D100 dungeon (d100)

Boosts

Play aids for D100 Dungeon by Martin Knight

get the rules for free https://boardgamegeek.com/boardgame/237031/d100-dungeon

d100 Boosts New Result

1

Sronger

A surge of power flows through the body, add +5 STR to the Time Track.

2

Stronger

A surge of power flows through the body, add +5 STR to the Time Track.

3

Stronger

A surge of power flows through the body,* add +5 STR to the Time Track.*

4

Stronger

A surge of power flows through the body, add +5 STR to the Time Track.

5

Stronger

A surge of power flows through the body, add +5 STR to the Time Track.

6

Faster

Senses sharpen and a feeling overwhelms you with vigilance, add *+5 DEX *to the Time Track.

7

Faster

Senses sharpen and a feeling overwhelms you with vigilance, add *+5 DEX *to the Time Track.

8

Faster

Senses sharpen and a feeling overwhelms you with vigilance, add *+5 DEX *to the Time Track.

9

Faster

Senses sharpen and a feeling overwhelms you with vigilance, add *+5 DEX *to the Time Track.

10

Faster

Senses sharpen and a feeling overwhelms you with vigilance, add *+5 DEX *to the Time Track.

11

Wisdom

Thoughts become clearer as a strangeness passes the mind, add +5 INT to the Time Track.

12

Wisdom

Thoughts become clearer as a strangeness passes the mind, add +5 INT to the Time Track.

13

Wisdom

Thoughts become clearer as a strangeness passes the mind, add +5 INT to the Time Track.

14

Wisdom

Thoughts become clearer as a strangeness passes the mind, add +5 INT to the Time Track.

15

Wisdom

Thoughts become clearer as a strangeness passes the mind, add +5 INT to the Time Track.

16

Toughness

Your skin becomes more resilient, add *+1 DEF *to the time track

17

Toughness

Your skin becomes more resilient, add *+1 DEF *to the time track

18

Toughness

Your skin becomes more resilient, add *+1 DEF *to the time track

19

Toughness

Your skin becomes more resilient, add *+1 DEF *to the time track

20

Toughness

Your skin becomes more resilient, add *+1 DEF *to the time track

21

Mightier

A feeling of extreme power overwhelms you, add +1 DMG to the time track

22

Mightier

A feeling of extreme power overwhelms you, add +1 DMG to the time track

23

Mightier

A feeling of extreme power overwhelms you, add +1 DMG to the time track

24

Mightier

A feeling of extreme power overwhelms you, add +1 DMG to the time track

25

Mightier

A feeling of extreme power overwhelms you, add +1 DMG to the time track

26

Item

A surge of power strikes the floor in front of you and an Item appears, Roll on* TABLE I – ITEM* to see what has magically appeared.

27

Item

A surge of power strikes the floor in front of you and an Item appears, Roll on* TABLE I – ITEM* to see what has magically appeared.

28

Item

A surge of power strikes the floor in front of you and an Item appears, Roll on* TABLE I – ITEM* to see what has magically appeared.

29

Item

A surge of power strikes the floor in front of you and an Item appears, Roll on* TABLE I – ITEM* to see what has magically appeared.

30

Item

A surge of power strikes the floor in front of you and an Item appears, Roll on* TABLE I – ITEM* to see what has magically appeared.

31

Door Released

Somewhere in the dungeon one of the doors you could not open is opened, On your map change any door that is still closed to Open.

32

Door Released

Somewhere in the dungeon one of the doors you could not open is opened, On your map change any door that is still closed to Open.

33

Door Released

Somewhere in the dungeon one of the doors you could not open is opened, On your map change any door that is still closed to Open.

34

Door Released

Somewhere in the dungeon one of the doors you could not open is opened, On your map change any door that is still closed to Open.

35

Door Released

Somewhere in the dungeon one of the doors you could not open is opened, On your map change any door that is still closed to Open.

36

Heal Minor Wounds

Some of your wounds heal instantly, restore up to 3 lost HP.

37

Heal Minor Wounds

Some of your wounds heal instantly, restore up to 3 lost HP.

38

Treat Disease

Remove up to 3 shaded Disease pips from your character sheet.

39

Treat Disease

Remove up to 3 shaded Disease pips from your character sheet.

40

Treat Poison

Remove up to 3 shaded Poison pips from your character sheet.

41

Treat Poison

Remove up to 3 shaded Poison pips from your character sheet.

42

Blessed

The gods seem to favour you at the moment, add +1 Fate Point.

43

Blessed

The gods seem to favour you at the moment, add +1 Fate Point.

44

Mend

Choose a single damaged item and remove up to 1 shaded pips on its repair track.

45

Mend

Choose a single damaged item and remove up to 1 shaded pips on its repair track.

46

Armour

A surge of power strikes the floor in front of you and a treasure appears, Roll on TABLE A – ARMOUR to see what has magically appeared.

47

Armour

A surge of power strikes the floor in front of you and a treasure appears, Roll on TABLE A – ARMOUR to see what has magically appeared.

48

Brawn

Shade in 1 pip on your* STR Experience* Track.

49

Brawn

Shade in 1 pip on your* STR Experience* Track.

50

Nimbleness

Shade in 1 pip on your DEX Experience Track.

51

Nimbleness

Shade in 1 pip on your DEX Experience Track.

52

Wit

Shade in 1 pip on your INT Experience Track.

53

Wit

Shade in 1 pip on your INT Experience Track.

