NPC

Citation

Freebooters on the Frontier, 2nd Edition Playtest by Jason Lutes of Lampblack & Brimstone (https://lampblack-and-brimstone.com)

This chart uses input variables
  • PrevailingHeritage
  • PrevailingAlignment
Result

{% Gender={1-24?male|25-49?female|50?non-binary} %}{%if $PrevailingHeritage=={Human}%}{% Heritage=CHART(id="9629" cols="1") %}{%else%}{%if $Alignment == {*good*}%}{% Heritage=CHART(id="9629" cols="2") %}{%else%}{%if $PrevailingHeritage=={Dwarf}%}{% Heritage=CHART(id="9629" cols="3") %}{%else%}{% Heritage=CHART(id="9629" cols="4") %}{%end%}{%else%}{%end%}{%if $Heritage=={human}%}{%if $Gender=={male}%}Roll on "Human" (columns: 1){%else%}{%if $Gender=={female}%}Roll on "Human" (columns: 2){%else%}Resolve: {1?Roll on "Human" (columns: 1)|2?Roll on "Human" (columns: 2)}{%end%}{%end%}{%else%}{%if $Heritage=={halfling}%}{%if $Gender=={male}%}Roll on "Halfling" (columns: 1){%else%}{%if $Gender=={female}%}Roll on "Human" (columns: 2){%else%}Resolve: {1?Roll on "Halfling" (columns: 1)|2?Roll on "Halfling" (columns: 2)}{%end%}{%end%}{%else%}{%if $Heritage=={dwarf}%}{%if $Gender=={male}%}Roll on "Dwarf" (columns: 1){%else%}{%if $Gender=={female}%}Roll on "Dwarf" (columns: 2){%else%}Resolve: {1?Roll on "Dwarf" (columns: 1)|2?Roll on "Dwarf" (columns: 2)}{%end%}{%end%}{%else%}{%if $Gender=={male}%}Roll on "Elf" (columns: 1){%else%}{%if $Gender=={female}%}Roll on "Elf" (columns: 2){%else%}Resolve: {1?Roll on "Elf" (columns: 1)|2?Roll on "Elf" (columns: 2)}{%end%}{%end%}{%end%}{%end%}{%end%} is a {$Gender} {$Heritage} Resolve: {1?Roll on "Occupation" (columns: 1)|2?Roll on "Occupation" (columns: 2)|3-5?Roll on "Occupation" (columns: 3)|6-7?Roll on "Occupation" (columns: 4)|8?Roll on "Occupation" (columns: 5)|9?Roll on "Occupation" (columns: 6)|10?Roll on "Occupation" (columns: 7)|11?Roll on "Occupation" (columns: 8)|12?Roll on "Occupation" (columns: 9)}, considered by most to be {%if $PrevailingAlignment == {Good}%}{% Alignment = CHART(id="9405" cols="1") %}{$Alignment}{%else%}{%if $PrevailingAlignment == {Lawful}%}{% Alignment = CHART(id="9405" cols="2") %}{$Alignment}{%else%}{%if $PrevailingAlignment == {Neutral}%}{% Alignment = CHART(id="9405" cols="3") %}{$Alignment}{%else%}{%if $PrevailingAlignment == {Chaotic}%}{% Alignment = CHART(id="9405" cols="4") %}{$Alignment}{%else%}{% Alignment = CHART(id="9405" cols="5") %}{$Alignment}{%end%}{%end%}{%end%}{%end%} and motivated by {%if $Alignment == {*good*}%}Roll on "Motivation" (columns: 1){%else%}{%if $Alignment == {*lawful*}%}Roll on "Motivation" (columns: 2){%else%}{%if $Alignment == {*neutral*}%}Roll on "Motivation" (columns: 3){%else%}{%if $Alignment == {*chaotic*}%}Roll on "Motivation" (columns: 4){%else%}Roll on "Motivation" (columns: 5){%end%}{%end%}{%end%}{%end%}. In addition to being {%if $Alignment == {*good*}%}Roll on "Traits" (columns: 1) 2 times (unique results only), and Roll on "Traits" (columns: 1){%else%}{%if $Alignment == {*lawful*}%}Roll on "Traits" (columns: 1) 2 times (unique results only), and Roll on "Traits" (columns: 2){%else%}{%if $Alignment == {*neutral*}%}Roll on "Traits" (columns: 1) and Roll on "Traits" (columns: 2){%else%}{%if $Alignment == {*chaotic*}%}Roll on "Traits" (columns: 2) 2 times (unique results only), and Roll on "Traits" (columns: 1){%else%}Roll on "Traits" (columns: 2) 2 times (unique results only), and Roll on "Traits" (columns: 2){%end%}{%end%}{%end%}{%end%}, they also Roll on "Details" (columns: 1), Roll on "Details" (columns: 2), Roll on "Details" (columns: 3), and Roll on "Details" (columns: 4).

