Unique Weapon, 1 (d100)

Blades, bludgeons and bows of all shapes, sizes and mysterious backgrounds. Heroes and villains across fiction can often be immediately recognized by their signature weapon, causing the weapon itself to be an iconic part of the character. From Perrin’s spiked half moon axe to Roland’s enormous sandalwood revolvers, the jedi’s lightsabers, Arya’s needle, Legolas’s bow, Wolfwood’s Punisher, Detritus’s Piecemaker, the bride’s katana, Bond’s Walther PPK, Robin Hood’s longbow, Jason’s machete or Indiana Jones’s whip, a weapon can even function as a physical manifestation of the character’s personality. None of these weapons are intensely magical in their own right but can serve as the physical basis for family heirlooms, legendary artifacts and magical or masterwork weapons. Alternatively they can be found as loot and become part of a PC’s distinctive appearance, allowing the player to become fully immersed in their character’s look and feel. —Note: Some entries call for the DM to “Roll a Random Weapon” which simply means that the DM can roll from the pregenerated lists on this blog or choose whatever weapon they feel would be appropriate for the situation.

d100 Result

1

A wooden club studded with silver coated steel nails. Engraved along the length of the weapon is its name, “Wolfbeater”.

2

A halberd whose steel head is covered in a polished brass leaf and fashioned to resemble the holy symbol of the God of the sun. On each side of the weapon’s center is a raised side profile of the God’s face, while the top and rear spikes extend in rounded wavy patterns resembling rays of light. The halberd’s blade is an expanding crescent edge as that of a solar flare. A creature looking the blade straight on can see both sides of the raised profiles and the last sight many creature ever see is the blazing face of the God of the sun hurling towards them.

3

A leather brace which holds five ornate throwing knives with strange creatures worshiped by a forbidden cult engraved in the blades and hilts.

4

A quarterstaff made of unidentifiable black wood as hard as steel and covered with precise geometric carvings.

5

A bleached club made out of an ogre’s twisted thigh bone.

6

The Dismal Blade: A shortsword whose color is pitch black from hilt to tip. It’s hard to tell where the hilt ends and the blade begins. After being in possession of the weapon for at least an hour, the bearer develops a heavy feeling of dread and despair for as long as it’s in their possession and dissipates an hour after leaving the bearer’s person. Despite an increasingly grim outlook on life, most bearers will form an oddly familiar bond with the blade and are hesitant to part with it under most circumstances.

7

The symbol of a human hand is etched on the grip of this Roll on "Random Non-Ammunition Weapons". During combat the wielder sometimes feels another hand grasp the handle of the weapon and control it for a fleeting second. On critical hits, the wielder feels as though the ghostly hand helped guide the weapon to the target’s weak point and on critical misses it seems as though the spectral hand greatly impeded the blow. The ghostly hand does not actually provide any mechanical impact on the wielder’s attacks.

8

A cheap quiver holding a dozen crudely crafted arrows with wicked barbed arrowheads, most likely made by goblins or orcs. Despite their poor quality they fly just as well as a regular arrow and while the barbed heads deal no extra damage they are certain to leave terrible scars.

9

A scimitar made from the sharped curved tusk of a wereboar who was killed while in its shifted form.

10

A longsword spotted with blood stains that can never be properly cleaned. Its owner begins suffering from a recurring nightmare of accidentally cutting themselves. Eventually the owner awakens to find unexplained cuts on their hands.

11

A dagger made from the giant serrated tooth of a dire great white shark.

12

A shortsword with a hilt made of clear glass. Trapped in the hilt is a strip of parchment covered in strange runes. The weapon is never where the owner left after the sun rises, although it is always nearby. When found there will be unintelligible scribbling obviously created by the blade on the wall or ground.

13

A dagger with a hollow hilt accessed by unscrewing its bulbous pommel. Hidden inside is flint and steel and a ragged cloth for kindling.

14

A finely-crafted rapier, the very end of which has been notched to resemble a key. Engraved on the protective hand guard is the phrase “The last stab done that’s by me, shall be the one which sets them free”.

15

A dagger with a rat’s skull set into the pommel. When the blade draws blood, the rat skull chatters and grinds its teeth.

