Ironsworn - Ironlanders (d100)

Generate a random foe from the Ironlanders section of the rulebook

Description (more info)

19% Raider
19% Hunter
19% Warrior
18% Broken
15% Common Folk
10% Mystic

Citation

Ironsworn by Shawn Tomkin (ironswornrpg.com)

d100 Result

1-19

Raider

Rank
Dangerous (2 progress per harm; inflicts 2 harm)

Features
Geared for war
Battle fervor

Drives
What is theirs will be ours
Stand with my kin
Die a glorious death

Tactics
Intimidate
Shield Wall
Burn it Down

Description
Raiders survive by seizing what they need from others. Our grain. Our meat. Our animals. Our iron. They’ll take it all, and leave us facing the long winter with nothing to sustain us but prayers to indifferent gods.

20-39

Hunter

Rank
Dangerous (2 progress per harm; inflicts 2 harm)

Traits
Wearing hides and furs to ward away the cold
Steely gaze
At home in the woodlands

Drives
A clean kill
Survive the hunt

Tactics
Set traps
Keep to the shadows
Deadly shot

Description
Hunters face brutal weather, difficult terrain, dangerous animals, and worse. Many never return from their hunts. Others return, but are forever changed.

40-59

Warrior

Rank
Dangerous (2 progress per harm; inflict 2 harm)

Traits
Battle-hardened
Scarred

Drives
The thrill of the fight
Protect those in my charge
Survive another day

Tactics
Maneuver for advantage
Find an opening

Description
Some Ironlanders, through strength of arms, set themselves apart from the common rabble. They are trained to fight, or simply born to it. For them, a sword, spear or axe is as natural a tool as any hammer or spade.

60-75

Broken

Rank
Troublesome (3 progress per harm; inflicts 1 harm)

Features
Crazed eyes
Painted skin
Feral Screams
Scavenged clothing and weapons

Drives
Show my power
Share my pain

Tactics
Spring from hiding
Ferocious attacks

Description
Another people sailed to the Ironlands from the Old World long before our kin settled here. Something happened. Something changed them.
Whether it was the long struggle in a harsh land, the ravages of war, or the corruption of some dark force, they left their humanity behind and became what we call the broken. Now, they exist only to kill, to destroy.

We fear the broken for their savagery. But, more than this, we fear them as a dark portent of what we might one day become.

76-90

Common Folk

Rank
Troublesome (3 progress per harm; inflicts 1 harm)

Traits
Diverse looks
Weary and worries
Suspicious of strangers

Drives
Prepare for winter
Protect my family

Tactics
Desperate defense
Stand together

Description
Most of us in the Ironlands are common folk. We are farmers, laborers,
crafters, sailors, and traders. When trouble comes, we know which way the pointy end goes and we stand together to protect our homes and kin.

91-100

Mystic

Rank
Dangerous (2 progress per harm; inflicts 2 harm)

Features
Knowing eyes
Tattooed skin

Drives
Respect the Old Ways
Seek the paths of power

Tactics
Foresee the intent of my enemies
Prepare rituals
Use trickery

Description
Some say you can tell a mystic by looking them in the eye. They walk in two worlds, and their eyes shimmer with that dark reflection of realms beyond our own. We call it the sight. Some hold that darkness in check. Others are consumed by it.