If they're recruited as a follower, they are Roll on "Follower" (columns: 1), Roll on "Follower" (columns: 2), and are Roll on "Follower" (columns: 3).

Unless you have something better in mind, they're found while Roll on "Activity".


Subcharts

Heritage (d12)

d12 Human Halfling Dwarf Elf

1-7

human

halfling

dwarf

elf

8-9

halfling

human

human

10

dwarf

dwarf

halfling

human

11

halfling

12

elf

elf

elf

dwarf

Occupation (d12)

d12 Outsider Criminal Commoner Tradesperson Merchant Specialist Religious Security Authority

1

hermit/prophet

bandit/brigand/thug

layabout/simpleton

musician/troubador

raw materials/supply merchant

clerk/scribe

heretic/apostate

militia member

courier/messenger

2

fugitive/outlaw/exile

bandit/brigand/thug

beggar/urchin

artist/actor/acrobat

raw materials/supply merchant

undertaker

zealot

militia member

town crier

3

fugitive/outlaw/exile

cutpurse/thief

beggar/urchin

cobbler/furrier/tailor

general goods merchant/outfitter

perfumer

mendicant/pilgrim

scout/warden

tax collector

4

barbarian

cutpurse/thief

child

weaver/basketmaker

general goods merchant/outfitter

navigator/guide

mendicant/pilgrim

watch/patrol member

clerk/administrator

5

barbarian

bodyguard/tough

child

potter/carpenter

grain/livestock merchant

spy/diplomat

monk/nun/cultist

watch/patrol member

clerk/administrator

6

beggar/vagrant/refugee

bodyguard/tough

housewife/husband

mason/baker/chandler

ale/wine/spirits merchant

cartographer

monk/nun/cultist

raw recruit

armiger/gentry

7

beggar/vagrant/refugee

burglar

farmer/herder/hunter

cooper/wheelwright

clothing/jewlery merchant

locksmith/tinker

preacher/prophet

foot soldier

armiger/gentry

8

herder/hunter/trapper

con artist/swindler

farmer/herder/hunter

tanner/ropemaker

weapons/armor merchant

architect/engineer

missionary

foot soldier

magistrate/judge

9

herder/hunter/trapper

dealer/fence

laborer/servant

stablekeeper/herbalist

spice/tobacco merchant

physician/apothecary

templar/protector

archer

guildmaster

10

diplomat/envoy

racketeer

driver/porter/guide

vintner/jeweler

labor/slave merchant

sage/scholar

priest/cult leader

officer/constable

lesser noble

11

rare humanoid

crime boss' lieutenant

sailor/guard

inkeep/tavernkeep

book/scroll merchant

alchemist/astrologer

priest/cult leader

cavalry/knight

greater noble

12

otherworldly/arcane

boss/kingpin

apprentice/adventurer

smith/armorer

magic supplies/item merchant

inventor/wizard

high priest

hero/general

ruler/warlord

Motivation (d12)

d12 Good Lawful Neutral Chaotic Evil

1-2

empathy

truth

knowledge

satisfaction

ignorance

3-4

charity

justice

balance

vengeance

control

5-6

valor

discipline

advancement

impulse

fear

7-8

trust

loyalty

pragmatism

celebration

greed

9-10

cooperation

order

investment

disruption

power

11-12

love

honor

luck

passion

hatred

Traits (d100)

