DM Yourself - Plot Armor - Consequences (d8)

Here are some example Plot Armor consequences – as before, ideally you should make up your own, but if you are struggling, roll a d8 and adapt/reroll if necessary.

d8 Result

1

Your sidekick is dead. Maybe they stepped in front of you, or pushed you out of the way and took the fatal damage in your place, perhaps you’ll never know...

2

When they leave you for dead, the enemies steal all your money

3

As above, but they steal d3 of your best magical items/weapons/armour (i.e. the ones you use most – decide ties by cost/rarity)

4

You are tied up in dungeon cell or at your attackers’ camp. How do you escape?

5

You are maimed, and suffer disadvantage on all Constitution, Dexterity, and Strength ability checks and saving throws. This condition can only be healed by a Greater Restoration

6

The trauma of what happened stays with you. Roll a d6 – you gain a (1–3) Long-Term Madness or (4–6) Indefinite Madness (roll on the relevant table on DMG pg. 260, and read the Madness rules)

7

The Wild Magic/Patron/Deity/Angelic Guide that saved you also curses you (roll on the Minor Detrimental Properties table, DMG pg. 220; apply effects as if you were attuned to the artifact) or places you under a Geas (PHB, pg. 244) with no saving roll, in which case you as DM will need to make a judgement on what would be a suitable command

8

Your best magical item/weapon/armour took the brunt of what should have been the killing blow and was shattered. It cannot be mended