OotA: Maze Engine Effects (d100)

Roll on this table for each of the Maze Engine's turns once it has been activated.

Citation

Out of the Abyss Chapter 14: The Labyrinth

d100 Effect

1

The engine emits a flash of golden light. All magic items within 300 feet of the engine are destroyed, except for artifacts, which are cast into the Astral Plane.

2-8

Arcs of white light play across the surface of the engine until the end of its turn.

9-10

The engine emits a bright flash ofwhite light. All player characters are transported back in time, as they are now, to the moment when the adventure began. They appear in Velkynvelve's slave pen, unshackled and unbound, with all of their experience points, abilities, equipment, and memories.

11-15

The enngine makes a loud "WHAAAH" sound until the start of its next turn. For as long as the sound lasts, the engine proiects an antimagic field (as the spell) around itself.

16-19

The hollow interior of the engine flickers with crimson light until the end of its turn, whereupon one dead character or NPC of the DM's choice is restored to life, as though subjected to a resurrection spell. The revived creature appears in a safe, unoccupied space within 120 feet of the engine.

20-22

The engine spews slippery goo that splatters across its outer surface. Saving throws to avoid being knocked off the engine and ability checks made to climb the engine have disadvantage until the engines next turn.

23-27

The engine crackles with lightning. All creatures within 30 Feet of the engine must make a DC 18 Dexterity saving throw or take Roll 10d6 lightning damage. A target made primarily of metal or wearing metal armor has disadvantage on its saving throw.

28-32

The engine hums until the end of its turn, at which point a green slaad appears in a safe space within 120 feet of the engine. The slaad rolls initiative and, on its turn, attacks any other creatures it sees.

33-35

The engine groans loudly and turns each creature within 120 feet of it invisible. A creature's invisibility lasts until it attacks or casts a spell.

36-39

Loud whispers emanate from the hollow interior of the engine. Each character in direct contact with the engine can increase one ability score of his or her choice by 2, to a maximum of 24.

40-43

Multicolored arcs of light play across the surface of the engine, which casts a polymorph spell (save DC 18) on each creature within 20 feet of it. Any creature that fails the saving throw is polymorphed into a flying snake.

44-48

The engine spits out multicolored gemstones. Any within 20 feet of the engine can use his or her reaction to catch a 500 gp gem with a free hand. The rest of the gemstones fall into the magma and are destroyed.

49-52

The engine emits a flash of yellowish-white light. A Roll on "Magic Item Table G" appears in a safe location within 120 feet of the engine.

53-57

The engine emits a flash of green light. Each creature in direct contact with the engine must succeed on a DC is Constitution saving throw or take rode Roll 10d6+40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated A disintegrated creature and everything it is wearing and carrying, except artifacts, are reduced to fine dust.

58-60

The engine flickers with blue light and casts faerie fire, targeting all creatures within 20 feet of it (save DC 18). The spell's effect has a duration of 1 minute.

61-66

The engine spews harmless, multicolored sparks until the start of its next turn.

67-70

The engine emits a flash of violet light. Each creature within 20 feet of the engine must succeed on a DC 18 Constitution saving throw or be petrified until the engine's next turn.

71-76

The engine plays calliope music. The next time this result is rolled, the music stops.

77-80

The engine makes a horrible grinding noise. All lawful creatures within 30 feet of it regain all of their hit points.

81-100

The engine emits a flash of violet-white light. All extraplanar creatures within 100 miles of the engine instantly return to their native planes of existence.