| d4 | Result |
|---|---|
1 |
FighterStarting Attribute Scores: Roll on "Fighter Starting Attribute Scores" |
2 |
MageStarting Attribute Scores: Roll on "Mage Starting Attribute Scores" |
3 |
PriestStarting Attribute Scores: Roll on "Priest Starting Attribute Scores" |
4 |
RogueStarting Attribute Scores: Roll on "Rogue Starting Attribute Scores" |
| d6 | STRENGTH | AGILITY | INTELLECT | WILL |
|---|---|---|---|---|
1 |
12 |
11 |
9 |
11 |
2 |
13 |
9 |
10 |
11 |
3 |
12 |
10 |
10 |
11 |
4 |
11 |
12 |
10 |
10 |
5 |
13 |
10 |
10 |
10 |
6 |
12 |
12 |
9 |
10 |
| d6 | Result |
|---|---|
1 |
You learned everything about fighting from the battlefield. You’ve seen enough combat to know how to survive. |
2 |
You studied at a military institution where you were schooled in various fighting techniques. |
3 |
A master combatant oversaw your training and tested your mettle, day after day, until you finally defeated your teacher. |
4 |
You withdrew to a monastery where combat training was a technique to clear your thoughts of all distractions. |
5 |
You are a skilled hunter. You honed your fighting ability by tracking down and slaying beasts. |
6 |
You served as a squire to a knight, holy warrior, or someone else of a similar standing. |
| d6 | STRENGTH | AGILITY | INTELLECT | WILL |
|---|---|---|---|---|
1 |
10 |
10 |
12 |
11 |
2 |
10 |
10 |
11 |
12 |
3 |
9 |
10 |
13 |
11 |
4 |
9 |
10 |
11 |
13 |
5 |
10 |
9 |
13 |
11 |
6 |
9 |
10 |
12 |
12 |
| d6 | Result |
|---|---|
1 |
Something happened that awakened the gift of magic within you. You might have been buried alive and received visions from your proximity to an Ancient One, bitten by a magical striped serpent, or abducted by fox-headed faeries that you managed to escape by learning a spell. |
2 |
Something you found gave you the gift. Perhaps you learned the rudiments from a mysterious book or gained insights after reading aloud an inscription. |
3 |
You apprenticed under a famous wizard or attended a magical university. Then again, you might have found a magical trout who whispered terrible truths about the world, thus opening a door to great magical power. |
4 |
You made a pact with a higher power for your magical knowledge. Maybe a fiend whispered in your ear, or the god of magic chose you to be his agent. |
5 |
You broke something magical and got some on you, a spirit of a dead magician possessed you for a time, or maybe you gained your ability from some quirk of birth, such as being the seventh son of a seventh son. |
6 |
You released a spirit from a bottle and made a wish, you ate or drank something forbidden, or you just woke one day with the ability to work magic. |
| d20 | Result |
|---|---|
1 |
Aeromancy or Geomancy |
2 |
Alchemy or Technomancy |
3 |
Alteration or Abjuration |
4 |
Animism or Spiritualism |
5 |
Astromancy or Shadowmancy |
6 |
Chaos or Order |
7 |
Chronomancy or Teleportation |
8 |
Conjuration or Symbolism |
9 |
Cryomancy, Hydromancy, or Pyromancy |
10 |
Dark Arts |
11 |
Destruction or Protection |
12 |
Divination or Illusion |
13 |
Eldritch or Invocation |
14 |
Enchantment |
15 |
Evocation |
16 |
Necromancy |
17 |
Oneiromancy |
18 |
Primal or War |
19 |
Psionic |
20 |
Skullduggery |
| d6 | STRENGTH | AGILITY | INTELLECT | WILL |
|---|---|---|---|---|
1 |
9 |
10 |
13 |
11 |
2 |
13 |
10 |
9 |
11 |
3 |
11 |
10 |
10 |
12 |
4 |
11 |
10 |
12 |
10 |
5 |
12 |
9 |
10 |
12 |
6 |
11 |
9 |
10 |
13 |
| d6 | Result |
|---|---|
1 |
A vision of your god, a divine servant, or some other supernatural event revealed to you your holy purpose |
2 |
You have been ordained in your faith, having completed your training at a temple, monastery, or some other holy place. |
3 |
Personal convictions led you to become an agent for the divine. |
4 |
Some miracle transformed you into a holy servant. You spoke to the deity in a pillar of fire or were swept up in a whirlwind that carried you to the divine realms. |
5 |
Some tragedy or horrific experience saw you turn to the gods for meaning. You might have suffered an attack by undead, encountered a spirit, or had someone close to you fall into the clutches of a diabolical fiend. |
6 |
Something unusual in your past explains your powers. You might have drunk the blood of an angel or been the product of a virgin birth. Maybe you climbed a mountain and saw the face of a god, or an immortal entity has entered your body and taken control. |
| d6 | STRENGTH | AGILITY | INTELLECT | WILL |
|---|---|---|---|---|
1 |
9 |
12 |
12 |
10 |
2 |
10 |
11 |
12 |
10 |
3 |
10 |
12 |
11 |
10 |
4 |
12 |
11 |
10 |
10 |
5 |
10 |
13 |
11 |
9 |
6 |
12 |
12 |
10 |
9 |
| d6 | Result |
|---|---|
1 |
You belong to a criminal organization, such as a thieves’ or assassins’ guild, and your skills come from the training that group provides. |
2 |
You’re a survivor. You do what you must to get by, even if it means stealing, cheating, and killing. |
3 |
You study criminal techniques to bring lawbreakers to justice. |
4 |
You received special training to become an operative for a military society, an intelligence organization, or a religious order. |
5 |
You have become a bon vivant, and you aim to keep your'self in the manner to which you have become accustomed. You might be a gambler, a raconteur, or someone comfortable moving through all levels of society |
6 |
You failed at whatever you tried to do first, but you learned enough to help you in your future pursuits. |
| d19 | Result |
|---|---|
1 |
HIGH ONE |
2 |
LORD DEATH |
3 |
DAUGHTERS OF DEATH |
4 |
MOTHER SUN |
5 |
SISTER MOON |
6 |
SKY FATHER |
7 |
DRACONUS |
8 |
OCEANUS |
9 |
GRANDFATHER TREE |
10 |
GRANDMOTHER SPORE |
11 |
HORNED LORD |
12 |
WILD WOMAN |
13 |
URBANUS |
14 |
REVEL |
15 |
FATES |
16 |
BLIND |
17 |
ABRAXUS |
18 |
FETCH |
19 |
KAEN |