d100 Virtue Vice

1-2

ambitious

an addict

3-4

benevolent

aggressive

5-6

bold

an alcoholic

7-8

brave

antagonistic

9-10

charitable

arrogant

11-12

chaste

boastful

13-14

cautious

a cheater

15-16

compassionate

covetous

17-18

confident

cowardly

19-20

considerate

cruel

21-22

cooperative

decadent

23-24

courteous

deceitful

25-26

creative

disloyal

27-28

curious

doubtful

29-30

daring

egotistical

31-32

defiant

envious

33-34

dependable

gluttonous

35-36

determined

greedy

37-38

disciplined

hasty

39-40

enthusiastic

a hedonist

41-42

fair

impatient

43-44

focused

inflexible

45-46

forgiving

irritable

47-48

friendly

lazy

49-50

frugal

lewd

51-52

funny

liar

53-54

generous

lustful

55-56

gregarious

mad

57-58

helpful

malicious

59-60

honest

manipulative

61-62

honorable

merciless

63-64

hopeful

moody

65-66

humble

murderous

67-68

idealistic

obsessive

69-70

just

petulant

71-72

kind

prejudiced

73-74

loving

reckless

75-76

loyal

resentful

77-78

merciful

rude

79-80

orderly

ruthless

81-82

patient

self-pitying

83-84

persistent

selfish

85-86

pious

snobbish

87-88

resourceful

stingy

89-90

respectful

stubborn

91-92

responsible

vain

93-94

selfless

vengeful

95-96

steadfast

wasteful

97-98

tactful

wrathful

99-100

tolerant

zealous

Details (1d100)

1d100 features appearance reputation other

1-2

are alert/well-rested

look anemic

are known to be accomplished

are an adulterer

3-4

are bald/hairless

are an ascetic

are known to have a big appetite

have an allergy

5-6

are beautiful/attractive

are bow-legged

are known to be brash/boisterous

are anxious/nervous

7-8

have a blank stare

are broad-chested

are known to be brilliant

are an artist

9-10

have bright etes

are clean/tidy

are known to be charismatic

are an atheist

11-12

have a broad face

are clumsy

are known as a collector/pack rat

are an coward

13-14

have dark eyes

look composed

are known to be competitive

are a cultist

15-16

have a darker complexion

look dignified

are known as a criminal

are depressed

17-18

have dimples

are a flashy dresser

are known to have a dark past

are disturbed

19-20

are diseased

are graceful

are known as a drinker/drunkard

are an ex-mercenary

21-22

are disfigured

are grimy/dirty

are known to be dutiful

are an ex-soldier

23-24

are doughy

look haggard/tired

are known as a failure

are a fugitive/outlaw

25-26

wear earrings/nose ring

are heavyset/stocky

are known to be fair

are guilty/ashamed

27-28

are often frowning

look imposing

are known to be foolish

are hard-hearted

29-30

look gaunt

have a limp

are known as a gambler

have an assistant

31-32

look haggard/tired

are missing a finger(s)

are known as a good/bad child

have an entourage

33-34

have a harsh voice

are missing a hand/foot

are known as a good/bad parent

have a mount

35-36

are hatchet-faced

are missing a limb

are known as a good/bad sibling

have a pet

37-38

have a heavy brow

are muscular/atheletic

are known to be hardy/healthy

are heartbroken

39-40

have a high forehead

wear a notable accessory

are known to be honored/revered

are in debt

41-42

look leonine

wear notable clothing

are known as a killer

are jaded

43-44

have a lidded gaze

wear notable footwear

are known as a know-it-all

love/hate animals

45-46

have a lighter complexion

have notable hands

are known to be knowledgeable

love/hate children

47-48

have a long beard/braids

wear a notable hat/headgear

are known as a leader

love/hate magic

49-50

are missing an ear

wield a notable weapon

are thought to be a lover

love/hate nature

51-52

are missing an eye/wear an eyepatch

are oily/greasy

are thought to be a loyalist

love/hate people

53-54

are missing their nose

are overdressed

are known to be naive

love/hate religion

55-56

have missing/crooked teeth

are perfumed

are known to be opinionated

love/hate their ruler

57-58

have a narrow face

are pigeon-toed

are thought to be a optimist

love/hate violence

59-60

have a notable chin

are pocked/scarred

are known to be perceptive

often mutter/mumble

61-62

have notable ears

are ponderous

are thought to be a pessimist

are an outcast/exile/pariah

63-64

have notable hair

are quick-footed

are known to be philosophical

are paranoid

65-66

have notable facial hair

are short/small/slight

are known to be provocative

are particular/picky

67-68

have a notable voice

look sick/diseased

are known to be reclusive

have a phobia

69-70

are old

wear simple clothing

are thought to be recovering from something

have been publicly shamed

71-72

have piercing(s)

