d54 | Name: | Stats: | Notes: |
---|---|---|---|
1 |
Flesh Gorger |
A red, cucumber sized leech that sleeps if left in a bag or pocket. Can be violently shaken to rouse it into a feeding rage. It will latch onto the next thing it can (targets get a DEX save, if they pass it latches onto you instead) and start to devour them for d8 damage each turn until removed (STR save). Easily removed by fire, ignores all other physical harm, regenerating itself while it is attached. |
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2 |
Mercy Hawk |
6hp, STR 5, d6 Claws.
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3 |
Reindeer Bone |
A shard of red bone carved into a spike (d6 damage). By using a mental trigger the wielder can have the spike fly forward at high speed, carrying them with it (d8 to anybody in the path) but it only stops when it hits something solid (d8 damage to the wielder). The wielder cannot let go once it is flying and cannot change the direction. |
|
4 |
The Darkest Wolf |
8hp, Two d6 Claws or d8 Bite.
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5 |
The Number Song |
An effectively infinite song with nonsense lyrics that everybody subconsciously knows the words to. Once you start you can't stop until somebody willingly joins in and takes over the song from you. |
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6 |
Wishing Star |
A large white flower that blooms for just a few days each year. When made into a tea it works as a powerful hallucinogen, showing the drinker's most desired wishes coming true. When they return to normal they will find a small object on their person that they dragged out of the fantasy. |
|
7 |
Repeater Globe |
A room-sized glass dome filled with artificial snow. When powered up, anybody inside is covered in a blizzard and transported back to one day in their life. They relive this day as a passenger in their consciousness, unable to change the past, but can view every detail of the day. |
|
8 |
The Poverty Prayer |
A sickly-sweet rhyme about how being poor and hungry lets you truly appreciate your family and faith. A victim's name is invoked at the end of the prayer, and over the next three days they lose all of their wealth. However, if the victim embraces their poverty with good spirit the praying-individual will be stricken with disease in return. |
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9 |
Buff Spray |
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10 |
Cadaver Wax |
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11 |
Gudgeon-Snuff |
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12 |
Amoeba Essence |
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13 |
Jazz Butter |
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14 |
Brittle Green |
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15 |
Reality Drops |
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16 |
Blood Buddies |
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17 |
Goodnight Kiss |
- White powder applied to forehead.
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18 |
Satchdragon Root |
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19 |
Digger's Spritz |
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20 |
Mystiquerol |
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21 |
Bitter Water |
STR 18, DEX 18, WIL 12, 13hp, d8 Pressure Jet (can be toned down for gentle cleaning). |
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22 |
Explosive Temper |
The next person you encounter has this condition. If they get even slightly riled, their emotions boil up to extreme levels, eventually forcing them to make a WIL Save or else combust violently, burning to death. Anyone burnt by the fire of this conflagration is subject to the same condition, even if the fire has been kept for a long time or spread to other fuel (hint!). The only way to rid the body of it is to bathe in the icy waters of the polar ocean. |
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23 |
Aggressive Surgeon |
STR 3, DEX 15, WIL 3, 4hp, Tiny (non-blast attacks are Impaired), Scalpel-Beak (d4). |
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24 |
Mock Forest |
Twisting masses of collapsed pipes, discarded machinery, and dead vermin has somehow willed itself into non-organic trees, vines, and even Mock Fauna. Equal chance of neighbouring boroughs seeing it as a place of wonder, unholiness, or utter disinterest. |
|
25 |
Spirit Buffer |
Anyone dying in contact with this sealed glass tube has their essence trapped inside. As long as the tube remains in contact with them, they continue to live an unnatural life. If contact, or the tube, is broken, they die a sudden but painful death. |
|
26 |
Unquenchable Fire Angel |
STR 13, DEX 13, WIL 18, 13hp, Burning Onslaught (d10). |
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27 |
Crank Bomb |
Turn a crank to power it up. Roll d6 for each turn you crank it, charging up the damage that is released when you eventually throw it. If the charge reaches 13 damage or more it blows up in your face. |
|
28 |
Mass Bomb |
Has a spike on top that takes a small sample of the material it is stuck into (must be soft enough to prod, no gold). Explodes to fill a 10x10 area with that material. Organic tissue created this way will live if it can, but most likely not. |
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29 |
Slam Bomb |
Causes all doors and lids in 10m to violently slam open or shut, even if locked. |
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30 |
Portal Bomb |
