| d100 | Result |
|---|---|
1-10 |
Make next Move with lowest stat possible |
11-20 |
You take physical Harm |
21-34 |
Your Spirit is wounded |
35-45 |
Your Supplies have been damaged |
46-54 |
You've lost Momentum |
55-58 |
You drop your weapon |
59-61 |
Your weapon has been stolen |
62-66 |
Your weapon has been broken |
67-72 |
Your enemy calls for backup (Roll 1D10 to see how many moves before they show up) |
73-76 |
A Third Party shows up and it's not good for you |
77-80 |
Your ally or an innocent bystander suffers harm |
81-83 |
Your ally or an innocent bystander suffers non-harm setback or peril |
84-88 |
Your Ally flees |
89-93 |
Your Ally switches sides |
94-98 |
The terrain changes in a way that disadvantages you |
99-100 |
Roll twice and incur both results (ignore this result on those rolls) |