d40 | Name | Level | Type | Effect |
---|---|---|---|---|
1 |
Ablative thrower |
Roll 1d6 + 3 |
Resolve: {Bulky handheld device attached to |
When activated, creatures within short |
2 |
Acidic resonator |
Roll 1d6 + 2 |
Resolve: {Bulky handheld device} |
When activated, any exposed metallic |
3 |
Community beacon |
Roll 1d6 + 2 |
Resolve: {Handheld device} |
When activated, the cypher splits |
4 |
Crafter’s eyes |
Roll 1d6 + 2 |
Resolve: {Thick lenses on frames worn over eyes} |
Informative images formed on the inner |
5 |
Deception filter |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Badge} |
User cannot knowingly tell a lie for one |
6 |
Destiny nodule |
Roll 1d6 |
Resolve: {Crystal nodule affixed to tool} |
For the next 28 hours, each time the |
7 |
Detonation (horde suppressor) |
Roll 1d6 + 1 |
Resolve: {Handheld projector (long range)|Wristband projector (long range)} |
Explodes to release a burst of neurotoxic |
8 |
Effort enhancement |
Roll 1d6 + 2 |
Resolve: {Pill|ingestible liquid|Injector|Adhesive patch that activates when |
For the next 28 hours, the user can Effect type (rolled): Resolve: {10%?Melee attacks|10%?Ranged attacks|20%?Understanding numenera|10%?Salvaging numenera|10%?Crafting numenera|10%?Persuasion|5%?Healing|5%?Speed defense|5%?Intellect defense|5%?Swimming|5%?Riding|5%?Sneaking} |
9 |
Emotion smoother |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Injector|Adhesive patch that activates when |
For the next hour, the character loses |
10 |
Farspeaker |
Roll 1d6 |
Resolve: {Handheld device} |
For the next ten minutes, the user can be |
11 |
Gravity changer |
Roll 1d6 + 2 |
Resolve: {Metal plates} |
Once placed, the plates change the |
12 |
Harmony lamp |
Roll 1d6 |
Resolve: {Crystal orb|nodule|disc} |
For an hour after activation, the cypher |
13 |
Health resonator |
Roll 1d6 + 2 |
Resolve: {Bulky handheld device} |
When activated, creatures within short |
14 |
Instant workshop |
Roll 1d6 + 2 |
Resolve: {Handheld device} |
This small device expands into a |
15 |
Hiding alarm nodule |
Roll 7 |
Resolve: {Crystal nodule affixed to installation} |
For the next 28 hours, each time the |
16 |
Iotum stabilizer |
Roll 1d6 + 1 |
Resolve: {Bulky handheld device} |
When used as part of a salvaging task, |
17 |
Immobilizer |
Roll 1d6 + 2 |
Resolve: {Handheld device} |
The user directs one end of the cypher |
18 |
Infrastructure drill |
Roll 1d6 + 1 |
Resolve: {Large sphere with a thick screw protrusion} |
The user attaches this cypher to a wall |
19 |
Installation enhancer |
Roll 1d6 + 3 |
Resolve: {Bulky device and several metal plates} |
When securely attached to an |
20 |
Installation mover |
Roll 1d6 + 2 |
Resolve: {Bulky device and several metal plates} |
When securely attached to an installation, |
21 |
Instant item |
Roll 1d6 |
Resolve: {Bulky amulet} |
This cypher has a two-stage activation. |
22 |
Instant wall |
Roll 1d6 + 1 |
Resolve: {Handheld device} |
With the addition of water and air, the |
23 |
Iotum upgrader |
Roll 1d6 + 2 |
Resolve: {Bulky handheld device} |
When attached to 1 unit of iotum, that |
24 |
Iron wind resistance |
Roll 7 |
Resolve: {Pill|ingestible liquid|Injector} |
Grants the user two assets to defense |
25 |
Mechanical wright |
Roll 1d6 + 3 |
Resolve: {Complex device} |
Crafts one numenera object or |
26 |
Object replicator |
Roll 1d6 + 1 |
Resolve: {Crystal nodule affixed to object that |
Replicates three additional copies of |
27 |
Organ factory |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Injector} |
Over the course of 28 hours, the Effect type (rolled): Resolve: {4%?Heart|4%?Lung|4%?Brain |4%?Blood |4%?Ribs|5%?Eye|5%?Ear|5%?Hand|10%?Foot|10%?Full arm|10%?Full leg|10%?Nose|10%?Mouth|10%?Stomach|5%?Intestines} |
28 |
Phasing gloves |
Roll 1d6 + 1 |
Resolve: {Gloves} |
These gloves can selectively phase |
29 |
Psychic defense nodule |
Roll 1d6 + 2 |
Resolve: {Crystal nodule affixed to side of head} |
For the next 28 hours, each time the |
30 |
Rage thrower |
Roll 1d6 + 2 |
Resolve: {Bulky handheld device attached to |
When activated, creatures within |
31 |
Retriever |
Roll 1d6 + 3 |
Resolve: {Small handheld device and small |
These cyphers always come in at |
32 |
Salvage graft |
Roll 1d6 + 1 |
Resolve: {Small metallic disc} |
When applied to a creature’s head, the |
33 |
Shapemetal |
Roll 6 |
Resolve: {Canister containing a silvery| |
This metallic clay can be shaped and |
34 |
Slash-retardant spray |
Roll 1d6 + 2 |
Resolve: {Bulky handheld device attached to |
For the next 28 hours, walls and |
35 |
Stealth thrower |
Roll 1d6 + 2 |
Resolve: {Bulky handheld device attached to |
When activated, creatures within |
36 |
Summoning alarm nodule |
Roll 6 |
Resolve: {Crystal nodule affixed to installation} |
For the next 28 hours, each time the |
37 |
Sustenance implant |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Injector} |
For the next number of days equal to |
38 |
Trail blazer |
Roll 1d6 |
Resolve: {Single boot with attached device} |
For the next 28 hours, each time the boot |
39 |
Transdimensional sense |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Injector} |
The user can see out-of-phase, invisible, |
40 |
Travel bubble |
Roll 1d6 + 4 |
Resolve: {Handheld device} |
The user and any additional targets that |
Numenera Destiny Cyphers (d40)
Citation
Numenera Destiny ISBN 9781939979827