D100 Dungeon (d100)

Q – QUESTS

d100 Quest Objective Enc. Mod Reward Fail

1-2

Dungeon Training 1

Basic dungeoning, loot 3 Parts.

-40

50gp

-1/2gp

3-4

Dungeon Training 2

Basic dungeoning, loot 3 Weapons.

-40

50gp

-1/2gp

5-6

Dungeon Training 3

Basic dungeoning, loot 3 Armour.

-30

80gp

-1/2gp

7-8

Dungeon Training 4

Basic dungeoning, loot 1 Weapons, 1 parts and 1 Armour.

-30

80gp

-1/2gp

9-10

Dungeon Training 5

Basic dungeoning, loot 2 Treasures from TABLE TA.

-30

100gp

-1/2gp

11-12

Map Dungeon

Explore a dungeon until you have mapped 2 of each different coloured room, (Red rooms x2, Grey room x2, Blue rooms x2 and Green x2).

-20

150gp

-1/2gp

13-14

Potion Hunt

An apprentice wizard has asked you to find any 4 potions from the dungeon to further his research.

-20

180gp

-1/2gp

15-16

Monster Hunt

Kill any 5 Monster that are 34 or higher on the encounter table. They have been terrorizing the locals.

-20

300gp

-1/2gp

17-18

Head of the Beast

The villagers want evidence that the beast terrorizing them has been killed, Obtain 1 Head (Part) from any monster.

-20

300gp

-1/2gp

19-20

Amulet of Hope

Since the “Amulet of Hope” was taken by two goblins, broken in two and lost deep inside a dungeon, a feeling of hopelessness has engulfed the kingdom. Now in two parts you must find its pieces and assemble it back to its former glory. Obtain 2 objective items.

-20

300gp

-1/2gp

21-22

Rescue the Villagers

Several Villagers have been taken by monsters and are being tortured to death, you must set them free. Kill any 5 monsters have (h) after their name on the encounter table to rescue all the villagers.

-20

350gp

-1/2gp

23-24

Monster Cull

Kill 10 Monster that are 34 or higher on the encounter table. Their numbers have grown too strong.

-20

500gp

-1/2gp

25-26

The Aztopaz Stone

A Young wizard named “Yagamou” has pinned a notice to the fireplace of your local tavern, she asks for a brave adventurer to find her a Aztopaz stone so she can finish her Staff of Light. Obtain 1 objective item.

-15

400gp

-1/2gp

27-28

Dungeon Research

Explore the dungeon and its features. Find 5 Monster rooms (Red Rooms) and 5 Geographic features (Green Rooms).

-10

200gp

-1/2gp

29-30

Survey Mission

Survey the dungeon Roll 10 times on TABLE M – MAPPING and report back to a concerned Hamlet of its activities.

-10

200gp

-1/2gp

31-32

Medicine

Obtain 4 Parts from monsters that are 43 or higher on the encounter table to heal a sickness spreading through the area.

-5

200gp

-1/2gp

33-34

Scouting Mission

Scout the dungeon (Roll 15 times on TABLE M – MAPPING) and report back to a concerned Village of its activities.

-5

300gp

-1/2gp

35-36

Explore Mission

Explore the dungeon (Roll 20 times on TABLE M – MAPPING) and report back to a concerned Town of its activities.

-5

400gp

-1/2gp

37-38

Dungeon Delve

Find a lower level of the dungeon (Use Stairs or Objective Room) and explore its sub terrain tunnels (Roll 10 times on TABLE M – MAPPING).

-5

600gp

-1/2gp

39-40

Magic Study

A roaming wizard has requested a Brew to further his studies. Loot any BREW OF FINER or an objective item to claim your reward.

+0

600gp

-5 skill

41-42

Tome of Wizards

Obtain an objective item for the council of wizards, or a Spell book.