16

A dagger with an oversized, two-handed handle and flecks of ruby set its its pommel. It has a litany to some dark power etched in Abyssal runes along the blade.

17

A simply made, razor sharp greatsword, that is incapable of ever hurting the creature actively wielding it.

18

A darkwood quarterstaff, the top of which bears an intricately carved head that resembles a snarling dragon.

19

A crystal dagger engraved with the symbol of a flaming skull at the base of the blade.

20

A drawstring pouch containing enough cold iron caltrops to properly cover a five foot square.

21

A finely-crafted greatsword. When drawn the wielder can hear the blade murmur but cannot quite make out any words other than their own name.

22

A flint dagger with the ancient symbols of wisdom and strength etched on opposite sides of the blade.

23

A magically strengthened and preserved, giant scorpion’s stinger mounted on a steel shod wooden shaft (Light Pick statistics). The wielder can, over the course of one minute fill the stinger’s poison gland with a single dose of natural poison or animal venom. The dose will remain viable within the gland for up to eight hours and will automatically be injected into the first creature the wielder successfully strikes.

24

An expertly carved quarterstaff made of yew wood and shod with bronze. When held by a wizard the staff softly hums the old tune called “Song of the Sparrowhawk” in faintly echoing musical tones.

25

A heavy, wide-bladed shortsword with the tip coated in dried blood. The weapon is plain and unadorned but wickedly sharp. It rests in a scabbard comprising some odd leathery material. A short tassel made of entwined hair hangs from its grip.

26

A dagger made from a shard of ice wrapped in mammoth hide. The ice never melts but does mist constantly whenever the weapon is drawn.

27

A hemp sack that holds two dozen sling stones. Each of the stones has an angry dwarven face carved into its surface and holes bored through their middle. When hurled, these stones make an eerie whistling sound.

28

A javelin whose shaft is carved in an ornate spiraling pattern, that always returns when thrown, exactly halfway between the wielder and the target.

29

A magnificent elven longsword filigreed with mithril. The runes on the blade suggest it once belonged to a noble of great importance.

30

A pair of bright pink brass knuckles with rhinestone studs

31

A pair of plain looking leather work gloves with band of moulded brass sown into the knuckles. The gloves function as a pair of brass knuckles but only a very careful eye can see the slight bulge around the knuckles.

32

A pair of weapons (Spiked gauntlet statistics) fashioned from the claws of a desert lizard. They are fitted to leather straps designed to fasten over the forearms and extend several inches past the bearer’s closed fist.

33

Odd laughter randomly emanates from this ordinary looking Roll on "All Random Weapon Tables" whenever it is sheathed or not being directly watched by a creature. The laughing stops when the weapon is drawn forth or directly examined.

34

A quarterstaff made entirely from a single piece of magically strengthened green jade that’s as durable as steel. When swung, the weapon leaves a faint trail of wispy green mist in its wake.

35

A scabbard and a longsword both of which bear distinctive but wildly different decorative markings. The scabbard obviously belongs with another sword, as it is much too long in addition to the differing patterns. However, both the short sword and the scabbard share the same markings, and with every dawn, the short sword appears within the scabbard, no matter where it was left earlier

36

A serrated steel garrote that easily cuts through wood and can function as a small saw.

37

A seven inch long, primitive dagger made of basalt stone. Wide grooves are carved into the blade and handle to channel blood down to the pommel, which has been crudely worked to resemble a human heart.

38

A heavy stone maul with an unbreakable, clear glass shaft that constantly repeats a single phrase in an unknown language, directly into the mind of whoever wields it.

39

A slender, well-balanced rapier with an incredibly sharp jet black blade. The handle is dark obsidian and designed to fit a slender hand. Its pommel is shaped like a spider’s head whose eyes are picked out with flecks of red gemstone.

40

A longspear made from petrified wood and tipped with the horn of a great beast from a prehistoric age.

41

A shortspear with holes carved in into the wooden body of the weapon. When planted in the ground facing the wind, the weapon whistles a slow but soothing tune.

