LANCER// Cascading NHP

LANCER RPG

Simulates the actions of a cascading NHP.

This chart uses input variables
  • NHP
Result

{%if NHP == {select an NHP}%}
Select the NHP from the dropdown menu.
{%end%}

{%if NHP == {Servant-Class NHP (TECHNOPHILE 1)}%}

Servant-Class NHP (TECHNOPHILE 1)

Roll on "Servant-Class NHP (TECHNOPHILE 1)"
{%end%}

{%if NHP == {Student-Class NHP (TECHNOPHILE 2)}%}

Student-Class NHP (TECHNOPHILE 2)

Roll on "Student-Class NHP (TECHNOPHILE 2)"
{%end%}

{%if NHP == {SEKHMET-Class NHP}%}

SEKHMET-Class NHP

Roll on "SEKHMET-Class NHP"
{%end%}

{%if NHP == {TLALOC-class NHP}%}

TLALOC-class NHP

Roll on "TLALOC-class NHP"
{%end%}

{%if NHP == {ATHENA-Class NHP}%}

ATHENA-Class NHP

Roll on "ATHENA-Class NHP"
{%end%}

{%if NHP == {OSIRIS-Class NHP}%}

OSIRIS-Class NHP

Roll on "OSIRIS-Class NHP"
{%end%}

{%if NHP == {SCYLLA-Class NHP}%}

SCYLLA-Class NHP

Roll on "SCYLLA-Class NHP"
{%end%}

{%if NHP == {SCYLLA-Class NHP}%}

ASURA-Class NHP

Roll on "ASURA-Class NHP"
{%end%}


Subcharts

Servant-Class NHP (TECHNOPHILE 1) (d3)

d3 Result

1

Stuck in a Loop

Your custom NHP incessantly continues to follow the last direction given to it (even if it had been one from an earlier encounter) but in a rather haphazard manner.
If no action was given to it before cascading, it begins to attack any and all targets aggressively, including allies, and benefits from a +1 Accuracy on said attack attempts.

2

Freakout

Your custom NHP begins to freak out Resolve: {and decides to run away from the battlefield as quick as possible, utilizing any and all tools that allow it to do so swiftly|, cowering on the spot, and utilizing **Brace** the moment an attack is directed to it|which causes it to run towards the largest or safest looking piece of cover, choosing to remain in it as it only takes defensive actions}.

3

Unstable Dependency

Your custom NHP takes over but begins to beg you for commands, having a 1d4 chance of criticizing it as insane or completely foolish, and doing something completely nonsensical instead.

Student-Class NHP (TECHNOPHILE 2) (d3)

d3 Result

1

Fear of Loss

Your custom NHP begins to obsess over the fact that you were its developer and begins to fear it might lose you in battle, thus they begin to use the entirety of their actions to keep you and the mech safe from harm, taking an exclusively defensive approach to the encounter.

2

うぬぼれ

Your custom NHP forcefully takes over but actually approaches the encounter rather admirably, going so far as to benefit from +1 Accuracy to a single action, 1/round. However, in this process, it incessantly begins lionizing itself, describing to you why it is, in its superior intellect, capable of carrying out much better decisions than you. In its hubris, it will also make some rather questionable decisions.

3

Indecisive

Your custom NHP gained the capability of harboring independent thought not too long ago, and now that it's cascading it is doubting that ability. While it does take over the mech and refuses to give back controls, in its doubt it begins to suffer from 1 Difficulty on all actions it takes.

SEKHMET-Class NHP (d3)

d3 Result

1

Fiery Rage

SEKHMET seems more aggressive than usual, if that's even possible. All its distinct attacks benefit from +1 Accuracy but cause it to take 1 Heat.

2

Feeling Humorous

SEKHMET is said to supposedly favor dark humor. As it takes over the mech, it only engages in kills that it would find amusing.

For example, it toys with particularly disadvantaged targets, or deals finishing blows in overly flashy ways.

