Druid Subclasses (d12)

d12 Druid Subclasses Abilities

1

Feral Hunter

Can track in the wilderness

2

Totem Warrior

+1 melee damage

3

Elementalist

+1 damage / die from elemental damage spells

4

Summoner

+1 spell per day, insect swarm or summon animal I, II, III (no bonus at levels 1 & 2)

5

Natural Healer

+1 hp / die on all healing spells

6

Preserver

can turn undead as a cleric one level lower

7

Moon Magus

gains the ability to see in the dark as with 60′ infravision, or increase existing infravision range by 30′

8

Voice of the Storm

Ignore effects of bad weather (and can always be heard clearly through any level of bad weather), double duration of call lightning and weather-related spells (divine weather, weather control, etc).

9

Twisted

At each spell level replace one druid spell with a spell from the same level magic user spell

10

Omen-Seeker

Cast Augury 1/day per 3 levels

11

Focused

+10% to earned XP

12

Custom

Choose one or make up a new one