Dark Sun Random Settlement

Result

Settlement Type: Roll on "Settlement Type"
Ruled by: Roll on "Ruler Oddity" Roll on "Ruler Type"
An interesting NPC: Roll on "Another Interesting NPC"
Settlement Problem: Roll on "Settlement Problem"
Settlement Oddity: Roll on "Settlement Oddity"
Settlement Claim to Fame: Roll on "Settlement Claim to Fame"


Subcharts

Settlement Type (d6)

d6 Result

1

Nomadic herdsmen have encamped for a week.

2

A cluster of mud buildings surround a tiny water supply.

3

A supply outpost for the nearest city-state.

4

A farming community (crops or animals).

5

A trade outpost for a Merchant House.

6

A crafting base (e.g. Quarry, mine, leather, etc.).

Ruler Oddity (d12)

d12 Result

1

Bickering

2

Cruel

3

Weak

4

Greedy

5

Wise

6

Eccentric

7

Confusing

8

Brutal

9

Cunning

10

Stern

11

Secretive

12

Drunkard

Ruler Type (d12)

d12 Result

1

Council

2

Despot

3

Elder

4

Ex-Slave

5

Intelligent Monster

6

Templar

7

No one

8

Commander

9

Trader

10

Merchant House

11

Artisan

12

Bandit Chief

Another Interesting NPC (d12)

d12 Result

1

Scientist studying stars

2

Famous ex-gladiator

3

Beautiful courtesan

4

Visiting Merchant House agent

5

Friendly elemental

6

Undercover Veiled Alliance

7

Undercover Defiler

8

Vivacious and chatty mother figure

9

Dwarf builder / sculptor

10

Half-giant enforcer

11

Enthusiastic teen follower

12

Scarred animal wrangler

Settlement Problem (d12)

d12 Result

1

Vengeful elemental

2

Food/water shortage

3

Power struggle

4

Elf tribe

5

Schism

6

Undead nearby

7

Disease

8

Bandits

9

Terrorizing monster

10

Slave trade

11

Nearby city-state

12

Merchant House

Settlement Oddity (d12)

d12 Result

1

Odd building materials

2

Windy

3

Tree of Life

4

Gambling

5

Old tower

6

Red-coloured water

7

Strange eating habits

8

Unusual pets

9

Pretty flowers

10

Subterranean rooms

11

Preparing wedding

12

One kin makes up most of the population

Settlement Claim to Fame (d12)

d12 Result

1

Spicy food

2

Strange disappearances

3

Colourful dyes

4

Delicious alcohol

5

Hidden riches

6

Honey

7

Suspicion of strangers

8

Unusual skills (e.g. Metalwork)

9

Hospitality

10

Craftmanship

11

Decadence

12

Fertility of population