Ironsworn - Horrors (d100)

Generates a random Horror from the foes chapter of Ironsworn

Description (more info)

25% Bonewalker
25% Haunt
15% Sodden
15% Frostbound
6%Hollow
7%Chimera
7%Iron Revenant

Citation

Ironsworn by Shawn Tomkin (ironswornrpg.com)

d100 Result

1-25

Bonewalker

Rank
Dangerous (2 progress per harm; inflicts 2 harm)

Features
Skeletal corpse
Eye sockets glowing with a fetid red light
Tattered remains of clothing and armor

Drives
Destroy life

Tactics
Rush with unexpected speed
Attack with the weapons they bore in life
Grasp and claw

Description
Bonewalkers are human remains given unnatural life. The source of the dark energy that animates them is a mystery. Some say it is the will of dark gods. Some say an ancient evil permeates this land and seeps into porous bones of the dead. Or, perhaps it is the work of corrupt mystics.

Bonewalkers usually roam the location of their final resting placeā€”a burial site, a cursed battlefield, or a settlement blighted by disease or violence. Nothing remains of their previous selves. They are soulless monsters driven only to destroy the living.

26-50

Haunt

Rank
Dangerous (2 progress per harm; inflicts 2 harm)

Features
Subtle, unsettling manifestation
Appear as they did in life
Lay bare the ravages of death
Stench of the grave

Drives
Torment the living
Find rest

Tactics
Vanish and reappear
Horrifying visage
Unleash chaos

Description
Haunts are restless spirits bound to this world by a traumatic or unjust death. They may be tied to a location, an object, or even a person.

A haunt who manifests as a physical being can be dispelled by overcoming them in a fight, but only temporarily. They will only be at peace when their death is avenged or resolved. Some say a haunt can be banished, but these rituals are a lost art.

51-65

Sodden

Rank
Formidable (1 progress per harm; inflicts 3 harm)

Features
Milky eyes
Mottled flesh

Drives
Drown the living

Tactics
Draw victims into the water
Grab and scratch with jagged claws
Chilling embrace
Drag into the depths

Description
A sodden is the restless spirit of someone who drowned or was put to rest in water. They can appear in seas, rivers, lakes, ponds or marshes. It is said that their loneliness compels them to draw living victims into their watery lairs.

A sodden is not confined to its resting place. In fact, some believe that surviving an encounter with a sodden will leave you vulnerable around any body of water until the spirit finishes its work.

66-80

Frostbound

Rank
Formidable (1 progress per harm; inflicts 3 harm)

Features
Mummified, desiccated flesh
Frozen blue eyes
A sorrowful, hollow scream

Drives
Absorb the warmth of the living

Tactics
Sense heat
Life-draining grasp

Description
Some who fall prey to the long winters or the wild storms of the northern regions are given a horrible new life as the frostbound. These animated corpses are cursed to forever seek out the warmth their death took from them.

81-86

Hollow

Rank
Extreme (2 ticks per harm; inflicts 4 harm)

Features
Vaguely humanoid shape formed of earth, plant and vermin
Empty black eyes behind an elven mask
Smells of wet soil and dead things

Drives
See justice done

Tactics
Bash with savage strength
Draw in a whirlwind of materials to reform and enlarge
Envelop and suffocate

Description
It is said that elves who die an unjust death or have cause to seek retribution can rise as a hollow. Their form is a rippling mass of dead leaves, plants, soil, carrion, and insects. They move with a nightmarish, shambling gait. Their face is the wooden mask they wore in life. Their voice is the rattle of the wind through dry leaves.

As with haunts, they can be temporarily defeated but cannot be killed by physical means. They are a relentless force. They will not stop until they enact their vengeance.

87-93

Chimera

Rank
Extreme (2 ticks per harm; inflicts 4 harm)

Features
Shambling mass of dead creatures and offal
Rotting stench

Drives
Insatiable hunger

Tactics
Horrifying wail
Relentless assault
Claw, bite and rend

Description
A chimera is the corrupted form of animal flesh given unnatural life. Its body is a collection of various dead creatures, fused together into a twisted, massive entity which knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when its gibbering mouths open at once to scream, your only hope is a quick death.

94-100

Iron Revenant

Rank
Extreme (2 ticks per harm; inflicts 4 harm)

Features
Empty, patchwork shell of armor and other hunks of metal
Wielding iron weapons
A low, reverberating voice

Drives
Fulfill the vow
Destroy any who stand in their way

Tactics
Steadfast attacks
Pull in iron with an unyielding, magnetic force

Description
Some vows are held so fiercely that they survive even after death. An iron revenant is an incorporeal force of furious resolve, the unfinished vow of an Ironsworn given horrible form as a construct of metal.

Attacks may slow them down or temporarily break apart their armored form, but they have no flesh to pierce and cannot be killed. An iron revenant will not stop until their vow is fulfilled.