d100 | Name | Level | Type | Effect |
---|---|---|---|---|
1 |
Adhesion clamps |
Roll 1d6 |
Resolve: {Handles with powerful suction cups|Gloves} |
Allows for automatic climbing of any |
2 |
Antivenom |
Roll 1d6 + 2 |
Resolve: {Pill|ingestible liquid|Injector} |
Renders user immune to poisons of the |
3 |
Attractor |
Roll 1d6 + 4 |
Resolve: {Small handheld device|Glove of synth} |
One unanchored item your size or smaller |
4 |
Banishing nodule |
Roll 1d6 |
Resolve: {Crystal nodule affixed to a melee |
For the next 28 hours, each time the |
5 |
Blinking nodule |
Roll 1d6 |
Resolve: {Crystal nodule affixed to armor} |
For the next 28 hours, each time (but |
6 |
Catholicon |
Roll 1d6 + 2 |
Resolve: {Pill|ingestible liquid|Injector} |
Cures any disease of the cypher level |
7 |
Catseye |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Injector} |
Grants the ability to see in the dark for |
8 |
Chemical factory |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Injector} |
After one hour, the sweat of the user Effect type (rolled): Resolve: {4%?Euphoric for 1d6 hours|4%?Hallucinogenic for 1d6 hours|4%?Stimulant for 1d6 hours|4%?Depressant for 1d6 hours|4%?Nutrient supplement|5%?Antivenom|5%?Cures disease|5%?See in the dark for one hour|10%?Restores a number of Might Pool points equal to cypher level|10%?Restores a number of Speed Pool points equal to cypher level|10%?Restores a number of Intellect Pool points equal to cypher level|10%?Increases Might Edge by 1 for one hour|10%?Increases Speed Edge by 1 for one hour|10%?Increases Intellect Edge by 1 for one hour|5%?Restores all Pools to full} |
9 |
Comprehension graft |
Roll 1d6 + 1 |
Resolve: {Small metallic disk} |
When applied to a creature’s head, the |
10 |
Controlled blinking nodule |
Roll 1d6 + 2 |
Resolve: {Crystal nodule affixed to armor} |
For the next 28 hours, each time the |
11 |
Datasphere siphon |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Small handheld device|crystal|Temporary tattoo|amulet, |
Tapping into the datasphere’s |
12 |
Density nodule |
Roll 1d6 |
Resolve: {Crystal nodule affixed to a melee |
For the next 28 hours, each time the |
13 |
Detonation |
Roll 1d6 + 2 |
Resolve: {Explosive device (thrown|short range) |
Explodes in an immediate radius, Effect type (rolled): Resolve: {10%?Cell-disrupting (harms only flesh)|20%?Corrosive|10%?Electrical discharge|10%?Heat drain (cold)|25%?Fire|25%?Shrapnel} |
14 |
Detonation (desiccating) |
Roll 1d6 + 2 |
Resolve: {Explosive device or ceramic sphere |
Bursts in an immediate radius, draining |
15 |
Detonation (flash) |
Roll 1d6 + 2 |
Resolve: {Explosive device or ceramic sphere |
Bursts in an immediate radius, blinding |
16 |
Detonation (gravity) |
Roll 1d6 + 2 |
Resolve: {Explosive device or ceramic sphere |
Bursts in an immediate radius, inflicting |
17 |
Detonation (massive) |
Roll 1d6 + 2 |
Resolve: {Handheld projector (very long range)|Wristband projector (very long range)} |
Explodes in a short-range radius, Effect type (rolled): Resolve: {10%?Cell-disrupting (harms only flesh)|20%?Corrosive|10%?Electrical discharge|10%?Heat drain (cold)|25%?Fire|25%?Shrapnel} |
18 |
Detonation (matter disruption) |
Roll 1d6 + 4 |
Resolve: {Explosive device or ceramic sphere |
Explodes in an immediate radius, |
19 |
Detonation (pressure) |
Roll 1d6 + 2 |
Resolve: {Explosive device (thrown|short range) |
Explodes in an immediate radius, |
20 |
Detonation (singularity) |
Roll 10 |
Resolve: {Explosive device or ceramic sphere |
Explodes and creates a momentary |
21 |
Detonation (sonic) |
Roll 1d6 + 2 |
Resolve: {Explosive device or ceramic sphere |
Explodes with terrifying sound, |
22 |
Detonation (spawn) |
Roll 1d6 + 2 |
Resolve: {Explosive device or ceramic sphere |
Bursts in an immediate radius, blinding Effect type (rolled): Resolve: {10%?Cell-disrupting (harms only flesh)|20%?Corrosive|10%?Electrical discharge|10%?Heat drain (cold)|25%?Fire|25%?Shrapnel} |
