d100 | Boosts | New Result |
---|---|---|
1 |
Sronger |
A surge of power flows through the body, add +5 STR to the Time Track. |
2 |
Stronger |
A surge of power flows through the body, add +5 STR to the Time Track. |
3 |
Stronger |
A surge of power flows through the body,* add +5 STR to the Time Track.* |
4 |
Stronger |
A surge of power flows through the body, add +5 STR to the Time Track. |
5 |
Stronger |
A surge of power flows through the body, add +5 STR to the Time Track. |
6 |
Faster |
Senses sharpen and a feeling overwhelms you with vigilance, add *+5 DEX *to the Time Track. |
7 |
Faster |
Senses sharpen and a feeling overwhelms you with vigilance, add *+5 DEX *to the Time Track. |
8 |
Faster |
Senses sharpen and a feeling overwhelms you with vigilance, add *+5 DEX *to the Time Track. |
9 |
Faster |
Senses sharpen and a feeling overwhelms you with vigilance, add *+5 DEX *to the Time Track. |
10 |
Faster |
Senses sharpen and a feeling overwhelms you with vigilance, add *+5 DEX *to the Time Track. |
11 |
Wisdom |
Thoughts become clearer as a strangeness passes the mind, add +5 INT to the Time Track. |
12 |
Wisdom |
Thoughts become clearer as a strangeness passes the mind, add +5 INT to the Time Track. |
13 |
Wisdom |
Thoughts become clearer as a strangeness passes the mind, add +5 INT to the Time Track. |
14 |
Wisdom |
Thoughts become clearer as a strangeness passes the mind, add +5 INT to the Time Track. |
15 |
Wisdom |
Thoughts become clearer as a strangeness passes the mind, add +5 INT to the Time Track. |
16 |
Toughness |
Your skin becomes more resilient, add *+1 DEF *to the time track |
17 |
Toughness |
Your skin becomes more resilient, add *+1 DEF *to the time track |
18 |
Toughness |
Your skin becomes more resilient, add *+1 DEF *to the time track |
19 |
Toughness |
Your skin becomes more resilient, add *+1 DEF *to the time track |
20 |
Toughness |
Your skin becomes more resilient, add *+1 DEF *to the time track |
21 |
Mightier |
A feeling of extreme power overwhelms you, add +1 DMG to the time track |
22 |
Mightier |
A feeling of extreme power overwhelms you, add +1 DMG to the time track |
23 |
Mightier |
A feeling of extreme power overwhelms you, add +1 DMG to the time track |
24 |
Mightier |
A feeling of extreme power overwhelms you, add +1 DMG to the time track |
25 |
Mightier |
A feeling of extreme power overwhelms you, add +1 DMG to the time track |
26 |
Item |
A surge of power strikes the floor in front of you and an Item appears, Roll on* TABLE I – ITEM* to see what has magically appeared. |
27 |
Item |
A surge of power strikes the floor in front of you and an Item appears, Roll on* TABLE I – ITEM* to see what has magically appeared. |
28 |
Item |
A surge of power strikes the floor in front of you and an Item appears, Roll on* TABLE I – ITEM* to see what has magically appeared. |
29 |
Item |
A surge of power strikes the floor in front of you and an Item appears, Roll on* TABLE I – ITEM* to see what has magically appeared. |
30 |
Item |
A surge of power strikes the floor in front of you and an Item appears, Roll on* TABLE I – ITEM* to see what has magically appeared. |
31 |
Door Released |
Somewhere in the dungeon one of the doors you could not open is opened, On your map change any door that is still closed to Open. |
32 |
Door Released |
Somewhere in the dungeon one of the doors you could not open is opened, On your map change any door that is still closed to Open. |
33 |
Door Released |
Somewhere in the dungeon one of the doors you could not open is opened, On your map change any door that is still closed to Open. |