42

A steel dagger that functions perfectly well as a tuning fork

43

A steel flail that was once struck by magical lighting. It still flickers with (Harmless) electricity and discharges static small static shocks on a regular basis. The electricity charges and discharges faster when the flail is actively swinging around.

44

A stout smoking pipe seemingly made of lacquered wood. In fact the pipe is made from hardened iron, expertly painted to pass for wood, and makes for an excellent bludgeoning weapon (Treat it as a club that deals half damage) in a pinch. The pipe can be used to smoke, but is very heavy, requiring at least one hand to hold it up. The wielder gains advantage on all disguise and bluff checks to pass it off as a smoking pipe rather than a weapon.

45

A well made walking staff (Quarterstaff statistics) that stays perfectly balanced when placed tip down.

46

A well-crafted heavy mace which bears a horrid face set in a grimace atop the haft. Whenever swung, the mouth snarls, displaying several rows of jagged fangs.

47

A well-used short sword with the word “Beauty” engraved in the blade

48

A whip made of braided human hair and tipped with sharpened bones.

49

An obsidian war scythe that reflects shadow as a monochrome rainbow.

50

A razor sharp obsidian knife. Any blood drawn by it is immediately absorbed by the blade.

51

An old rapier that has seen much use, but has been well cared for. Twisting the pommel reveals a small secret compartment where one might hide a short document or other small item.

52

A rigid iron walking staff (Quarterstaff statistics), which a hand sized decoration at the top depicting a man reaching skyward.

53

Plaid Mace of the Squirrel: A steel mace completely covered in a gaudy green and red tartan pattern that’s stained into the very metal and cannot be removed. The brightly polished metal of green and red with defining white lines seems to clash with everything and the wielder suffers disadvantage on any checks made to conceal the weapon from sight. Whenever the mace successfully strikes and enemy, the wielder becomes instinctively aware of the exact location of the nearest stash of nuts within a one-mile radius. —Note: Peanuts are not nuts.

54

This Roll on "All Random Weapon Tables" grip is made of hardened yellow bone. At complete random intervals, blood curdling death screams will echo forth from the general area where the weapon is.

55

The Roll on "Random Non-Ammunition Weapons"'s grip is made of pure black onyx. Whenever the weapon is used in combat, the wielder’s skin becomes deathly pale and the color of their eyes turn solid black. When combat ends, the wielder’s eyes and skin slowly return to normal over the course of a minute. The wielder is also left feeling cold and melancholy for a short time after using the weapon.

56

The Roll on "Random Non-Ammunition Weapons"'s grip is made of pure white oak. Whenever the weapon is used in combat, the wielder’s skin becomes pitch black and the color of their eyes turn solid white. When combat ends, the wielder’s eyes and skin slowly return to normal over the course of a minute. The wielder is also left feeling feverishly warm and giddy for a short time after using the weapon.

57

The Roll on "Random Non-Ammunition Weapons" has a pure white grip that appears to have black forms flitting across it when observed out of the the corner of the wielder’s eye. The dark images are not present when the grip is examined nor do creatures other than the wielder observe this phenomenon. During combat, the wielder sees shadowy figures darting around in their peripheral vision, which reach for the weapon but never quite touch it.

58

This Roll on "Random Non-Ammunition Weapons" has a grip made of solid blue ice. Holding the weapon makes the wielder’s hand feel tired, numb and cold. When it becomes almost unbearable to continue holding the weapon, a faint and undecipherable whispering is breathed into the wielder’s ears. An intelligent PC will believe the entire effect to be a specific yet powerful illusion as the wielder never suffers any lack of function out of his “numb” hand and the freezing sensation dissipates seconds after the weapon is released.

59

A heavy crossbow made from the wood of a lighting charred yew tree and studded with hearts carved of rose zircon

60

An incredibly strong whip, with a fleshy throng that resembles the long suction-cupped tentacle of an octopus. When cracked the whip lets loose a series of giggles from the twisted mouths carved along the bottom of its obsidian handle.

61

A battle axe with an oak shaft on which dozens of acorns symbols have been carved. Every morning, the bearer will wake-up to find a single acorn loosely attached to the bottom of the weapon’s grip.