23 |
Detonation (web) |
Roll 1d6 + 2 |
Resolve: {Explosive device (thrown|short range) |
Explodes in an immediate radius and |
24 |
Disrupting nodule |
Roll 1d6 |
Resolve: {Crystal nodule affixed to a melee |
For the next 28 hours, each time the |
25 |
Eagleseye |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Injector} |
Grants the ability to see ten times as far |
26 |
Fireproofing spray |
Roll 1d6 + 4 |
Resolve: {Spray canister} |
An object sprayed by this cypher has |
27 |
Flame-retardant wall |
Roll 1d6 |
Resolve: {Handheld device|Belt|ring|bracelet} |
Creates an immobile plane of permeable |
28 |
Force cube projector |
Roll 1d6 + 3 |
Resolve: {Handheld device|Belt|ring|bracelet} |
Creates an immobile cube composed of |
29 |
Force nodule |
Roll 1d6 |
Resolve: {Crystal nodule affixed to armor} |
For the next 28 hours, the armor the nodule |
30 |
Force screen projector |
Roll 1d6 + 3 |
Resolve: {Handheld device|Belt|ring|bracelet} |
Creates an immobile plane of solid |
31 |
Force shield projector |
Roll 1d6 + 3 |
Resolve: {Subdermal injection|Handheld device|Belt|ring|bracelet} |
Creates a shimmering energy shield |
32 |
Friction-reducing gel |
Roll 1d6 |
Resolve: {Spray canister} |
Sprayed across an area up to 10 feet (3 |
33 |
Frigid wall projector |
Roll 1d6 + 2 |
Resolve: {Complex device} |
Creates a wall of supercooled air up |
34 |
Gas bomb |
Roll 1d6 + 2 |
Resolve: {Explosive device or ceramic sphere |
Bursts in a poisonous cloud within an Effect type (rolled): Resolve: {10%?Thick smoke: occludes sight while the cloud lasts.|10%?Choking gas: living creatures that breathe lose their actions to choking and coughing for a number of rounds equal to the cypher level.|30%?Poison gas: living creatures that breathe suffer damage equal to the cypher level.|10%?Corrosive gas: everything suffers damage equal to the cypher level.|5%?Hallucinogenic gas: living creatures that breathe lose their actions to hallucinations and visions for a number of rounds equal to the cypher level.|5%?Nerve gas: living creatures that breathe suffer Speed damage equal to the cypher level.|10%?Mind-numbing gas: living creatures that breathe suffer Intellect damage equal to the cypher level.|3%?Fear gas: living creatures that breathe and think flee in a random direction in fear (or are paralyzed with fear) for a number of rounds equal to the cypher level.|3%?Amnesia gas: living creatures that breathe and think permanently lose all memory of the last minute.|10%?Sleep gas: living creatures that breathe fall asleep for a number of rounds equal to the cypher level or until awoken by a violent action or an extremely loud noise.|4%?Rage gas: living creatures that breathe and think make a melee attack on the nearest creature and continue to do so for a number of rounds equal to the cypher level.} |
35 |
Gravity nullifier |
Roll 1d6 + 3 |
Resolve: {Subdermal injection|Small platform on which the user |
For one hour, the user can float into the |
36 |
Gravity-nullifying spray |
Roll 1d6 + 2 |
Resolve: {Spray canister} |
A nonliving object up to the size of a human |
37 |
Heat nodule |
Roll 1d6 |
Resolve: {Crystal nodule affixed to a melee weapon} |
For the next 28 hours, each time the weapon |
38 |
Hunter/seeker |
Roll 1d6 |
Resolve: {Complex device|handheld device|Arm- or shoulder-mounted launcher} |
With long-range movement, this intelligent Effect type (rolled): Resolve: {50%?Inflicts 8 points of damage.|30%?Bears a poisoned needle that inflicts 3 points of damage plus poison.|10%?Explodes, inflicting 6 points of damage to all within immediate range.|5%?Shocks for 4 points of electricity damage, and stuns for one round per cypher level.|5%?Covers target in sticky goo that immediately hardens, holding them fast until they break out with a Might action (difficulty equal to the cypher level + 2).} |
39 |
Image projector |
Roll 1d6 |
Resolve: {Handheld device with glass panel|Headband with device on forehead} |
