A work in progress generator for Bad Guys(tm). _Use the following key in the drop down...
Not Started/Needs work
Spacecraft, choosing these will not generate much if anything.
To add
Descriptions
Enemy Type |
---|
++++++Type of enemy: Roll on "EnemyType" (cols="1", filter="{$Enemy}", filter_cols="1") |
Result |
BDY {% BDY = {1d4 - 1d4}%}{$BDY} , DEX {% DEX = {1d4 - 1d4}%}{$DEX} , SVY {% SVY = {1d4 - 1d4}%}{$SVY} , TEC {% TEC = {1d4 - 1d4}%}{$TEC} , HP Roll on "Subchart HP" , DR Roll {$DEX}+12 , ML Roll 2d6 , ATK Resolve: {Roll on "ATK" (cols="2", filter="{$Enemy}", filter_cols="1") | Roll on "ATK" (cols="2", filter="{$Enemy}", filter_cols="1") | Roll on "ATK" (cols="2", filter="{$Enemy}", filter_cols="1") 2 times (unique results only)} , SPECIAL Roll on "SPECIAL" (cols="2", filter="{$Enemy}", filter_cols="1") |
PRIORITY WANTS |
Roll on "EnemyType" (cols="2", filter="{$Enemy}", filter_cols="1") ++++++ |
d12 | Result |
---|---|
1 |
2 |
2 |
4 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
7 |
6 |
8 |
8 |
9 |
8 |
10 |
9 |
11 |
10 |
12 |
11 |
d10 | Morale |
---|---|
1 |
8 |
2 |
6 |
3 |
5 |
4 |
6 |
5 |
6 |
6 |
7 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
8 |
d30 | Enemy | Result |
---|---|---|
1 |
Humanoid , Robotic |
Pistol (1d6) |
2 |
Humanoid , Robotic |
Silenced Pistol (1d6) |
3 |
Humanoid , Robotic |
Ray Gun (1d4) , 3 uses then needs to recharge for 1 round. |
4 |
Humanoid , Robotic |
Vacuum Pistols (1d6) , No recoil |
5 |
Humanoid , Robotic |
Improvised Weapon (1d3) |
6 |
Humanoid , Robotic |
Blunt Heavy Tool (1d4) |
7 |
Humanoid , |
Wrench (1d4) |
8 |
Humanoid , |
Ritual Dagger (1d4) |
9 |
Humanoid , Robotic |
Combat Knife (1d4) |
10 |
Humanoid , |
Tactical Knife (1d4+1) |
11 |
Humanoid , Robotic |
Plasma Knife (1d6+1) |
12 |
Humanoid , Robotic |
Nano Blade (1d4+1) |
13 |
Humanoid , Robotic |
Vibro Axe (1d8) |
14 |
Humanoid , Robotic |
Plasma Rifle (1d10) |
15 |
Humanoid , |
EMP Grenades (1d8) |
16 |
Humanoid , Robotic |
Shotgun (2d4) |
17 |
Humanoid , Robotic |
Raid Rifle (1d10) |
18 |
Humanoid , Robotic |
AI Revolver (1d6) |
19 |
Humanoid , Robotic |
Chain with Hook (1d6) A crude weapon with a longer reach. If they damage their target, the defender can’t move further away unless they do a disadvantaged BDY check. The Attacker can pull the defender in closer as an action. |
20 |
Creature , Robotic |
Blinding Flash (1d4) A flash that disorients whoever fails a BDY save against 10. If affected, disadvantage when using ranged weapons. |
21 |
Creature , Robotic , Void |
Claws then Grapple (BDY, 1d4) |
22 |
Creature , Robotic , Void |
Razor Claws (BDY, 1d6) |
23 |
Creature , Robotic , Void |
Horn Impale (BDY, 1d8) |
24 |
Creature , Robotic , Humanoid , Void |
Claws (BDY, 1d4) |
25 |
Creature , Void |
Bite (1d4) |
26 |
Creature , Robotic |
Sonic Blast (1d4) Ignores Armor |
27 |
Creature , Robotic , |
Energy Beam (1d6) |
28 |
Creature , Void |
Acid Spray (1d8) |
29 |
Spacecraft |
1d4 Kinetic Mines - Boarding Distance (1d4x10 frame damage.) |
30 |
Spacecraft |
Hull Grapplers - Boarding Distance Risky Maneuver to attach to defending spacecraft (1d4x10 frame damage if defender tries to escape) |
d16 | Enemy | Result |
---|---|---|
1-5 |
Humanoid , Creature , Robotic , Spacecraft , Station |
none |
6 |
Void |
Has a Void Corruption: Roll on "VoidCorruption" |
7 |
Humanoid , Creature , Void |
Has a Void Corruption: Roll on "VoidCorruption" |
8 |
Humanoid , Creature , Robotic |
Rarely Alone , Roll 1d4+1 of them. |
9 |
Humanoid , Creature , |
Resistance to fear or mental manipulation |
10 |
Humanoid , Creature , Robotic |
can use TEC to cause malfunctions in enemy systems. or Disable on a crit. |
11 |
Robotic |
Immune to hacking |
12 |
Robotic , Spacecraft |
Vulnerable to EMPs |
13 |
Humanoid , Creature , Robotic |
Skilled pickpocket |
14 |
Humanoid , Creature , Robotic , Spacecraft |
Ambusher. Roll 1d4. on a 1 or 2 they take the first action. |
15 |
Humanoid , Creature , Robotic |
Takes one last action at 0 HP before going down. |
16 |
Humanoid , Creature , Void |
1 in 3 chance to scream instead of attack. SVY 10 or be Stressed (disadvantage to hit) for 2 rounds |
d6 | Result | Result |
---|---|---|
1 |
Humanoid |
They are a Roll on "Trait" Roll on "Background" and are loyal to Roll on "Allegiance". Their current goal is to (WIP) through Resolve: {Lawful|Neutral|Neutral|Chaotic} means. Their current disposition is Roll d6 on [1-6:Hostile; 7-9:Suspicious; 10:Neutral; 11-13:Curious; 14-16:Friendly; 17-20:Uninterested]. |
2 |
Creature |
They are a Roll on "Trait". Their current disposition is Roll d6 on [1-6:Hostile; 7-9:Suspicious; 10:Neutral; 11-13:Curious; 14-16:Friendly; 17-20:Uninterested]. |
3 |
Robotic |
They are a Roll on "Trait". Their current disposition is Roll d6 on [1-6:Hostile; 7-9:Suspicious; 10:Neutral; 11-13:Curious; 14-16:Friendly; 17-20:Uninterested]. |
4 |
Space Craft |
|
5 |
Station |
|
6 |
Void |
Resolve: {They are a Roll on "Trait" Roll on "Background" and are loyal to Roll on "Allegiance". Their current goal is to ___ through {Lawful|Neutral|Neutral|Chaotic} means. Their current disposition is [1-6:Hostile; 7-9:Suspicious; 10:Neutral; 11-13:Curious; 14-16:Friendly; 17-20:Uninterested].|_They are a Roll on "Trait". _Their current disposition is [1-6:Hostile; 7-9:Suspicious; 10:Neutral; 11-13:Curious; 14-16:Friendly; 17-20:Uninterested].} |