The idea behind this was to have a way to generate random supplies that the PCs could find in play. These would be useful for healing salves, poisons, medicines, and other creations that the players could come up with. These materials could be sourced from interesting minerals or fluids found in dungeons, plants and wildlife while travelling, or even from components harvested from monsters. A note on the benign ingredients, the idea for those was to be just random useful things, a sharpening stone, seasonings for food or to cover up the taste of a poison, a replacement for oil in a lantern, etc.
2d6 | Type |
---|---|
2 |
Resolve: {Weak|Medium|Strong} Acid |
3 |
Benign Ingredient - Roll on "Benign Ingredients Properties" |
4 |
Resolve: {Weak|Medium|Strong} Acid |
5-6 |
Medicinal - Helps Cure: Roll on "Poison Effects/Medical Treatment" |
7 |
Poison - Applied Through: Roll on "Poison Application Method", Causes: Roll on "Poison Effects/Medical Treatment" |
8 |
Narcotic: Roll on "Narcotic Effects" |
9 |
Poison - Applied Through: Roll on "Poison Application Method", Causes: Roll on "Poison Effects/Medical Treatment" |
10 |
Narcotic: Roll on "Narcotic Effects" |
11-12 |
Resolve: {Weak|Medium|Strong} Base |
d100 | Effect |
---|---|
1-3 |
Suffocation |
4-6 |
Cardiac Arrest |
7-9 |
Foul Breath |
10-11 |
Weakened Immune System |
12-14 |
Blindness |
15-17 |
Insanity |
18-20 |
Diarrhea |
21-22 |
Gastritis |
23-25 |
Color Blindness |
26-28 |
Death-like Coma |
29-31 |
Deafness |
32-35 |
Visual Hallucinations |
36-40 |
Sleep |
41-44 |
Paranoia |
45-46 |
Vomiting |
47-49 |
Internal Hemorrhage |
50-51 |
Necrosis |
52-53 |
Dehydration |
54-55 |
Gum Rot |
56-58 |
Localized Paralysis |
59-61 |
General Paralysis |
62-64 |
Ischemia (Restriction of Blood Flow) |
65-68 |
Dementia |
69-70 |
Osteogenesis Imperfecta (brittle bones) |
71-73 |
Erectile Dysfunction |
74-76 |
Tinnitus |
77-79 |
Audible Hallucinations |
80-82 |
Audible and Visual Hallucinations |
83-85 |
Tremors |
86-88 |
Hair Loss |
89-90 |
Blood Clots |
91-92 |
Tumors |
93-95 |
Seizures |
96-98 |
Depression |
99-100 |
Skin Lesions |
2d4 | Method |
---|---|
2-3 |
Contact |
4 |
Inhalation |
5 |
Digestion |
6 |
Injection |
7 |
Inhalation |
8 |
Digestion |
d12 | Effect |
---|---|
1 |
Muscle Relaxant |
2 |
Audible Hallucinations |
3 |
Visual Hallucinations |
4 |
Audible and Visual Hallucinations |
5 |
Euphoria |
6 |
Loss of Inhibition |
7 |
Analgesia |
8 |
Dissociative Anaesthesia |
9 |
Sensory Distortion |
10 |
Heightened Perception |
11 |
Sense of Invincibility |
12 |
Alertness |
d20 | Result |
---|---|
1 |
Resolve: {Sweet|Salty|Sour|Spicy|Umami} Taste |
2 |
Resolve: {Sweet|Floral|Fruity|Woody|Minty|Chemical|Nutty|Putrescent} Smell |
3 |
Nutritious |
4 |
Flammable |
5 |
Reflective |
6 |
Resolve: {Blue|Green|Red|Yellow|Pink|Purple|Orange|Black|Gray|White|Brown} Dye |
7 |
Emulsifying Agent |
8 |
Chalky |
9 |
Glittering |
10 |
Malleable |
11 |
Sharp |
12 |
Rough/Coarse |
13 |
Adhesive |
14 |
Conductive (Resolve: {Thermal|Electric}) |
15 |
Magnetic |
16 |
Non-conductive (Resolve: {Thermal|Electric}) |
17 |
Silver |
18 |
Gold |
19 |
Lead |
20 |
Gemstone |