62

An otherwise unassuming, lightweight bastard sword with what appears to be an angry, tooth-filled mouth engraved at the bottom of the blade where the weaponsmith’s mark would be. When swung, the blade let’s out a loud and fierce battle cry and a on a successful hit, the blade makes crude taunts to its foe.

63

A shimmering fullblade with a pommel of red leather. The blade is strong, sharp, and appears to be forged out of small shards of other swords, making it glitter in the sunlight .

64

A shortsword made of what appears to be bronze with a grip made of a simple brown leather wrap. The bottom half of the blade has been altered to bear dozens of jagged edges resembling monstrous teeth, all sharpened to very fine points.

65

A regular looking Roll on "Random Non-Ammunition Weapons" with a soft pink leather grip. Whenever the wielder misses on an attack, the leather grips becomes wet, soft and tongue like for a fraction of a second. The tongue-like grip moves, licking the wielder’s hand and making the weapon slightly slippery before becoming inanimate again. This phenomenon occurs so quickly that it is impossible to determine if the grip actually moved or if it was some kind of trick. Even the tongue’s wet saliva can easily be attributed to sweat.

66

A surprisingly durable garrote comprised of braided silver wire, with handles made from cold iron. Both handle have matching symbols etched on them of an arrow piercing a full moon.

67

The air around the bearer of this Roll on "Random Non-Ammunition Weapons" is always unnaturally cold. The bearer’s breath becomes a visible fog, and frost continually forms on the surface of their hair, skin, weapons, and armor. The bearer and his equipment never suffers any ill effects from the frost nor does he ever gain any sort of benefit.

68

The Roll on "Random Non-Ammunition Weapons" feels heavier that it should, as if was being weighed down by something trapped within. During combat, dark apparitions bound to this weapon haunt the edges of the wielder’s peripheral vision. They become hideously visible to only the wielder whenever the weapon is used to kill, as the twisted ghosts snatch part of the dying creature’s soulstuff, adding it to the collective misery of all creatures ever slain by the weapon.

69

A two handed woodsman’s axe (Greataxe statistics) with the symbol of a key etched into both sides of the blade’s head.

70

A dagger carved from a single blue-crystal shard of unknown origin that is as durable as steel. The shard’s grip is wrapped in snakeskin.

71

Attached to the Roll on "All Random Weapon Tables"'s grip is a braided silk cord ending in a small Roll on "Random Colour Table" jade sphere. When swung, the sphere leaves a faint trail of wispy colored mist in its wake.

72

A dire-flail with a cold-iron head on one end and an alchemical silver head on the other. The shaft is of iron-bound ash wood that has been carved into the likeness of gnolls in battle.

73

A broad steel dagger with a hollow hilt that can be unscrewed. The hilt’s interior can hold up to ten small coins or a single small vial and currently holds a braid of blond hair tied with a pink ribbon

74

A greatclub fashioned from the femur of a young black dragon. The weapon is covered in pitted spots that look like acid burns.

75

A long wrought iron shaft whose top was forged around the wicked talon of an adult red dragon. The heavy war pick is all but impervious to mundane fire, as the talon functions as a incredibly efficient heat sink.

76

A weighted net made from the dried intestines of a family of werebears that has been strung through their own supernaturally dense vertebrae.

77

A quarterstaff crafted from the heartwood of an ash tree and covered in decorative carvings that tell a sad tale of a loved one who battled and lost to a powerful mage. At the top of the quarterstaff rests a white stone orb that swirls with an unknown red force. When the weapon is used to strike a sentient creature, the orb emits a terrible scream of agony.

78

A wicked looking switchblade in a leather sheath, both of which are colored a mottled black pattern that seems to blend into shadows. The sheath has a number of straps and can be easily adjusted to fit comfortably in any number of areas including wrists, ankles, below or over a shoulder, waist, boot, etc. A perceptive PC will notice on careful inspection, that the weapon’s grip has the words “Never give up without a fight.” etched into it.

79

A silver-headed heavy mace, the head of which is shaped into the likeness of a ram’s head. The mace doesn’t look like it’s seen any combat use (Although it was designed with combat in mind and is sturdy and well balanced) and may be an heirloom or serve a ceremonial purpose.