54

Adept

Roll d10 for a skill and shade in 2 pip on its Experience Track.

55

Adept

Roll d10 for a skill and shade in 2 pip on its Experience Track.

56

Transportation

You may move to anywhere on the map.

57

Transportation

You may move to anywhere on the map.

58

Heal Wounds

Some of your wounds heal instantly, restore up to 5 lost HP.

59

Heal Wounds

Some of your wounds heal instantly, restore up to 5 lost HP.

60

Levers Activated

A Lever somewhere in the dungeon is activated, shade in 1 pip of the lever track on your character sheet.

61

Cleanse Poison

Remove up to 5 shaded Poison pips from your character sheet.

62

Cleanse Disease

Remove up to 5 shaded Disease pips from your character sheet.

63

Favoured

The gods seem to favour you at the moment, add +2 Fate Point.

64

Repair

Choose a single damaged item and remove up to 3 shaded pips on its repair track.

65

Weapon

A surge of power strikes the floor in front of you and a weapon appears, Roll on *TABLE W – WEAPON *to see what has magically appeared.

66

Brawnier

Shade in 2 pip on your STR Experience Track.

67

Quickness

Shade in 2 pip on your DEX Experience Track.

68

Wisdom

Shade in 2 pip on your INT Experience Track.

69

Skilled

Roll d10 for a skill and shade in 4 pip on its Experience Track.

70

Undying

Your body is filled with an unstoppable urge to survive, add +1 LIVES.

71

Heal All Wounds

Your wounds heal, restore all lost HP.

72

Destroy Disease

Remove all shaded Disease pips from your character sheet.

73

Destroy Poison

Remove all shaded Poison pips from your character sheet.

74

Fixed

Choose a single damaged item and remove all shaded pips on its repair track.

75

Godly Ambivalence

The gods favour you, add +3 Fate Point.

76

Treasure

A surge of power strikes the floor in front of you and a treasure appears, Roll on TABLE TA – TREASURE to see what has magically appeared.

77

Powerful

Shade in 4 pip on your STR Experience Track.

78

AGILE

Shade in 4 pip on your* DEX* Experience Track.

79

APTITUDE

Shade in 4 pip on your INT Experience Track.

80

ACCOMPLISHED

Roll d10 for a skill and shade in 6 pip on its Experience Track.

81

UNFADING

Your body is filled with an unstoppable urge to survive, add +2 LIVES.

82

SPELL

An Arcane Magic takes over your mind and sends your senses in to a quickening, unable to stop, the ancient words are etched deeply into your memory. Roll on TABLE S – SPELLS and add the spell to your spell book (even if its not yet been unlocked).

83

TIME REWIND

Everything around you stops and for a moment and a silence engulfs, -1  on the Time Track (Ignore any time related instructions, i.e. Wandering monster or refuelling).

84

TREASURE

A surge of power strikes the floor in front of you and a treasure appears, Roll on *TABLE TB – TREASURE *to see what has magically appeared.

85

MIGHTY

Everything seems less of a burden, add +2 STR to your primary characteristic.

86

QUICKENING

Everything seems abruptly easier, add +2 DEX to your primary characteristic.

87

SAPIENCE

A sudden awareness surges through your mind, add +2 INT to your primary characteristic.

88

SKILFUL

Roll d10 for a skill to gain +5

89

Roll d10 for a skill to gain +5

Roll d10 for a skill to gain +5

90

IMMORTAL

Your body is filled with an unstoppable urge to survive, add +3 LIVES.

91

HEALTHINESS

A feeling of overwhelming stamina flows deep inside, Add +2 to your primary HP.

92

ARCANE ABSORPTION

One of your equipped items (roll 1d10 for location, if slot is empty re-roll) begins to react with some remnant magic, first glowing different colours and then warming. Quickly you thrust it away as it starts to burn your skin and watch it dance with the arcane energy that it is being imbued with. A low, quiet humming noises fills the air and with the vibrating clattering gestures it makes on the dungeon floor you are surprised it hasn't drawn any unnecessary attention. After a few moments it comes to an abrupt halt and lays still, a soft white glow fades from it. You reach down and take it from the floor and instantly feel its benefit, roll 1d10 for its magical benefit and add Imbued to its name (i.e. Imbued Crossbow, or Imbued Scale Mail Gloves) add 200gp to its value and 40gp to its repair value.
1 +3 STR 2 +3 DEX 3 +3 INT 4 +2 HP 5 +1 DEF 6 +1 DMG 7 +5 STR 8 +5 DEX 9 +5 INT 10 SPELL Roll on TABLE S - SPELL (add the spells name as a suffix at the end of the Items Name, I.e. Imbued Short Sword of Fireball).

93

TIME CONTROL

Everything around you stops and for a moment and a silence engulfs, -2  on the Time Track (Ignore any time related instructions, i.e. Wandering monster or refuelling).

94

MIGHT

Everything seems less of a burden, add +4 STR to your primary characteristic.

95

DEXTEROUS

Everything seems abruptly easier, add +4 DEX to your primary characteristic.

96

MINDFULNESS

A sudden awareness surges through your mind, add +4 INT to your primary characteristic.

97

ACQUISITION

Roll d10 for a skill to gain +10

98

ABSOLUTION

Add +4 to your primary HP.

99

TREASURE

A surge of power strikes the floor in front of you and a treasure appears, Roll on TABLE TC – TREASURE to see what has magically appeared.

100

DIVINE BLESSING

restore all lost HP, gain +2 FATE and +2 LIVES.