Starlight’s Fortune Random Encounters (d4)

d4 Result

1

Wilderness Event | Roll on "Wilderness Events"

2

Passive Encounter | Roll on "Passive Encounters"

3

Hostile Encounter | Roll on "Hostile Encounters"

4

Nothing Happens


Subcharts

Wilderness Events (d20)

d20 Result

1

Avalanche!!

2

A blizzard rolls through and is strong enough to send grown men airborne. Travel is delayed by 1d12 days

3

The Wind begins to shriek and the temperature plummets.

4

One of the party members falls into a sinkhole

5

The party gets lost. Make a DC 14 survival check to get back on track. Every failure counts as 1 day lost

6

The party’s path is suddenly blocked by a frozen lake covered in thin ice. They can risk crossing it, or add 1d6 hours to the travel time to go around.

7

The party loses supplies

8

A fierce hailstorm pelts the party members. Everyone is covered in bruises and welts, and travel speed is reduced by half

9

The party discovers the remains of a merchant caravan that was annihilated by something massive

10

The Northern lights flash across the sky

11

The players discover a frozen pond. Fishing maybe?

12

The players see local wildlife creatures

13

The party discovers some wild horses roaming across the snow fields

14

The party encounters a rare animal companion / mystic plant

15

The Storeman appears

16

A white raven appears. These rare creatures are a symbol of good omen.  Everyone receives 1 inspiration point

17

The party manages to find a secluded hot springs paradise. Everyone can gain the benefits of a Long Rest here

18

The party discovers a town

19

The party finds a dungeon containing great treasures within

20

The party finds a shortcut! The party automatically reaches their ultimate destination 1d8 days early. Everyone gains 10% exp

Passive Encounters (d20)

d20 Result

1

A festering wound a party member picked up from somewhere is sending pulses of pain throughout their body. They automatically fail any travel rolls they must perform for 1d6 days

2

The frozen corpses of some unfortunate travelers

3

A regiment of Hollow Knights are carrying out an execution on some escaped prisoners.

4

An escaped prisoner begs the players  to help or to look at the other way at the very least

5

A lost and disoriented traveler is begging the party for supplies

6

The party discovers the remains of a freshly consumed animal

7

A  traveler or group of travelers are lost, disoriented, and starving. Can the party spare resources to help them?

8

The party is startled awake at night by extremely loud cracking sounds. The sap within some of the trees in this area flash froze and caused the trunks to explode.

9

King Magnus appears in the dreams of the party members and checks in with the party

10

A Unique Encounter occurs…….

Roll on "Unique Encounters"

11

An abandoned campsite/shack

12

A hunter/trapper from a nearby town is searching for game in the area

13

A traveling caravan of merchants and suppliers are passing by

14

The party discovers a shrine to the Six Saints. Do they pray at one?

15

The Storeman appears

16

A cloister of Loreseekers are conducting research on the animals and plants in the area

17

The party finds a lively camp of  travelers. They may be friendly……or hostile….

18

An explorer discovers the party and is willing to escort them to the nearest town

19

The party feels the presence of Frost Fae in the area

20

Muriel the soothsayer is practicing divination magic in the middle of the woods. She beckons the party to accept a tarot reading

Hostile Encounters (d20)

d20 Result

1

The Great White Dragon

2

Mirage Arcane Spectre

3

Adult White Dragon

4

Solitary Hag / Hag Coven

5

Frost Giants

6

Arctic Howler

7

Blizzard-Wing Owl

8

Frostbite Spider

9

Frost Salamander

10

Arctic Screecher

11

Ice Troll

12

Polar Bear

13

Sabertooth Tiger

14

Cutthroats

15

Greedlings

16

Snow Golems

17

Wolf Pack

18

Wooly Mammoths

19

Urayuli

20

Ice Devil

Unique Encounters (d20)

d20 Result

1

The party meets a renowned warrior and local legend that is in search of a worthy opponent

2

A ghostly apparition of a small boy approaches the party, and asks them to return a harp that belongs to his friend in the city he grew up in

3

The party discovers an ancient battlefield

4

The party finds an old statue of a ruler from centuries past. The eyes are made of diamonds.

5

The party finds the remains of an excavation site. The mining camp is deserted and covered in a mysterious black mold

6

A traveling painter, unbothered by the harsh elements, offers to paint a portrait of the party

7

The party discovers psychedelic mushrooms

8

A missing house pet with a name tag appears and nuzzles up to one of the party members. The collar says it belongs to a family in a city that’s inconveniently out of the way

9

A man runs up to the party and asks them to take them to the nearest city to be cured of a curse. This NPC has been cursed with severely bad luck by a Bheur Hag.

10

A trapped wizard in a nearby cave uses the Skywrite Spell to message people to save him

11

A bird flying overhead accidentally drops a key with a ribbon wrapped around it

12

A stranger walks up to the party and sits at their campfire unannounced

13

The party meets a doctor and a priestess of St. Asonia. They are on their way to the hamlet of Faldor’s Crossing after hearing word of a mysterious illness plaguing its people

14

The party discovers a secret and beautiful grove filled with magical flora and fauna begging to be explored. However, there is more to this place than meets the eye

15

The party finds a chest containing the mother of all poisons buried deep in the snow

16

The party encounters a bridge that’s rumored to be cursed. Some say it creates illusions, others say it creates a time loop, and few say it marks you for death

17

The party finds a serene pond deep within the forests that is miraculously unfrozen despite being a stagnant water source. The water has a warm glow and a magic hue to it.

18

The party discovers the City of Masks. This unmarked village has all of its inhabitants wearing masks to conceal their identities.  There are indeed dark forces at play here

19

The party discovers a trail of footprints going into a cave. They notice that there are no footprints going out of it though….

20

The party sees a meteorite crash into the snow fields before them.  Encrusted on this meteor are shards of an otherworldly crystal known as Omnium. The party can harvest the omnium with a pickaxe and there’s enough to make a weapon or sell for a handsome price

Untitled - Sun 02 Mar 17:35:37 (d6)

d6 Result

1-6

Untitled - Sun 02 Mar 17:35:53 (d6)

d6 Result

1-6