Druid Subclasses (d12)

d12 Abilities Druid Subclasses

1

Can track in the wilderness

Feral Hunter

2

+1 melee damage

Totem Warrior

3

+1 damage / die from elemental damage spells

Elementalist

4

+1 spell per day, insect swarm or summon animal I, II, III (no bonus at levels 1 & 2)

Summoner

5

+1 hp / die on all healing spells

Natural Healer

6

can turn undead as a cleric one level lower

Preserver

7

gains the ability to see in the dark as with 60′ infravision, or increase existing infravision range by 30′

Moon Magus

8

Ignore effects of bad weather (and can always be heard clearly through any level of bad weather), double duration of call lightning and weather-related spells (divine weather, weather control, etc).

Voice of the Storm

9

At each spell level replace one druid spell with a spell from the same level magic user spell

Twisted

10

Cast Augury 1/day per 3 levels

Omen-Seeker

11

+10% to earned XP

Focused

12

Choose one or make up a new one

Custom