FTW - Wondrous Magic Item (d20)

d20 Result Result

1

Gauntlets of Might

Add 2 Bonus Damage to all melee attacks. Gain advantage on rolls that would involve raw strength like bashing down a door, lifting a boulder or wrestling a monster.

2

Mirror of Capture

You may use this mirror to capture any creature that is in a bloodied state. If the mirror is broken the creature will be released. Some mirrors have creatures already trapped.

3

Needle of Agony

Attacks with this will deal 1 damage. The target must make a difficult roll (5) to not be stunned for 1 round and has disadvantage on attacks while the needle is stuck in them.

4

Bag of Holding

This bag can hold up to 20 slots worth of stuff. Retrieving a specific item takes 10 minutes or you can dump out and re-fill the bag.

5

Unpredictable Quiver

Any arrow drawn and fired from this quiver will have a random magical effect.

6

Magic Lamp

The owner of this lamp is given 3 minor wishes before the lamp vanishes to re-appear somewhere else in the world.

7

Magic Figurine

This becomes a level 4 Monster of the GM’s choosing. If bloodied it becomes a figurine again and if slain the figurine is broken.

8

Skip Boots

Once per day teleport to a visible location as a reaction avoiding an attack, spell or trap.

9

Reading Glasses

You may understand any written language while wearing them. They are fragile and should be protected.

10

Dragon Mask

Once per combat use a breath attack dealing 10 damage in a 15x15 area in front of you.

11

Holy Lantern

When using a bow or crossbow you deal 1 bonus damage.

12

Elemental Flute

So long as you play this flute elementals will not harm you and you can give them simple commands.

13

Magic Mortar

Produce 2 potions instead of 1 when using this mortar.

14

Helpful Tome

Once per day request a spell. 50% chance the tome shows that spell, 50% chance it shows a spell of the GM’s choosing.

15

Staff of the Mage

When you cast a spell that costs 4 GP or more get 1 GP back.

16

Enchanted Doorknob

Placed on any door, it will open a one way door to your home or room at an inn. You get the doorknob back.

17

Dwarven Belt

Increase your MAX HP by 1 per level. Grow an beard.

18

Cloak of Magic Resistance

Gain advantage resisting effects and damage from spells.

19

Cloak of Invisibility

Once per day become invisible until you take damage.

20

Wisp Cloak

Once per day become a gas that can pass through tiny cracks and is immune to most damage for 10 minutes.