Cleric Subclasses (d12)

d12 Description Subclass

1

Can wield weapons with sharp and pointy bits

Paladin

2

At each spell level replace one cleric spell with a spell from the same level magic user spell

Heretic

3

Can also turn elementals as undead

Elementalist

4

Can Tell and Dominate dragons, drakes, wyverns and other associated creatures (and potentially kobolds) as an evil cleric controls undead.

Dragon-Priest

5

Can frenzy in battle 1/day: +2 AC, +1 to hit and damage

Dervish

6

Turn undead at +2 levels

Divine Light

7

+1 hp / die on all healing spells

Healer

8

+2 caster levels, cannot wear armour, can only wield clubs, staves and daggers.

Priest

9

d8 hit die (d10 if using advanced hit dice)

Penitent

10

+1 to hit & damage opposite alignment (Chaos / Law -or- Chaos/Evil, choose one)

Zealot

11

+10% to earned XP

Focused

12

Choose one or make up a new one

(custom)