etc). |
9 |
Twisted |
At each spell level replace one druid spell with a spell from the same level magic user spell |
10 |
Omen-Seeker |
Cast Augury 1/day per 3 levels |
11 |
Focused |
+10% to earned XP |
12 |
Custom |
Choose one or make up a new one |
Druid Subclasses (d12)
Citation
by Dyson Logos https://dysonlogos.blog/2013/08/01/random-thursday-d12-druid-subclasses/