Armours (INTO THE ODD) (WIP) (d12)

By Chris McDowall creator of INTO THE ODD
Found on his blog BASTIONLAND

d12 Name: Stats: Notes:

1

Breacher Armour

Armour 2

When you Rest, roll 1d6 for each battery-powered item you've used since the last Rest.
1: It's dead. You're out of batteries, and need to find somewhere you can buy more or get some charge.
2-3: Last reload. You've rubbed your batteries to get a last bit of life from it. You can use this one more time before it runs out.
4-6: Charged. You're fine.

2

Puffer Suit

Armour 2

Cannot even move without power. With a decent run up this armour can smash through a brick wall.

When you Rest, roll 1d6 for each battery-powered item you've used since the last Rest.
1: It's dead. You're out of batteries, and need to find somewhere you can buy more or get some charge.
2-3: Last reload. You've rubbed your batteries to get a last bit of life from it. You can use this one more time before it runs out.
4-6: Charged. You're fine.

3

Concussion Armour

Armour 1

When an attacker causes Critical Damage to you they are blasted backwards for d10 damage.

When you Rest, roll 1d6 for each battery-powered item you've used since the last Rest.
1: It's dead. You're out of batteries, and need to find somewhere you can buy more or get some charge.
2-3: Last reload. You've rubbed your batteries to get a last bit of life from it. You can use this one more time before it runs out.
4-6: Charged. You're fine.

4-12

Spiked Armour

Armour 1