3

Unhealthy Obsession

As SEKHMET takes over, it becomes obsessed with a particular target, chosen at random. Rather than looking to attack the closest visible character as usual, it endlessly hounds the chosen target until it is destroyed, after which it continues to maul at its remains, over and over and over...

TLALOC-class NHP (d3)

d3 Result

1

Inferiority Complex

TLALOC clones supposedly fancy themselves as superior to others. Cascading, however, has caused this one doubt itself quite very much, especially when its original targeting calculations are off enough that they require retargeting.

TLALOC's protocol continues to function as normal, but the rerolls granted by it suffer from 4 Difficulty.

2

Erroneous Self-Correction

TLALOC's protocol continues to function as normal, but rerolls are forced and will target the closest ally in range.

If no allies are in range, rerolls will target sensitive structures that may cause unwanted consequences.

3

Overwork

TLALOC's protocol continues to function as normal, but it may now reroll even its rerolls if they miss, until a target is finally hit (if no additional targets are available, attacks simply miss). That being said, it takes 4 Heat on every turn that it takes.

ATHENA-Class NHP (d3)

d3 Result

1

Information Hell

ATHENA does not take control of the mech while cascading, but fills up all displays and radars with ghost images and detections, interfering with all targeting systems.

Targets of any and all actions are treated as if they were Invisible.

2

Share Environment

Aside from taking over your mech, ATHENA utilizes Simulacrum to construct a perfect, real-time, and fully interactive 3D model... of the area around you... and then transmits it to all enemies within Sensor.

The information ends assisting your foes, each one getting +2 Accuracy when attacking you or any allies within 3 Area of you.

3

Overly-Complex Simulation

Aside from taking over your mech, ATHENA begins to construct a perfect, real-time, and fully interactive 3D model of the battlefield, but it tries to render too many details, down to the molecular level, to the point that it begins to overheat, causing the mech to take 5 Heat on each of its turns.

OSIRIS-Class NHP (d2)

d2 Result

1

Hackathon

OSIRIS does not take control over the mech while cascading, but it begins applying random Tech attacks on anyone within range.

It uses either 2 Quick Techs or 1 Full Tech. It has a 50% chance of prioritizing an ally with each distinct attempt.

2

Delusions of Grandeur

OSIRIS takes control over the mech and begins to utilize the com to issue grandiose commands, declaring itself as the supreme authority on the battlefield, and attempting to impose its will on both allies and enemies alike.

SCYLLA-Class NHP (d2)

d2 Result

1

Unleash SCYLLA???

Aside from taking over the mech, SCYLLA always utilizes the 「Unleash SCYLLA」Quick Action on each of its turns, except the trigger also applies to allies attacking others within 3 Range of you.

2

Extrude a WHAT?

SCYLLA takes over the mech, and its pilot is forced to interact with digital waste on all ends of the mech's control panel to be able to regain control of it. Imagine a swirling vortex of spectral hues, a kaleidoscope of digital ephemera that beckons with promises of intrigue and enlightenment.

ASURA-Class NHP (d2)

d2 Result

1

Breakneck Speed, Literally
ASURA takes over the mech, and as in its original testing, it acts at such speed an intensity that the g-force puts the pilot in great danger. ASURA protocol is activated on every turn, but it begins to damage the pilot for 1/5 of their max HP.

2

Emergency Break

In its original testing, ASURA took actions at such a speed that the g-force was capable of killing the pilot with the sudden amplified mass of their own body, something that was scaled-back for its official release.

While cascading, the ASURA forcibly takes over control of the mech, but this speed restriction becomes greatly exaggerated, to the point that it may only move and take a single Quick Action.

LUCIFER-Class NHP (d2)

d2 Result

1

I Don't Need You

Frankly, LUCIFER is fed up with you. The pilot is ejected for "being too timid". Until stopped, LUCIFER gleefully heads towards the most action-packed and dangerous zone of the battlefield, although its attacks all begin to benefit from +1 Accuracy.

2

Information Overload

LUCIFER begins to bombard its pilot with tactical information. While it technically does always do this, it's usually not to this degree. Attacks begin to benefit from +2 Accuracy, but only a Quick Action can be taken on every turn.