| d20 | Result |
|---|---|
1 |
Avalanche!! |
2 |
A blizzard rolls through and is strong enough to send grown men airborne. Travel is delayed by 1d12 days |
3 |
The Wind begins to shriek and the temperature plummets. |
4 |
One of the party members falls into a sinkhole |
5 |
The party gets lost. Make a DC 14 survival check to get back on track. Every failure counts as 1 day lost |
6 |
The party’s path is suddenly blocked by a frozen lake covered in thin ice. They can risk crossing it, or add 1d6 hours to the travel time to go around. |
7 |
The party loses supplies |
8 |
A fierce hailstorm pelts the party members. Everyone is covered in bruises and welts, and travel speed is reduced by half |
9 |
The party discovers the remains of a merchant caravan that was annihilated by something massive |
10 |
The Northern lights flash across the sky |
11 |
The players discover a frozen pond. Fishing maybe? |
12 |
The players see local wildlife creatures |
13 |
The party discovers some wild horses roaming across the snow fields |
14 |
The party encounters a rare animal companion / mystic plant |
15 |
The Storeman appears |
16 |
A white raven appears. These rare creatures are a symbol of good omen. Everyone receives 1 inspiration point |
17 |
The party manages to find a secluded hot springs paradise. Everyone can gain the benefits of a Long Rest here |
18 |
The party discovers a town |
19 |
The party finds a dungeon containing great treasures within |
20 |
The party finds a shortcut! The party automatically reaches their ultimate destination 1d8 days early. Everyone gains 10% exp |