Here are some example Plot Armor consequences – as before, ideally you should make up your own, but if you are struggling, roll a d8 and adapt/reroll if necessary.
| d8 | Result |
|---|---|
1 |
Your sidekick is dead. Maybe they stepped in front of you, or pushed you out of the way and took the fatal damage in your place, perhaps you’ll never know... |
2 |
When they leave you for dead, the enemies steal all your money |
3 |
As above, but they steal d3 of your best magical items/weapons/armour (i.e. the ones you use most – decide ties by cost/rarity) |
4 |
You are tied up in dungeon cell or at your attackers’ camp. How do you escape? |
5 |
You are maimed, and suffer disadvantage on all Constitution, Dexterity, and Strength ability checks and saving throws. This condition can only be healed by a Greater Restoration |
6 |
The trauma of what happened stays with you. Roll a d6 – you gain a (1–3) Long-Term Madness or (4–6) Indefinite Madness (roll on the relevant table on DMG pg. 260, and read the Madness rules) |
7 |
The Wild Magic/Patron/Deity/Angelic Guide that saved you also curses you (roll on the Minor Detrimental Properties table, DMG pg. 220; apply effects as if you were attuned to the artifact) or places you under a Geas (PHB, pg. 244) with no saving roll, in which case you as DM will need to make a judgement on what would be a suitable command |
8 |
Your best magical item/weapon/armour took the brunt of what should have been the killing blow and was shattered. It cannot be mended |