| d8 | Result | Description |
|---|---|---|
1 |
Pain |
Roll a d8 in the Pain table for a Pain effect |
2 |
Very bad |
Roll a d8 in the Very bad table for a Very bad effect |
3 |
Bad |
Roll a d8 in the Bad table for a Bad effect |
4 |
Neutral |
Roll a d8 in the Neutral table for a Neutral effect |
5 |
Neutral |
Roll a d8 in the Neutral table for a Neutral effect |
6 |
Good |
Roll a d8 in the Good table for a Good effect |
7 |
Very good |
Roll a d8 in the Very good table for a Very good effect |
8 |
Epic |
Roll a d8 in the Epic table for a Epic effect |
| d8 | Result |
|---|---|
1 |
You gain 1 exhaustion |
2 |
You can't speak. Whenever you try, pink bubbles float out of your mouth. |
3 |
You cast Magic missile as a 1st-Level on yourself |
4 |
You cast Entangle as a 1st-Level spell centered on yourself |
5 |
Your movement is now 10 ft. |
6 |
You can't take reactions for the next 3 rounds |
7 |
You drop the items in both of your hands. |
8 |
You cast Darkness as a 2nd-Level spell centered on yourself |
| d8 | Result |
|---|---|
1 |
You recieve 1d4 of Psyquic damage at the start of the next 3 turns |
2 |
Your movement speed is now 20 ft. |
3 |
You have -3 to all Wisdom (Perception) checks. |
4 |
You have -3 to all Dexterity (Stealth) checks. |
5 |
You have a -1 to every Damage roll |
6 |
You can't take reactions until the end of your next turn |
7 |
You can't use yout bonus action until the end of your next turn |
8 |
You have -3 to all Dexterity (Acrobatic) checks. |
| d8 | Result |
|---|---|
1 |
Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow. |
2 |
Your skin turns a vibrant shade of Green. A remove curse spell can end this effect. |
3 |
Your hair falls out but grows back within 24 hours. |
4 |
You must shout when you speak. |
5 |
Illusory butterflies and flower petals flutter in the air within 10 feet of you. |
6 |
You can understand and speak in Draconic. |
7 |
Until the end of your next turn your jump height is doubled. |
8 |
You know the real name of a creature with making eye contact. |
| d8 | Result |
|---|---|
1 |
Illusory images of small objects float around you. |
2 |
You see colors more vibrantly and with higher contrast. |
3 |
For 1d10 minutes, any metallic object within 10 feet is slightly pulled toward you. |
4 |
You faintly hears distant and indistinguishable voices. You cannot understand what is being said, but the sound is soft and evocative. |
5 |
You seems to flicker slightly between the material and ethereal plane. It has no tangible effects but might unsettle those observing. |
6 |
You have an aura of divination magic. |
7 |
You emit a silent magical melody that only can be appreciated by those nearby. |
8 |
The world around you turns into a kaleidoscope of colors. |
| d8 | Result |
|---|---|
1 |
You gain proficiency in one skill of your choice |
2 |
You gain advantage to Dexterity (Stealth) checks. |
3 |
You gain advantage on your next ability check, attack roll, or saving throw. |
4 |
You regain hit points equal to your level. |
5 |
Your movement speed increases by 10 feet |
6 |
You gain resistance to a chosen damage type. (Only Physical) |
7 |
You gain darkvision and see in dim light conditions. |
8 |
You automatically regain 1d4 hit points at the start of each of your next 3 turns |
| d8 | Result |
|---|---|
1 |
You automatically regain 1d8 hit points at the start of each of your next 3 turns |
2 |
You gain resistance to a chosen damage type. (Magical and Physical) |
3 |
You gain temporary hit points equal to your Constitution modifier at the start of each of your turns for the next minute. |
4 |
You and yout allies within 10 feet of you gain a +1 bonus to their AC. |
5 |
You can use the Dodge action as a bonus action. |
6 |
You halve the time needed to recover from conditions of fear, stun, or paralysis. |
7 |
You get a +2 bonus to your Dexterity score for 1d4 rounds. |
8 |
You have advantage on saving throws against spells. |
| d8 | Result |
|---|---|
1 |
You can manipulate time, allowing yourself an additional turn in combat for the next 3 rounds. |
2 |
You gain resistance to all damage types. |
3 |
You gain a flying speed of 60 feet and can hover. |
4 |
Once, when reduced to 0 hit points, you automatically return to 10 hit points. |
5 |
Your ability scores all increase by 4. |
6 |
You emit an aura of divine energy, granting allies within 30 feet advantage on all attack rolls and saving throws |
7 |
You can add your proficiency bonus to any ability check, attack roll, or saving throw for the next hour. |
8 |
You regain all expended spell slots, class features, and abilities at the start of each of your turns. |
| d8 | Result |
|---|---|
1 |
You gain 2 exahustion. |
2 |
You are stunned for the next 2 turns. |
3 |
You lose 3d6 Max Hit Points |
4 |
Your CHA becomes 6. |
5 |
Your WIS becomes 6. |
6 |
Your INT becomes 6. |
7 |
Your stunned until the end of your next turn. |
8 |
You recieve 4d8 of Psychic Damage. |