appear slumped/sagging

are thought to be a religious zealot

are a rebel

73-74

have a pleasant voice

are stained/scorched

are known to be sanguine/relaxed

are a refugee

75-76

are pock-marked

are stinky/smelly

are known to be secretive

are a romantic

77-78

are porcine

are stylish/dandy

are known to be a skeptic

are a sadistic/masochistic

79-80

look sallow/wan

walk with a swagger

are known to be smart

are sensitive

81-82

are scarred

are tall/big

are known to be strong

are soft-spoken

83-84

have sharp cheekbones

are tattooed/scarred

are known to be superstitious

are a spy

85-86

are sharp-eyed

are thin/wiry

are known to be taciturn

are a student

87-88

have a square jaw

are underdressed

are known to be talkative

have a stutter/lisp

89-90

squint/are nearsighted

have an upright/good posture

are known to be temperamental

are a traitor

91-92

have striking eyes

waddle

are known as being traumatized

have a twin

93-94

have a striking nose

look weathered

are known to be trustworthy

are a veteran

95-96

have thick eyebrows

are well-accessorized

are known to be weak

are well-read

97-98

are ugly/repellant

are well-armed

are known to be successful

are well-traveled

99-100

look young

are well-proportioned

are known to be wise

often whistle/hum

Follower (1d12)

1d12 Competence Background Loyalty

1

a liability (quality -2)

have led a life of servitude (+meek)

desperate and ready to bolt (loyalty -2)

2

a liability (quality -2)

have led a life of servitude (+meek)

doubtful of their task/leader (loyalty -1)

3

incompetent (quality -1)

past their prime (quality -1, +1 wise)

doubtful of their task/leader (loyalty -1)

4

incompetent (quality -1)

past their prime (quality -1, +1 wise)

resigned to their lot (loyalty 0)

5-8

competent (quality +0, +1 tag)

have led an unremarkable life

resigned to their lot (loyalty 0)

9

adept (quality +1, +2 tags)

have led a privileged life (+1 tag)

resigned to their lot (loyalty 0)

10

adept (quality +1, +2 tags)

have led a challenging life (+2 tags)

dedicated to their task/leader (loyalty +1)

11

exceptional (quality +2, +2 tags)

have led a challenging life (+2 tags)

dedicated to their task/leader (loyalty +1)

12

brilliant (quality +3, +4 tags)

a specialist (quality +1, -2 tags)

devoted to their leader (loyalty +2)

Activity (1d12)

1d12 Activity

1

sick/dying, hoping to ask someone to Resolve: {1?Roll on "Task" (columns: 1)|2?Roll on "Task" (columns: 2)|3-4?Roll on "Task" (columns: 3)|5-8?Roll on "Task" (columns: 4)|9-10?Roll on "Task" (columns: 5)|11-12?Roll on "Task" (columns: 6)} or give someone Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)}

2

attacking someone, either to kill them or take Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)}

3

abucting people for slavery/ransom/human sacrifice, etc

4

belligerent and looking for a fight because they're bored/vengeful/frustrated/drunk, etc

5

being attacked/robbed/exploited/abducted by someone

6

distressed, unless someone's willing to Resolve: {1?Roll on "Task" (columns: 1)|2?Roll on "Task" (columns: 2)|3-4?Roll on "Task" (columns: 3)|5-8?Roll on "Task" (columns: 4)|9-10?Roll on "Task" (columns: 5)|11-12?Roll on "Task" (columns: 6)}

7

watching someone to gauge whether or not they're a potential ally/enemy or because they possess Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)} that is important

