Thief Subclasses (d12)

d12 Abilities Thief Subclass

1

+1 to hit and damage against his own race

Bounty Hunter

2

+20% chance to detect traps

Dungeoneer

3

Increase backstab multiplier by 1

Butcher

4

+1 initiative, +1 hear noise

Scout

5

+2 on reaction rolls to buy and sell goods

Fence

6

+10% to open locks and pick pockets

Guild Thief

7

d6 hit die (d8 if using advanced hit dice)

Thug

8

+1 to hit and damage with daggers

Knife Artist

9

-1 on reaction checks, +1 weapon damage

Outcast

10

Cast magic user spells as a magic user of 1/3 level. Cannot wear armour.

Arcanist

11

+10% to earned XP

Focused

12

Choose one or make up a new one

Custom