Untitled - Sat 27 Jan 22:54:13 (d8)

d8 Result Description

1

Pain

Roll a d8 in the Pain table for a Pain effect

2

Very bad

Roll a d8 in the Very bad table for a Very bad effect

3

Bad

Roll a d8 in the Bad table for a Bad effect

4

Neutral

Roll a d8 in the Neutral table for a Neutral effect

5

Neutral

Roll a d8 in the Neutral table for a Neutral effect

6

Good

Roll a d8 in the Good table for a Good effect

7

Very good

Roll a d8 in the Very good table for a Very good effect

8

Epic

Roll a d8 in the Epic table for a Epic effect


Subcharts

Very bad (d8)

d8 Result

1

You gain 1 exhaustion

2

You can't speak. Whenever you try, pink bubbles float out of your mouth.

3

You cast Magic missile as a 1st-Level on yourself

4

You cast Entangle as a 1st-Level spell centered on yourself

5

Your movement is now 10 ft.

6

You can't take reactions for the next 3 rounds

7

You drop the items in both of your hands.

8

You cast Darkness as a 2nd-Level spell centered on yourself

Bad (d8)

d8 Result

1

You recieve 1d4 of Psyquic damage at the start of the next 3 turns

2

Your movement speed is now 20 ft.

3

You have -3 to all Wisdom (Perception) checks.

4

You have -3 to all Dexterity (Stealth) checks.

5

You have a -1 to every Damage roll

6

You can't take reactions until the end of your next turn

7

You can't use yout bonus action until the end of your next turn

8

You have -3 to all Dexterity (Acrobatic) checks.

Neutral (4) (d8)

d8 Result

1

Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.

2

Your skin turns a vibrant shade of Green. A remove curse spell can end this effect.

3

Your hair falls out but grows back within 24 hours.

4

You must shout when you speak.

5

Illusory butterflies and flower petals flutter in the air within 10 feet of you.

6

You can understand and speak in Draconic.

7

Until the end of your next turn your jump height is doubled.

8

You know the real name of a creature with making eye contact.

Neutral (5) (d8)

d8 Result

1

Illusory images of small objects float around you.

2

You see colors more vibrantly and with higher contrast.

3

For 1d10 minutes, any metallic object within 10 feet is slightly pulled toward you.

4

You faintly hears distant and indistinguishable voices. You cannot understand what is being said, but the sound is soft and evocative.

5

You seems to flicker slightly between the material and ethereal plane. It has no tangible effects but might unsettle those observing.

6

You have an aura of divination magic.

7

You emit a silent magical melody that only can be appreciated by those nearby.

8

The world around you turns into a kaleidoscope of colors.

Good (d8)

d8 Result

1

You gain proficiency in one skill of your choice

2

You gain advantage to  Dexterity (Stealth) checks.

3

You gain advantage on your next ability check, attack roll, or saving throw.

4

You regain hit points equal to your level.

5

Your movement speed increases by 10 feet

6

You gain resistance to a chosen damage type. (Only Physical)

7

You gain darkvision and see in dim light conditions.

8

You automatically regain 1d4 hit points at the start of each of your next 3 turns

Very good (d8)

d8 Result

1

You automatically regain 1d8 hit points at the start of each of your next 3 turns

2

You gain resistance to a chosen damage type. (Magical and Physical)

3

You gain temporary hit points equal to your Constitution modifier at the start of each of your turns for the next minute.

4

You and yout allies within 10 feet of you gain a +1 bonus to their AC.

5

You can use the Dodge action as a bonus action.

6

You halve the time needed to recover from conditions of fear, stun, or paralysis.

7

You get a +2 bonus to your Dexterity score for 1d4 rounds.

8

You have advantage on saving throws against spells.

Epic (d8)

d8 Result

1

You can manipulate time, allowing yourself an additional turn in combat for the next 3 rounds.

2

You gain resistance to all damage types.

3

You gain a flying speed of 60 feet and can hover.

4

Once, when reduced to 0 hit points, you automatically return to 10 hit points.

5

Your ability scores all increase by 4.

6

You emit an aura of divine energy, granting allies within 30 feet advantage on all attack rolls and saving throws

7

You can add your proficiency bonus to any ability check, attack roll, or saving throw for the next hour.

8

You regain all expended spell slots, class features, and abilities at the start of each of your turns.

Pain (d8)

d8 Result

1

You gain 2 exahustion.

2

You are stunned for the next 2 turns.

3

You lose 3d6 Max Hit Points

4

Your CHA becomes 6.

5

Your WIS becomes 6.

6

Your INT becomes 6.

7

Your stunned until the end of your next turn.

8

You recieve 4d8 of Psychic Damage.