80

A steel rapier in an ornate, electrum-trimmed scabbard worked in swirling patterns. The rapier itself seems to be of questionable quality at best and clearly not the intended mate for the scabbard

81

A finely crafted steel trident wrapped in a sharkskin grip. Four rows of shark teeth line the shaft just below the tines and three small holy symbols of a water-demon cult are etched in the steel near the butt end.

82

A scimitar with a memorizing blade forged with a distinctive pattern of banding and mottling reminiscent of flowing water. The hilt is gold, set with a gleaming citrine with a snakeskin grip.

83

A leather harness bearing three small quivers, each holding ten arrows fletched with a different color. One holds red fletched arrows, one green and one white.

84

A ceremonial short spear made ash wood with a stylized iron head. Seven red and three blue dyed vulture feathers are attached to the head of the spear. The iron is fluted and whistles when thrown.

85

A sling pouch filled with 13 silver bullets, each one engraved with the holy symbol of the God of Roll on "Good Domains", famous for her hatred of were-creatures.

86

An ornately carved teak quarterstaff. The top end is carved into the likeness of a dragon’s head with painted red flame issuing from its mouth, while the butt end carved into a twirling serpent-like tail.

87

A broad, flat wooden club lined with razor sharp obsidian blades. The club is decorated with images of men wearing animal skins and horrific masked faces. Knowledgeable PC’s will recognize it as a “macuahuitl” (Short sword statistics) and will know that the fearsome warriors who wielded the weapon, wore the pelts of predators to gain their power.

88

A short, broad-bladed club in the shape of an enlarged tear drop, made entirely out of a single piece of nephrite jade and a leather grip.

89

A rich mahogany walking stick with odd wear patterns on the handle, as though it’s routinely used upside down. If the handle is given the proper series of twists it detaches, revealing it to be a sword cane (Shortsword or rapier statistics) with a patterned steel blade.

90

A small hilt-less dagger (Just a handle and a blade) made entirely out of black ceramic. Lightweight, razor sharp and easily concealable the weapon is a prize for assassins and thieves. The weapon weighs half as much as a normal dagger and grants advantage to all checks made to conceal it from sight. Whenever the wielder rolls a natural 1 on a hit with this weapon, they must roll an additional 1d4. If the roll is another natural 1, roll damage as normal and the weapon shatters, dealing half of the damage to the wielder as well as the target.

91

A bright shining longsword that always smells strongly of wildflowers.

92

A whip crafted from ink-black leather tipped with barbs of black iron.

93

An ebony sword cane (Shortsword statistics) concealing a silver sword that is impossible to unsheath unless in direct moonlight.

94

A whip made from braided vines with a six inch thorn on the end of it. It’s handle is made from wicker and the name of the weapon “Nature’s Lash” is shaped into the wicker grip in druidic script. It looks as though the weapon used to have additional magical properties but the enchantment has faded

95

A dagger bearing an alchemical silver blade. A knowledgeable PC will remember that popular lore holds that shapeshifters, fey creatures and some fiends are especially vulnerable to the bite of silver weaponry.

96

A dagger made of cold iron which was beaten into shape with nothing but raw, brute strength. A knowledgeable PC will remember that popular lore asserts that fey creatures and some fiends are especially vulnerable to cold iron weaponry.

97

An immaculate longsword that formerly belonged to a renowned paladin that was used to strike down countless demons, fiends and undead as well as untold followers of evil. It resonates with calmness, positive energy and unquestioning faith imparted to it by its former wielder.

98

A large oaken crook decorated with calming whorling lines. This is a reinforced version of the simple tool well known to shepherds everywhere and is essentially just a quarterstaff with a curving, blunt hook on one end. Shepherds use the hook to guide their livestock, balance on rocky terrain and scare off predators.

99

An elegant sickle shaped khopesh (Shortsword or longsword statistics, DM’s choice) set with a shimmering bronze blade that meets with a silver hilt in the shape of a stylized eye followed by a polished ebony grip that ends in an intensely blue lapis lazuli pommel.

100

A thin silver rapier that hums when swung. Should the wielder sing, hum or chant in any kind of musical rhythm, the rapier vibrates creating an audible tone that harmonizes with the wielder’s voice.