Projects one of the following immobile Effect type (rolled): Resolve: {20%?Terrifying creature of an unknown species, perhaps no longer alive in the world (10-foot [3 m] cube)|20%?Huge machine that obscures sight (30-foot [9 m] cube)|10%?Beautiful pastoral scene (50-foot [15 m] cube)|10%?Food that looks delicious but may not be familiar (10-foot [3 m] cube)|20%?Solid color that obscures sight (50-foot [15 m] cube)|20%?Incomprehensible scene that is disorienting and strange (20-foot [6 m] cube)} |
40 |
Inferno wall projector |
Roll 1d6 + 2 |
Resolve: {Complex device} |
Creates a wall of extreme heat up to |
41 |
Infiltrator |
Roll 1d6 |
Resolve: {Phases into eye|phases out when |
Tiny capsule launches and moves at |
42 |
Instant servant |
Roll 1d6 |
Resolve: {Handheld device} |
Small device expands into a humanoid |
43 |
Instant shelter |
Roll 1d6 + 3 |
Resolve: {Handheld device} |
With the addition of water and air, |
44 |
Intellect enhancement |
Roll 1d6 + 2 |
Resolve: {Pill|ingestible liquid|Injector|Adhesive patch that activates when |
Substance adds 1 to Intellect Edge for |
45 |
Invisibility nodule |
Roll 1d6 |
Resolve: {Crystal nodule affixed to armor} |
For the next ten hours per cypher level, |
46 |
Knowledge enhancement |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Injector|Adhesive patch that activates when |
For the next 28 hours, the character has Effect type (rolled): Resolve: {10%?Melee attacks|10%?Ranged attacks|20%?Understanding numenera (sometimes specific to one device)|10%?Repairing (sometimes specific to one device)|10%?Crafting (usually specific to one thing)|10%?Persuasion|5%?Healing|5%?Speed defense|5%?Intellect defense|5%?Swimming|5%?Riding|5%?Sneaking} |
47 |
Lightning wall projector |
Roll 1d6 + 2 |
Resolve: {Complex device} |
Creates a wall of electric bolts up to |
48 |
Living solvent |
Roll 1d10 |
Resolve: {Canister containing slime} |
Once released, this organic slime |
49 |
Machine control implant |
Roll 1d6 + 2 |
Resolve: {Pill|Injector|Disk that adheres to forehead, |
When activated, the cypher splits into |
50 |
Magnetic attack drill |
Roll 1d6 + 2 |
Resolve: {Small sphere with a thick screw |
The user throws this cypher at a target |
51 |
Magnetic master |
Roll 1d6 + 2 |
Resolve: {Small pyramid-shaped metallic device|Gloves with metal plates} |
Establishes a connection with one |
52 |
Magnetic shield |
Roll 1d6 + 2 |
Resolve: {Small pyramid-shaped metallic device|Gloves with metal plates} |
For ten minutes per cypher level, metal |
53 |
Memory lenses |
Roll 1d6 |
Resolve: {Contact lenses|eyeglasses|or |
Allows the wearer to mentally record |
54 |
Mental scrambler |
Roll 1d6 + 2 |
Resolve: {Complex metal and glass device} |
Two rounds after being activated, the Effect type (rolled): Resolve: {30%?Victims cannot act.|10%?Victims cannot speak.|10%?Victims move slowly (immediate range) and clumsily.|10%?Victims cannot see or hear.|10%?Victims lose all sense of direction, depth, and proportion.|10%?Victims do not recognize anyone they know.|8%?Victims suffer partial amnesia.|6%?Victims suffer total amnesia.|4%?Victims lose all inhibitions, revealing secrets and performing surprising actions.|2%?Victims’ ethics are inverted.} |
55 |
Metal death |
Roll 1d6 + 2 |
Resolve: {Canister with hose|Wrist-mounted sprayer} |
Produces a stream of foam that covers |
56 |
Monoblade |
Roll 1d6 + 2 |
Resolve: {Injection into fingertip|Device similar to hilt|Glove} |
Produces a 6-inch (15 cm) blade that’s |
57 |
Motion sensor |
Roll 1d6 + 2 |
Resolve: {Injection into spine|Disk that can be affixed to the floor or |
Indicates when any movement occurs |
58 |
Personal environment field |
Roll 1d6 + 2 |
Resolve: {Handheld device|Belt|medallion|ring} |
Creates an aura of temperature and |
59 |
Phase changer |
Roll 1d6 + 1 |
Resolve: {Handheld device|Belt|medallion|ring} |
Puts the user out of phase for one |
60 |
Phase disruptor |