+0

700gp

-5 skill

43-44

Creatures Amok

Several creatures have been running amok around the realm and they have taken up refuge in a disused mine, the King has offered a huge reward for the problem to be brought to an end. Kill any 5 monsters that have a (c) after their name to claim the reward.

+0

800gp

-5 skill

45-46

Night Terrors

Hallows night is drawing near and many of the towns in the realm have been reporting a rising number of undead plaguing the streets at night. A handsome reward has been offered to rid these night terrors from the realm. Kill any 5 monsters that have a (ud) after their name to claim the reward.

+0

800gp

-5 skill

47-48

Plague

A plague is spreading though the region like wildfire, a medicine man has come forward claiming that he has the answer and it involves some pretty rare ingredients. Find any uncommon Part.

+0

800gp

-5 skill

49-50

The Spider Queen

For months spiders have been accumulating in greater and greater numbers and it is no great surprise when a local stumbles across the lair of a Spider Queen. Find an objective room and face monster 66 of the encounter table, with +10 HP's.

+0

800gp
+1 REP

-1 REP
-5 skill

51-52

Carried Off

A local Baron has offered a fortune as a reward for the safe return of his wife, she has been carried off by a vile monster and he wants her back. Find an Objective Room and roll on Table E – Encounters for a monster to defeat to rescued the Barons Wife.

+0

1000gp
+1 REP

-1 REP
-5 skill

53-54

Hammer of Antiquity

Obtain 3 objective items and restore the Hammer of Antiquity (Head/Shaft/Grip).

+0

1000gp
+1 REP

-1 REP
-5 skill

55-56

Save the Prince

The kingdom is in turmoil, the prince and heir to the throne has been taken hostage. Find any Objective Room (Blue) and roll for a monster +30 to the roll, defeat to rescue the prince.

+0

1200gp
+1 REP

-1 REP
-5 skill

57-58

Missing Locals

For a few weeks a village in the area has been reporting its residence are disappearing, after establishing that it was not a magical intervention, the local watch investigated to find a Giant Snake is the offender. You quickly volunteer and enter its lair, the next objective room you find, face monster 73 on the encounter table, with +10 HP's.

+5

1000gp
+1 REP

-1 REP
-10 skill

59

Find the Demon Hunters

Several Demon Hunters have gone missing near an old ruin, enter the ruins and find out what happened to the Demon Hunters by killing any 5 monsters have (d) after their name on the encounter table.

+5

1350gp

-10 skill

60

Find the Demon Hunters

Several Demon Hunters have gone missing near an old ruin, enter the ruins and find out what happened to the Demon Hunters by killing any 5 monsters have (d) after their name on the encounter table.

+5

1350gp

-10 skill

61-62

Mystical Materials

Obtain 3 Parts from monsters that are 58 or higher on the encounter table for a Master Craftsman.

+5

1400gp
+1 REP

-10 skill

63-64

Treasure Expedition

A local merchant has asked that you find a treasure that was stolen by a band of monsters one night on his way in to town. Successfully loot any item from Table TA.

+5

1500gp

-10 skill

65-66

Wrongful Ritual

At the end of a festival a naive townsfolk was coerced into performing a ritual they thought would bring in a good harvest, instead it was a ritual to summon a Demon Lord. When the ritual concluded the Demon ate the townsfolk and the deluded cultist and took refuge in an abandoned mine. The Kingdom has put up a handsome reward for whoever can rid the realm of this Demon. When you find an objective room, face monster 83 on the encounter table, with +10 HP's.

+5

1500gp
+1 REP

-1 REP
-10 skill

67-68

Arcane Study

A wizard from a guild has requested a Potion to further his studies. Loot any POTION OF GREATER or an objective item to claim your reward.

+5

1600gp

-10 skill

69-70

Return of the Crown

During a recent battle a couple of mischievous monsters knocked the kings crown from his head and run down the nearest dungeon. The king needs back the crown to avoid any embarrassment. Find an Objective Room (Blue) and roll for two monsters, defeat them both to find the Crown.