34 |
Door Released |
Somewhere in the dungeon one of the doors you could not open is opened, On your map change any door that is still closed to Open. |
35 |
Door Released |
Somewhere in the dungeon one of the doors you could not open is opened, On your map change any door that is still closed to Open. |
36 |
Heal Minor Wounds |
Some of your wounds heal instantly, restore up to 3 lost HP. |
37 |
Heal Minor Wounds |
Some of your wounds heal instantly, restore up to 3 lost HP. |
38 |
Treat Disease |
Remove up to 3 shaded Disease pips from your character sheet. |
39 |
Treat Disease |
Remove up to 3 shaded Disease pips from your character sheet. |
40 |
Treat Poison |
Remove up to 3 shaded Poison pips from your character sheet. |
41 |
Treat Poison |
Remove up to 3 shaded Poison pips from your character sheet. |
42 |
Blessed |
The gods seem to favour you at the moment, add +1 Fate Point. |
43 |
Blessed |
The gods seem to favour you at the moment, add +1 Fate Point. |
44 |
Mend |
Choose a single damaged item and remove up to 1 shaded pips on its repair track. |
45 |
Mend |
Choose a single damaged item and remove up to 1 shaded pips on its repair track. |
46 |
Armour |
A surge of power strikes the floor in front of you and a treasure appears, Roll on TABLE A – ARMOUR to see what has magically appeared. |
47 |
Armour |
A surge of power strikes the floor in front of you and a treasure appears, Roll on TABLE A – ARMOUR to see what has magically appeared. |
48 |
Brawn |
Shade in 1 pip on your* STR Experience* Track. |
49 |
Brawn |
Shade in 1 pip on your* STR Experience* Track. |
50 |
Nimbleness |
Shade in 1 pip on your DEX Experience Track. |
51 |
Nimbleness |
Shade in 1 pip on your DEX Experience Track. |
52 |
Wit |
Shade in 1 pip on your INT Experience Track. |
53 |
Wit |
Shade in 1 pip on your INT Experience Track. |
54 |
Adept |
Roll d10 for a skill and shade in 2 pip on its Experience Track. |
55 |
Adept |
Roll d10 for a skill and shade in 2 pip on its Experience Track. |
56 |
Transportation |
You may move to anywhere on the map. |
57 |
Transportation |
You may move to anywhere on the map. |
58 |
Heal Wounds |
Some of your wounds heal instantly, restore up to 5 lost HP. |
59 |
Heal Wounds |
Some of your wounds heal instantly, restore up to 5 lost HP. |
60 |
Levers Activated |
A Lever somewhere in the dungeon is activated, shade in 1 pip of the lever track on your character sheet. |
61 |
Cleanse Poison |
Remove up to 5 shaded Poison pips from your character sheet. |
62 |
Cleanse Disease |
Remove up to 5 shaded Disease pips from your character sheet. |
63 |
Favoured |
The gods seem to favour you at the moment, add +2 Fate Point. |
64 |
Repair |
Choose a single damaged item and remove up to 3 shaded pips on its repair track. |
65 |
Weapon |
A surge of power strikes the floor in front of you and a weapon appears, Roll on *TABLE W – WEAPON *to see what has magically appeared. |
66 |
Brawnier |
Shade in 2 pip on your STR Experience Track. |
67 |
Quickness |
Shade in 2 pip on your DEX Experience Track. |
68 |
Wisdom |
Shade in 2 pip on your INT Experience Track. |
69 |
Skilled |
Roll d10 for a skill and shade in 4 pip on its Experience Track. |
70 |
Undying |
Your body is filled with an unstoppable urge to survive, add +1 LIVES. |
71 |
Heal All Wounds |
Your wounds heal, restore all lost HP. |
72 |
Destroy Disease |
Remove all shaded Disease pips from your character sheet. |
73 |
Destroy Poison |
Remove all shaded Poison pips from your character sheet. |
74 |
Fixed |
Choose a single damaged item and remove all shaded pips on its repair track. |
75 |
