d12 | Result |
---|---|
1 |
3 icewind kobolds in a coat, lost in the tundra. They appear drunk in movement but speak coherently. They ask for directions to the nearest town. |
2 |
1d4 polar bears. They will not attack unless provoked. |
3 |
An ice devil appears from a portal. It is not hostile, but insults the party in a New York accent before departing. |
4 |
1 ceromorphed ogre. Roll 1d6. On a roll of 1-3, the ceromorphed ogre is alive and hostile. On a roll of 4-6, it is dead, its corpse long-frozen over. |
5 |
1 frost salamander. It’s hostile and bursts from a burrow in the snow, but will run away if too much damage is dealt. |
6 |
A half-orc druid tending to a wounded snowy owlbear. If the party assists them, she gives them a basic healing potion as thanks. |
7 |
1d4 young remorhaz. |
8 |
2d6+1 zombies in pirate clothing wielding cutlasses and axes. |
9 |
1d10 monks. Roll 1d6.On a roll of 1-3, the monks are alive and making pilgrimage to the Reghed Glacier. On a roll of 4-6, they are dead, frozen in a meditation position. |
10 |
1d4 winter eladrin looking for a return portal to the Feywild. They’re non-hostile, but bestow charms upon the party if they can somehow assist them. |
11 |
A naked, frostbitten Ten-Towner who is practicing martial arts, making wooshing noises, and ranting about windmills. |
12 |
1 ceromorphed mammoth. It walks in circles and does not notice the party unless attacked or a party member is in it’s direct path. |
Frostmaiden wilderness encounter table (d12)
Citation
frostmaiden, dnd, 5e, encounter,