8

fleeing from harm/imprisonment/servitude

9

begging for someone to help them Resolve: {1?Roll on "Task" (columns: 1)|2?Roll on "Task" (columns: 2)|3-4?Roll on "Task" (columns: 3)|5-8?Roll on "Task" (columns: 4)|9-10?Roll on "Task" (columns: 5)|11-12?Roll on "Task" (columns: 6)}, though they can offer no reward

10

recruiting people for their watch/army/gang/cult

11

looking to hire someone in particular to Resolve: {1?Roll on "Task" (columns: 1)|2?Roll on "Task" (columns: 2)|3-4?Roll on "Task" (columns: 3)|5-8?Roll on "Task" (columns: 4)|9-10?Roll on "Task" (columns: 5)|11-12?Roll on "Task" (columns: 6)}

12

offering a bounty to anyone who will Resolve: {1?Roll on "Task" (columns: 1)|2?Roll on "Task" (columns: 2)|3-4?Roll on "Task" (columns: 3)|5-8?Roll on "Task" (columns: 4)|9-10?Roll on "Task" (columns: 5)|11-12?Roll on "Task" (columns: 6)}

Task (d12)

d12 Venture Investigate Deliver Fetch Protect Eliminate

1

invest in a business

stake out a location

deliver bad news to someone

obtain an oath from someone

defend their personal choices

destroy Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)}

2

invest in a person

watch/follow someone

deliver bad news to someone

obtain Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)}

defend the tenets of their faith

destroy Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)}

3

explore a nearby region

watch/follow someone

deliver a message to someone

obtain Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)}

patrol an area

destroy a location

4

explore a nearby region

search a location

deliver a message to someone

get Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)} from a location

patrol a trade route

destroy a location

5

locate a particular Roll on "Discovery"

search someone

deliver Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)} to someone

get Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)} from a location

protect Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)}

slay a Roll on "Beast"

6

locate a particular Roll on "Discovery"

find a missing Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)}

deliver Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)} to someone

get Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)} from someone

protect Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)}

slay a Roll on "Beast"

7

locate a particular Roll on "Discovery"

find a missing Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)})

deliver Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)} to someone

get Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)} from someone

protect Resolve: {1-7?Roll on "Item" (columns: 1)|8-10?Roll on "Item" (columns: 2)|11-12?Roll on "Item" (columns: 3)}

slay a Roll on "Monster"

8

locate Roll on "Resource"

find a missing person

escort a trade caravan

capture/abduct someone

protect a location

slay a Roll on "Monster"

9

locate Roll on "Resource"

find a missing person

escort a trade caravan

capture a Roll on "Occupation" (columns: 2)

protect a location

murder someone

10

locate a treasure

find a Roll on "Occupation" (columns: 2)

escort precious cargo

capture a Roll on "Occupation" (columns: 2)

protect a person

murder someone

11

locate a treasure

find a Roll on "Occupation" (columns: 2)

escort someone

rescue someone

protect a person

assassinate an Roll on "Occupation" (columns: 9)

12

locate a treasure

find a killer

escort someone

rescue someone

protect a person

assassinate an Roll on "Occupation" (columns: 9)

Item (d12)

d12 Common Item Valuable Unusual Item

1

a victim/corpse/remains

trade goods/cargo

news from afar

2

a victim/corpse/remains

trade goods/cargo

news from afar

3

food/drink/poison

an heirloom/keepsake

an animal/pet

4

a flag/banner/symbol

an heirloom/keepsake

a rare ingredient

5

a lock/key/tool/utensil

a purse/strongbox

a rare ingredient

6

information/proof

a purse/strongbox

a scroll/spellbook

7

information/proof

a painting/pottery

a scroll/spellbook

8

information/proof

a statuette/idol

Roll on "Item" (columns: 1) that is holy/magical

9

a book/scroll/map

a ring/bracelet/necklace

Roll on "Item" (columns: 1) that is holy/magical

10

a book/scroll/map

a ring/bracelet/necklace

Roll on "Item" (columns: 2) that is holy/magical

11

a weapon/armor

a gem/jewel

Roll on "Item" (columns: 2) that is holy/magical

12

medical/healing supplies

a crown/scepter

a holy/magical artifact