d8 | Right head and hind legs | Attack | Base Size | Speed | Sense | Other |
---|---|---|---|---|---|---|
1 |
Roll on "Avian" |
Peak: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage. |
Small |
Fly speed: +30 ft. |
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2 |
Roll on "Canine" |
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage. |
Medium |
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3 |
Roll on "Equine" |
Hooves: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage. |
Large |
(chart here) |
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4 |
Roll on "Behemoth" |
Gore: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage. |
Huge |
Trampling Charge: If the chimera moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked Prone. If the target is Prone, the mammoth can make one stomp attack against it as a bonus action. |
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5 |
Roll on "Spider" |
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage. |
Small |
Climb speed: +10 ft. Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Walker: The spider ignores movement restrictions caused by webbing. |
Darkvision: 30 ft. Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. |
|
6 |
Boar |
Gore: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. |
Medium |
Charge: If the chimera moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked Prone. |
Relentless (Recharges after a Short or Long Rest): If the boar takes 15 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. |
|
7 |
Deer |
Horns: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage. |
Large |
Land Speed +10 ft. |
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8 |
Goat |
Horns: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage. |
Medium |
Charge: If the goat moves at least 20 feet straight toward a target and then hits it with a horns attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked Prone. |
Sure-Footed: The chimera has advantage on Strength and Dexterity saving throws made against effects that would knock it Prone. |