C&C - Dungeon

Result

{% dtyperow = roll_chart cols:1 name:"C&C - Dun - Type" %}
{% dungeontype = dtyperow.1.value %}
{% dungeonsize={1-3?1|4-5?2|6?3} %}
{% dsizedesclist = ["one floor", "two floors", "three floors"] %}
{% dsizedesc = dsizedesclist.$dungeonsize %}
{% questrow = roll_chart name:"C&C - Quest - Goal" %}
{% questgoaltype = questrow.1.value %}
{% questdesc = questrow.2.value %}
{% questgoaldescription = questrow.3.value %}
Roll on "C&C - Dun - Title"
Resolve: {Welcome adventurer!|Behold, brave hero!|The long journey was worth it.|Weary of your endless travels, you have finally reached your goal.}

Resolve: {Before you lies|Just ahead, you observe|You behold} Resolve: {a wondrous|a mysterious|an intriguing} { $dungeontype }, Resolve: {probably naturally formed|clearly carved or constructed} , Resolve: {1?which seems mostly submerged in the lake in front of you|2-3?surrounded by ancient trees in the heart of this forest|4-5?well hidden between mountain cliffs and boulders|6?partly covered by the sand of this vast desert}. As you can see from here, it's Resolve: {in a pretty ruined state, long forgotten by whoever dwelled here before|probably been deserted for quite a while, since it is clearly in a state of decay|fairly well-maintained and probably still inhabited}.

Resolve: {Your keen adventurer's eye tells you|Years of experience with other dungeons tell you|Its size tells you} that the { $dungeontype } most likely consists of { $dsizedesc }. Resolve: {Although it's difficult to judge from here, |Your best guess is} it appears Resolve: {1?that inside, there is sheer darkness|2?to be lit inside by some organic source|3-4?there are torches to help you find your way|5?sufficient light from outside will help you along|6?some magical source of illumination is present}.

{ $questdesc }

Resolve: {All the best of luck!|May the Gods be in your favour.|May your experience and skill guide you on your quest!}

{% levelnumber = 1 %}
Roll on "C&C - Level"

{%if dungeonsize == 2 or dungeonsize == 3%}
{% levelnumber = 2 %}
Roll on "C&C - Level"
{%end%}

{%if dungeonsize == 3%}
{% levelnumber = 3 %}
Roll on "C&C - Level"
{%end%}


Subcharts

C&C - Dun - Type (d12)

d12 Result

1

Maze

2

Sewer system

3

Citadel

4

Fortress

5

Lair

6

Crypt

7

System of catacombs

8

Tower

9

Temple

10

Prison

11

Palace

12

Mine