Roll 1d6 + 2 |
Resolve: {Complex device|plate that affixes to |
Puts a portion of a physical structure (like |
61 |
Poison (emotion) |
Roll 1d6 + 2 |
Resolve: {Pill|ingestible or injectable liquid|Injector|Lipstick|false fingertip|ring with needle} |
The victim feels a specific emotion for Effect type (rolled): Resolve: {20%?Anger. Likely to attack anyone who disagrees with them. Very hard to interact with; all interaction tasks are hindered by two steps.|20%?Fear. Flees in terror for one minute when threatened.|20%?Lust. Cannot focus on any nonsexual activity.|15%?Sadness. All tasks are hindered.|10%?Complacency. Has no motivation. All tasks are hindered by two steps.|10%?Joy. Easy to interact with in a pleasant manner; all pleasant interaction tasks are eased.|5%?Love. Much easier to interact with; all interaction tasks are eased by two steps, but temporary attachment is likely.} |
62 |
Poison (explosive) |
Roll 1d6 + 1 |
Resolve: {Pill|ingestible or injectable liquid|Injector|Lipstick|false fingertip|ring with |
Once this substance enters the Effect type (rolled): Resolve: {25%?The detonator is activated (must be within long range).|15%?A specified amount of time passes.|10%?The victim takes a specific action.|5%?A specific note is sung or played on an instrument within short range.|5%?The victim smells a specific scent within immediate range.|20%?The victim comes within long range of the detonator.|20%?The victim is no longer within long range of the detonator.} |
63 |
Poison (mind-controlling) |
Roll 1d6 + 2 |
Resolve: {Pill|ingestible or injectable liquid|Injector|Lipstick|false fingertip|ring with |
The victim must carry out a specific Effect type (rolled): Resolve: {20%?Lies down for one minute with eyes closed when told to do so.|20%?Flees in terror for one minute when threatened.|20%?Answers questions truthfully for one minute.|15%?Attacks close friend for one round when within immediate range.|10%?Obeys next verbal command given (if it is understood).|10%?For 28 hours, becomes sexually attracted to the next creature of its own species that it sees.|5%?For one minute, moves toward the next red object seen in lieu of all other actions, even ignoring self- preservation.} |
64 |
Poison (mind-disrupting) |
Roll 1d6 + 2 |
Resolve: {Pill|ingestible or injectable liquid|Injector|Lipstick|false fingertip|ring with |
The victim suffers Intellect damage |
65 |
Psychic communique |
Roll 1d6 + 2 |
Resolve: {Pill|Metallic disk|Device that adheres to temple} |
Allows the user to project a one-time, |
66 |
Ray emitter |
Roll 1d6 + 2 |
Resolve: {Subdermal implant|Handheld device|Contact lens|glove|ring|wristband, |
Allows the user to project a ray of Effect type (rolled): Resolve: {50%?Heat/concentrated light|10%?Cell-disrupting radiation|20%?Force|7%?Magnetic wave|6%?Molecular bond disruption|7%?Concentrated cold} |
67 |
Ray emitter (numbing) |
Roll 1d6 + 2 |
Resolve: {Subdermal implant|Handheld device|Contact lens|glove|ring|wristband, |
Allows the user to project a ray of |
68 |
Ray emitter (paralysis) |
Roll 1d6 + 2 |
Resolve: {Subdermal implant|Handheld device|Contact lens|glove|ring, |
Allows the user to project a ray of |
69 |
Reality spike |
Roll 1d6 + 4 |
Resolve: {Metallic spike} |
Once activated, the spike does not |
70 |
Rejuvenator |
Roll 1d6 + 2 |
Resolve: {Pill|ingestible liquid|Injector|Adhesive patch that activates when |
Substance restores a number of points Effect type (rolled): Resolve: {50%?Might Pool|25%?Speed Pool|25%?Intellect Pool} |
71 |
Rejuvenator |
Roll 1d6 + 2 |
Resolve: {Pill|ingestible liquid|Injector|Adhesive patch that activates when |
Substance restores a number of points Effect type (rolled): Resolve: {50%?Might Pool|25%?Speed Pool|25%?Intellect Pool} |
72 |
Remote viewer |
Roll 1d6 |
Resolve: {Device that splits into two parts when |
For one hour per cypher level, the glass |
73 |
Repair unit |
Roll 1d10 |