Has a home pod that must be fixed onto a solid surface. Anything the bomb strikes, up to the size of a wagon, is teleported back to the home pod and the bomb along with it. |
|
31 |
Monster Bomb |
Requires a brain to be fed into a funnel on top of the bomb. An hour later it lights up as ready. When you throw the bomb a monstrous version of the brain’s owner is spawned and immediately hostile. |
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32 |
Piranha Bomb |
Spawns a swarm of hungry piranhas (6hp, d6 jaws, detachment). When no food is left they devour each other Obviously ineffective out of water. |
|
33 |
Airmines |
A floating sac of explosive gas (d10 blast). Far too sensitive, so a 1 in 6 chance that it goes off prematurely, causing no harm. |
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34 |
Augmentor Bomb |
Explodes in a 5m cloud of shimmering air. Whoever is in the blast gets a random mechanical augmentation: |
|
35 |
Light-Grapple |
Functions as a grappling hook and rope, but fires an unbreakable "rope" of red light that can hook onto anything. Can be used to throw targets around for d6 damage, more if you can get them to fall or fly onto something nasty. Targets bigger than you get a STR Save to try to pull you instead. |
|
36 |
Predator Tick |
A tiny bug that burrows into the back of your neck and whispers hunting advice directly into your brain. Gives you enhanced sense of smell and a venomous bite that paralyses the target when you cause Critical Damage. The tick needs lots of food, so you don't benefit from a Short Rest unless you eat a large snack. Removing the tick causes d12 STR loss in the wild, or d6 under proper surgical conditions. |
|
37 |
Vanishment Stake |
Can be used as a regular weapon (d6), but if stabbed into a living heart (Critical Damage) the victim is transported to a Far Land without harm. If they get back to you they'll undoubtedly be changed. |
|
38 |
Shredder Arms |
A rig of six arms that fits onto your torso and lets you lash out for d10 damage, climb like a spider, and play complex musical pieces. If you take damage the arms lash out for d6 damage to everyone within reach. |
|
39 |
Unstoppable Rod Launcher |
A heavy tube that fires a single metal rod (d10) that never stops. Will smash through anything in its way until reaching the edge of existence. |
|
40 |
Murder Lizard |
A black and red terrier-sized lizard (5hp, Armour 1, d6 Venomous Bite, d6 STR loss on Critical Damage). If given a taste of any organic tissue it will hunt down the source unerringly and murder it, before seeking out a new master nearby. |
|
41 |
Mother Maggot |
Wooly sheep-sized maggot that consumes wood, stone, or metal and excrete a delicious and nourishing porridge. |
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42 |
Egg of Immortality |
A hollow egg that renders the carrier immune to any harm. Must be openly carried in an open hand, covering the egg in any prevents it from working. Incredibly delicate and loses all power if broken. |
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43 |
Pawn Tube |
A big golden funnel that can be spiked into the ground. Feed any item into it and a rock or gem worth half of its market value is shot out. If the same stone is returned to the funnel, the item is traded back. |
|
44 |
Minion-Maker |
A pink headband that turns the wearer into a mindless automaton, obeying any command given to it. |
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45 |
Sorrow Stone |
A little black stone that gives you the benefit of a Short Rest if you hurt someone, and the benefits of a Long Rest if you torture someone. |
|
46 |
Caustic Weed |
Can be smoked, but causes d8 STR damage if inhaled. Can be blown into someone's face for d8 damage, ignoring armour. |
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47 |
Terrible Yeast |
Consumes alcohol and flavour. Excretes sugar and tart acids. |
|
48 |
Primordial Slime |
Can be rubbed onto skin, leaving it soft and jelly-like. You can now bend and squeeze as if you had no bones or internal organs, but you only benefit from rests while in water. If you spend a day out of water the effects wear off. |
|
49 |
Extension Mask |
Extension Mask: The wearer can speed/slow their perception of time.
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50 |
Torment Crown |
Causes intense pain to the wearer and all within range, which depends on the intensity of pain chosen by the wearer.
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51 |
Angel Orb |
Float from the wielder to a known person, delivering a single telepathic message.
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52 |
Phase Rod |
Touch an object to temporarily show its state in the most likely future reality. _
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53 |
Mummified Star-Prince |
If fed intelligent flesh, will reveal secrets about that being.
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54 |
Demolition Maul |
D8 |
Any structure struck by this will begin to slowly crumble, losing 1hp every hour until it is ruined.
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Subcharts
Augmentor Bomb (d6)
d6 | Result |
---|---|
1 |
Digster - Replaces mouth. Mechanical voice and vomit a corrosive slime at will (d6 ongoing damage, melt stuff). |
2 |
Extender - Replaces neck. Extend up to 10m at will. |
3 |
Thruster - Replaces anus. Converts waste into a powerful rocket-thrust once per day. |
4 |
Wings - Fly and Slash (d8) |
5 |
Trunk - Replaces nose, prehensile, scent analysis. |
6 |
Observer Dome - Replaces top half of head. 360 degree vision, d6 laser, levitate small items towards you. |