Biome Generator

using d100lands and Worlds Without Number

This generator is designed to create an explorable hex flower with points of interest. It uses d100lands (see PocketLands v1.1 for legend) to generate terrain, as well as prospective roads and rivers. Points of Interest are generated using Worlds Without Number.

Instructions
Choose a default terrain type (grasslands, forest, swamp, hills, mountains, or wasteland). Any hex with an "S" result is this default terrain. Interpret roads and rivers as desired.

Result

Biome Map

Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"
Roll on "d100lands"

Hex Flower Key

HexFlowerKey

Points of Interest

{% hex01={d6} %}
{% hex02={d6} %}
{% hex03={d6} %}
{% hex04={d6} %}
{% hex05={d6} %}
{% hex06={d6} %}
{% hex07={d6} %}
{% hex08={d6} %}
{% hex09={d6} %}
{% hex10={d6} %}
{% hex11={d6} %}
{% hex12={d6} %}
{% hex13={d6} %}
{% hex14={d6} %}
{% hex15={d6} %}
{% hex16={d6} %}
{% hex17={d6} %}
{% hex18={d6} %}
{% hex19={d6} %}

{%if hex01 <= "2"%}
Hex 1
Roll on "Basic Type of Feature"
{%end%}

{%if hex02 <= "2"%}
Hex 2
Roll on "Basic Type of Feature"
{%end%}

{%if hex03 <= "2"%}
Hex 3
Roll on "Basic Type of Feature"
{%end%}

{%if hex04 <= "2"%}
Hex 4
Roll on "Basic Type of Feature"
{%end%}

{%if hex05 <= "2"%}
Hex 5
Roll on "Basic Type of Feature"
{%end%}

{%if hex06 <= "2"%}
Hex 6
Roll on "Basic Type of Feature"
{%end%}

{%if hex07 <= "2"%}
Hex 7
Roll on "Basic Type of Feature"
{%end%}

{%if hex08 <= "2"%}
Hex 8
Roll on "Basic Type of Feature"
{%end%}

{%if hex09 <= "2"%}
Hex 9
Roll on "Basic Type of Feature"
{%end%}

{%if hex10 <= "2"%}
Hex 10
Roll on "Basic Type of Feature"
{%end%}

{%if hex11 <= "2"%}
Hex 11
Roll on "Basic Type of Feature"
{%end%}

{%if hex12 <= "2"%}
Hex 12
Roll on "Basic Type of Feature"
{%end%}

{%if hex13 <= "2"%}
Hex 13
Roll on "Basic Type of Feature"
{%end%}

{%if hex14 <= "2"%}
Hex 14
Roll on "Basic Type of Feature"
{%end%}

{%if hex15 <= "2"%}
Hex 15
Roll on "Basic Type of Feature"
{%end%}

{%if hex16 <= "2"%}
Hex 16
Roll on "Basic Type of Feature"
{%end%}

{%if hex17 <= "2"%}
Hex 17
Roll on "Basic Type of Feature"
{%end%}

{%if hex18 <= "2"%}
Hex 18
Roll on "Basic Type of Feature"
{%end%}

{%if hex19 <= "2"%}
Hex 19
Roll on "Basic Type of Feature"
{%end%}