Result
Settlement Type: Roll on "Settlement Type"
Ruled by: Roll on "Ruler Oddity" Roll on "Ruler Type"
An interesting NPC: Roll on "Another Interesting NPC"
Settlement Problem: Roll on "Settlement Problem"
Settlement Oddity: Roll on "Settlement Oddity"
Settlement Claim to Fame: Roll on "Settlement Claim to Fame"
Subcharts
Settlement Type (d6)
d6 | Result |
---|---|
1 |
Nomadic herdsmen have encamped for a week. |
2 |
A cluster of mud buildings surround a tiny water supply. |
3 |
A supply outpost for the nearest city-state. |
4 |
A farming community (crops or animals). |
5 |
A trade outpost for a Merchant House. |
6 |
A crafting base (e.g. Quarry, mine, leather, etc.). |
Ruler Oddity (d12)
d12 | Result |
---|---|
1 |
Bickering |
2 |
Cruel |
3 |
Weak |
4 |
Greedy |
5 |
Wise |
6 |
Eccentric |
7 |
Confusing |
8 |
Brutal |
9 |
Cunning |
10 |
Stern |
11 |
Secretive |
12 |
Drunkard |
Ruler Type (d12)
d12 | Result |
---|---|
1 |
Council |
2 |
Despot |
3 |
Elder |
4 |
Ex-Slave |
5 |
Intelligent Monster |
6 |
Templar |
7 |
No one |
8 |
Commander |
9 |
Trader |
10 |
Merchant House |
11 |
Artisan |
12 |
Bandit Chief |
Another Interesting NPC (d12)
d12 | Result |
---|---|
1 |
Scientist studying stars |
2 |
Famous ex-gladiator |
3 |
Beautiful courtesan |
4 |
Visiting Merchant House agent |
5 |
Friendly elemental |
6 |
Undercover Veiled Alliance |
7 |
Undercover Defiler |
8 |
Vivacious and chatty mother figure |
9 |
Dwarf builder / sculptor |
10 |
Half-giant enforcer |
11 |
Enthusiastic teen follower |
12 |
Scarred animal wrangler |
Settlement Problem (d12)
d12 | Result |
---|---|
1 |
Vengeful elemental |
2 |
Food/water shortage |
3 |
Power struggle |
4 |
Elf tribe |
5 |
Schism |
6 |
Undead nearby |
7 |
Disease |
8 |
Bandits |
9 |
Terrorizing monster |
10 |
Slave trade |
11 |
Nearby city-state |
12 |
Merchant House |
Settlement Oddity (d12)
d12 | Result |
---|---|
1 |
Odd building materials |
2 |
Windy |
3 |
Tree of Life |
4 |
Gambling |
5 |
Old tower |
6 |
Red-coloured water |
7 |
Strange eating habits |
8 |
Unusual pets |
9 |
Pretty flowers |
10 |
Subterranean rooms |
11 |
Preparing wedding |
12 |
One kin makes up most of the population |
Settlement Claim to Fame (d12)
d12 | Result |
---|---|
1 |
Spicy food |
2 |
Strange disappearances |
3 |
Colourful dyes |
4 |
Delicious alcohol |
5 |
Hidden riches |
6 |
Honey |
7 |
Suspicion of strangers |
8 |
Unusual skills (e.g. Metalwork) |
9 |
Hospitality |
10 |
Craftmanship |
11 |
Decadence |
12 |
Fertility of population |