| d20 | Result | Result |
|---|---|---|
1 |
Cloak of Gliding |
So long as the wearer is not over encumbered, this will allow them to glide when they would normally fall. |
2 |
Eagle Eye Glasses |
You can see extremely long distances and do not have disadvantage on any ranged attacks. |
3 |
Low Light Vision Glasses |
While worn you have low light vision. |
4 |
Strange Sack |
Once per day produce one piece of equipment at random. |
5 |
10 Magic Beans |
When planted, over the course of 10 minutes it will grow along any wall making it very easy to climb. |
6 |
Serpent Belt |
When removed it becomes a level 1 Poisonous Serpent under the owners command. If killed the belt is ruined. |
7 |
Queen’s Crown |
Once per scene you can order a humanoid to bow. In combat this will Daze them (using up a future action). |
8 |
Boots of speed |
+5 Movement per action. |
9 |
Wolf skin Cloak |
Once per day you may transform into a wolf for up to 1 hour, leaving your possessions behind. |
10 |
Flying Broom |
So long as you are not over encumbered you can fly for up to 1 hour per day for a total distance of 24 miles. |
11 |
Archers Gloves |
When using a bow or crossbow you deal 1 bonus damage. |
12 |
Enchanted Instrument |
This instrument can play on it’s own when commanded to do so or somebody can pretend to play it. |
13 |
Magical Prosthesis |
An arm or leg made of wood that is 100% as functional as a limb they where born with. |
14 |
Tool +1 |
Similar to a +1 Weapon but also makes work easier. |
15 |
Tavern Seeking Mug |
When held at arms length it will point towards the nearest tavern. |
16 |
String-less Puppet |
A tiny puppet you can control with eye contact. It can sneak into places and carry small items. |
17 |
Blindfold of Seeing |
You may see any invisible thing and nothing else. |
18 |
Dancing Boots |
Once per combat have an enemy re-roll a successful hit against you. |
19 |
Inertia Boots |
You can run up any surface for up to 6 seconds. |
20 |
Quilt of Magic Scraps |
Two people can fit under the quilt although just barely. If they get at least 6 hours of sleep grant each 1-5 HP restored and 1 random effect from enchanted Jewelry for the next 8 hours. |