Resolve: {Handheld device|Shoulder- or arm-mounted launcher, |
Device becomes a multiarmed sphere that |
74 |
Retaliation nodule |
Roll 1d6 |
Resolve: {Crystal nodule affixed to armor} |
For the next 28 hours, anyone striking |
75 |
Sheen |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Injector} |
For one week, the user’s cells are coated with |
76 |
Shock nodule |
Roll 1d6 |
Resolve: {Crystal nodule affixed to a melee weapon} |
For the next 28 hours, each time the weapon |
77 |
Shocker |
Roll 1d6 + 4 |
Resolve: {Subdermal implant|Short rod|Ring|palm disk} |
Delivers a powerful burst of electricity |
78 |
Skill boost |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Injector} |
Dramatically but temporarily alters the Effect type (rolled): Resolve: {15%?Melee attack|15%?Ranged attack|10%?Speed defense|10%?Might defense|10%?Intellect defense|8%?Jumping|8%?Climbing|8%?Running|8%?Swimming|2%?Sneaking|2%?Balancing|2%?Perceiving|1%?Carrying|1%?Escaping} |
79 |
Sleep inducer |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Injector|gas sprayer|Fingertip cusp|ring|glove} |
Touch or ingestion puts the victim to |
80 |
Sonic hole |
Roll 1d6 + 2 |
Resolve: {Small handheld device|Wristband|ring|belt-mounted device} |
Draws all sound within long range into the |
81 |
Sound dampener |
Roll 1d6 + 2 |
Resolve: {Implant|Small handheld device|Wristband|ring|belt-mounted |
Dampens all sound within immediate |
82 |
Spatial warp |
Roll 5 |
Resolve: {Small metal ring} |
When affixed to another numenera |
83 |
Speed boost |
Roll 1d6 + 2 |
Resolve: {Pill|ingestible liquid|Injector|Adhesive patch that activates when |
Substance adds 1 to Speed Edge for |
84 |
Stim |
Roll 6 |
Resolve: {Pill|ingestible liquid|Injector} |
Eases the next action taken by three steps. |
85 |
Stim |
Roll 6 |
Resolve: {Pill|ingestible liquid|Injector} |
Eases the next action taken by three steps. |
86 |
Strength boost |
Roll 1d6 + 2 |
Resolve: {Pill|ingestible liquid|Injector|Adhesive patch that activates when |
Substance adds 1 to Might Edge for one |
87 |
Subdual field |
Roll 1d6 + 3 |
Resolve: {Complex device} |
Two rounds after being activated, the |
88 |
Telepathy implant |
Roll 1d6 + 2 |
Resolve: {Pill|Injector|Disk that adheres to forehead, |
The user activates the device and |
89 |
Teleporter (bounder) |
Roll 1d6 + 2 |
Resolve: {Complex device|handheld device|Belt|wristband|ring|full bodysuit} |
User teleports up to 100 × the cypher |
90 |
Teleporter (traveler) |
Roll 1d6 + 4 |
Resolve: {Complex device|handheld device|Belt|wristband|ring|full bodysuit} |
User teleports up to 100 × the cypher |
91 |
Temporal viewer |
Roll 1d6 + 4 |
Resolve: {Complex device|handheld device|Wristband} |
Displays moving images and sound, up |
92 |
Time dilation nodule (defensive) |
Roll 1d6 |
Resolve: {Crystal nodule affixed to armor} |
For the next 28 hours, the wearer of the |
93 |
Time dilation nodule (offensive) |
Roll 1d6 |
Resolve: {Crystal nodule affixed to a melee |
For the next 28 hours, the attacker |
94 |
Tracer |
Roll 1d6 |
Resolve: {Handheld device|Wristband} |
Fires a microscopic tracer that clings to |
95 |
Visage changer |
Roll 1d6 |
Resolve: {Pill or injection that produces |
Changes the appearance of one human- |
96 |
Visual displacement device |
Roll 1d6 |
Resolve: {Handheld device|Belt or bracelet} |
Projects holographic images of the |
97 |
Vocal translator |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Disk that must be held to forehead|Headband} |
Translates everything said by the |
98 |
Warmth projector |
Roll 1d6 |
Resolve: {Subdermal implant|Injector|Bodysuit|belt} |
Keeps the user warm and comfortable |
99 |
Water breather |
Roll 1d6 |
Resolve: {Pill|ingestible liquid|Injector} |
Allows an air breather to extract oxygen |
100 |
X-ray viewer |
Roll 1d6 + 4 |
Resolve: {Glass panel} |
When held up against a solid surface, |
Numenera Discovery Cyphers (d100)
Citation
Numenera Discovery ISBN 9781939979810