+10

1000gp
+1 REP

-1 REP
-1 CHA

71-72

Mystic Study

A Mage from the council of wizards has requested a Elixir to further his studies. Loot any ELIXIR OF SUPERIOR or an objective item to claim your reward.

+10

2000gp

-1 CHA

73-74

Wizards Ingredients

Obtain 2 Parts from a monsters that is 66 or higher on the encounter table for a legendary wizard.

+10

2200gp

-1 CHA

75-76

Master Monster

Kill 1 Monster that is 66 or higher on the encounter table. It has been encouraging lesser monsters to the area.

+10

2500gp

-1 CHA

77-78

Antiquity of Power

Lost for centuries, the whereabouts of the “Antiquity of Power” has finally been uncovered. It is now a race to the prize, find any Legendary Item.

+10

800gp
+1 REP Item

-1 REP
-1 CHA

79-80

Relic Expedition

A nobleman from one of the 5 distinguished houses, has put up a handsome reward for the safe recovery of an heirloom that has been lost to the family for over 3 generations. A distant relative perished in the dungeon with the item and now he would like it back. Successfully loot any item from Table TB.

+10

2800gp

-1 CHA

81-82

The Lich Lord King

Many years ago a great King was laid to rest, the realm mourned the loss and a powerful wizard secured his tomb, casting a powerful curse to ensure it would never be opened. As time passed an unwittingly foolish tomb robber did just that, with the lid adrift the curse worked its magic and the king rose again but not in the land of the living. With a Lich Lord on the loose an eerinesses has befallen the kingdom, it must be returned to its grave. When you find an objective room, face monster 89 on the encounter table, with +10 HP's

+10

2800gp
+1 REP

-1 REP
-1 CHA

83-84

Cool Tidings

This time of year the lands should be warm and sunny, but a recent inhabitant has been cooling things down a little too much and it must be dealt with. When you find an objective room, face monster 93 on the encounter table, with +10 HP's.

+10

2900gp
+1 REP

-1 REP
-1 CHA

85-86

Ring of Power

Lost for over a century the ring has a fabled power and would make a great addition to your gear, find any Legendary Ring.

+10

3000gp
+1 REP
Ring

-1 REP
-1 CHA

87-88

Talisman of the Unfailing

A notable treasure has come to your attention its last known location rumoured it to be lost within a deadly dungeon filled with unspeakable danger, find any Legendary Neck Item.

+10

3000gp
+1 REP
Neck

-1 CHA

89-90

Elite Monster

Kill 1 Monster that is 75 or higher on the encounter table. The eating of townsfolk has to stop.

+15

3200gp

-2 CHA

91-92

Resurrect Spell

Obtain 1 Part from a monster that is 83 or higher on the encounter table to resurrect a noble killed in battle.

+15

3400gp
+1 REP

-1 REP
-2 CHA

93-94

Kingmaker

The legendary weapon “Kingmaker”, once held by the first King of men at the battle of Evermote, has been spotted in the hands of a foul beast in a dungeon not far from the old battlefield. You must find any Legendary Weapon.

+15

3400gp
+1 REP
Weapon

-2 CHA

95-96

Antiquity Expedition

An ancient artefact dating back to a time before kings has been identified to lay somewhere inside trap infested dungeon (-20 to all rolls on Table G). Successfully loot any item from Table TC.

+15

3800gp

-1 REP
-2 CHA

97-98

Defeat the Dragon

Kill 1 dragon that is 94 or higher on the encounter table. It has asked for a human sacrifice every month for the last 7 years and now it has to stop.

+20

4500gp
+1 REP

-1 REP
-3 CHA

99-100

Spiritmend

The legendary armour “Spiritmend”, worn by the elven prince “Glandoran”, it was torn from his body before receiving his death blow by the Dwarven King “Kanrad” and thus ending a brutal and devastating war which had lasted some 80 years. Find any Legendary Armour.

+20

5000gp
+1 REP
Armour

-3 REP