Godly Ambivalence |
The gods favour you, add +3 Fate Point. |
76 |
Treasure |
A surge of power strikes the floor in front of you and a treasure appears, Roll on TABLE TA – TREASURE to see what has magically appeared. |
77 |
Powerful |
Shade in 4 pip on your STR Experience Track. |
78 |
AGILE |
Shade in 4 pip on your* DEX* Experience Track. |
79 |
APTITUDE |
Shade in 4 pip on your INT Experience Track. |
80 |
ACCOMPLISHED |
Roll d10 for a skill and shade in 6 pip on its Experience Track. |
81 |
UNFADING |
Your body is filled with an unstoppable urge to survive, add +2 LIVES. |
82 |
SPELL |
An Arcane Magic takes over your mind and sends your senses in to a quickening, unable to stop, the ancient words are etched deeply into your memory. Roll on TABLE S – SPELLS and add the spell to your spell book (even if its not yet been unlocked). |
83 |
TIME REWIND |
Everything around you stops and for a moment and a silence engulfs, -1 on the Time Track (Ignore any time related instructions, i.e. Wandering monster or refuelling). |
84 |
TREASURE |
A surge of power strikes the floor in front of you and a treasure appears, Roll on *TABLE TB – TREASURE *to see what has magically appeared. |
85 |
MIGHTY |
Everything seems less of a burden, add +2 STR to your primary characteristic. |
86 |
QUICKENING |
Everything seems abruptly easier, add +2 DEX to your primary characteristic. |
87 |
SAPIENCE |
A sudden awareness surges through your mind, add +2 INT to your primary characteristic. |
88 |
SKILFUL |
Roll d10 for a skill to gain +5 |
89 |
Roll d10 for a skill to gain +5 |
Roll d10 for a skill to gain +5 |
90 |
IMMORTAL |
Your body is filled with an unstoppable urge to survive, add +3 LIVES. |
91 |
HEALTHINESS |
A feeling of overwhelming stamina flows deep inside, Add +2 to your primary HP. |
92 |
ARCANE ABSORPTION |
One of your equipped items (roll 1d10 for location, if slot is empty re-roll) begins to react with some remnant magic, first glowing different colours and then warming. Quickly you thrust it away as it starts to burn your skin and watch it dance with the arcane energy that it is being imbued with. A low, quiet humming noises fills the air and with the vibrating clattering gestures it makes on the dungeon floor you are surprised it hasn't drawn any unnecessary attention. After a few moments it comes to an abrupt halt and lays still, a soft white glow fades from it. You reach down and take it from the floor and instantly feel its benefit, roll 1d10 for its magical benefit and add Imbued to its name (i.e. Imbued Crossbow, or Imbued Scale Mail Gloves) add 200gp to its value and 40gp to its repair value. |
93 |
TIME CONTROL |
Everything around you stops and for a moment and a silence engulfs, -2 on the Time Track (Ignore any time related instructions, i.e. Wandering monster or refuelling). |
94 |
MIGHT |
Everything seems less of a burden, add +4 STR to your primary characteristic. |
95 |
DEXTEROUS |
Everything seems abruptly easier, add +4 DEX to your primary characteristic. |
96 |
MINDFULNESS |
A sudden awareness surges through your mind, add +4 INT to your primary characteristic. |
97 |
ACQUISITION |
Roll d10 for a skill to gain +10 |
98 |
ABSOLUTION |
Add +4 to your primary HP. |
99 |
TREASURE |
A surge of power strikes the floor in front of you and a treasure appears, Roll on TABLE TC – TREASURE to see what has magically appeared. |
100 |
DIVINE BLESSING |
restore all lost HP, gain +2 FATE and +2 LIVES. |
D100 dungeon (d100)
Boosts
Play aids for D100 Dungeon by Martin Knight
get the rules for free https://boardgamegeek.com/boardgame/237031/d100-dungeon