Death in Space - Bad Guy/NPC Generator

Description (more info)

A work in progress generator for Bad Guys(tm). _Use the following key in the drop down...

  1. Humanoid = Intelligent beings that use weapons
  2. Creature = Beings that attack with body parts and never weapons
  3. Void = Void corrupted beings that can generate humanoid or creature-like.
  4. Robotic = Robots that can have weapons (or weapon=like) attacks or attack with body parts

Not Started/Needs work
Spacecraft, choosing these will not generate much if anything.

To add
Descriptions

This chart uses input variables
Enemy Type

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Type of enemy: Roll on "EnemyType" (cols="1", filter="{$Enemy}", filter_cols="1")

Result

BDY {% BDY = {1d4 - 1d4}%}{$BDY} , DEX {% DEX = {1d4 - 1d4}%}{$DEX} , SVY {% SVY = {1d4 - 1d4}%}{$SVY} , TEC {% TEC = {1d4 - 1d4}%}{$TEC} ,

HP Roll on "Subchart HP"  , DR Roll {$DEX}+12 , ML Roll 2d6 ,


ATK Resolve: {Roll on "ATK" (cols="2", filter="{$Enemy}", filter_cols="1") | Roll on "ATK" (cols="2", filter="{$Enemy}", filter_cols="1") |  Roll on "ATK" (cols="2", filter="{$Enemy}", filter_cols="1") 2 times (unique results only)} ,

SPECIAL Roll on "SPECIAL" (cols="2", filter="{$Enemy}", filter_cols="1")


PRIORITY WANTS

Roll on "EnemyType" (cols="2", filter="{$Enemy}", filter_cols="1")

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Subcharts

Subchart HP (d12)

d12 Result

1

2

2

4

3

4

4

5

5

6

6

6

7

6

8

8

9

8

10

9

11

10

12

11

Subchart ML (d10)

d10 Morale

1

8

2

6

3

5

4

6

5

6

6

7

7

7

8

8

9

9

10

8

ATK (d30)

d30 Enemy Result

1

Humanoid , Robotic

Pistol (1d6)

2

Humanoid , Robotic

Silenced Pistol (1d6)

3

Humanoid , Robotic

Ray Gun (1d4) , 3 uses then needs to recharge for 1 round.

4

Humanoid , Robotic

Vacuum Pistols (1d6) , No recoil

5

Humanoid , Robotic

Improvised Weapon (1d3)

6

Humanoid , Robotic

Blunt Heavy Tool (1d4)

7

Humanoid ,

Wrench (1d4)

8

Humanoid ,

Ritual Dagger (1d4)

9

Humanoid , Robotic

Combat Knife (1d4)

10

Humanoid ,

Tactical Knife (1d4+1)

11

Humanoid , Robotic

Plasma Knife (1d6+1)

12

Humanoid , Robotic

Nano Blade (1d4+1)

13

Humanoid , Robotic

Vibro Axe (1d8)

14

Humanoid , Robotic

Plasma Rifle (1d10)

15

Humanoid ,

EMP Grenades (1d8)

16

Humanoid , Robotic

Shotgun (2d4)

17

Humanoid , Robotic

Raid Rifle (1d10)

18

Humanoid , Robotic

AI Revolver (1d6)

19

Humanoid , Robotic

Chain with Hook (1d6) A crude weapon with a longer reach. If they damage their target, the defender can’t move further away unless they do a disadvantaged BDY check. The Attacker can pull the defender in closer as an action.

20

Creature , Robotic

Blinding Flash (1d4) A flash that disorients whoever fails a BDY save against 10. If affected, disadvantage when using ranged weapons.

21

Creature , Robotic , Void

Claws then  Grapple (BDY, 1d4)

22

Creature , Robotic , Void

Razor Claws (BDY, 1d6)

23

Creature , Robotic , Void

Horn Impale (BDY, 1d8)

24

Creature , Robotic , Humanoid , Void

Claws (BDY, 1d4)

25

Creature , Void

Bite (1d4)

26

Creature , Robotic

Sonic Blast (1d4) Ignores Armor

27

Creature , Robotic ,

Energy Beam (1d6)

28

Creature , Void

Acid Spray (1d8)

29

Spacecraft

1d4 Kinetic Mines - Boarding Distance (1d4x10 frame damage.)

30

Spacecraft

Hull Grapplers - Boarding Distance Risky Maneuver to attach to defending spacecraft (1d4x10 frame damage if defender tries to escape)

SPECIAL (d16)

d16 Enemy Result

1-5

Humanoid , Creature , Robotic , Spacecraft , Station

none

6

Void

Has a Void Corruption: Roll on "VoidCorruption"

7

Humanoid , Creature , Void

Has a Void Corruption: Roll on "VoidCorruption"

8

Humanoid , Creature , Robotic

Rarely Alone , Roll 1d4+1 of them.

9

Humanoid , Creature ,

Resistance to fear or mental manipulation

10

Humanoid , Creature , Robotic

can use TEC to cause malfunctions in enemy systems. or Disable on a crit.

11

Robotic

Immune to hacking

12

Robotic , Spacecraft

Vulnerable to EMPs

13

Humanoid , Creature , Robotic

Skilled pickpocket

14

Humanoid , Creature , Robotic , Spacecraft

Ambusher. Roll 1d4. on a 1 or 2 they take the first action.

15

Humanoid , Creature , Robotic

Takes one last action at 0 HP before going down.

16

Humanoid , Creature , Void

1 in 3 chance to scream instead of attack. SVY 10 or be Stressed (disadvantage to hit) for 2 rounds

EnemyType (d6)

d6 Result Result

1

Humanoid

They are a Roll on "Trait" Roll on "Background" and are loyal to Roll on "Allegiance". Their current goal is to (WIP) through Resolve: {Lawful|Neutral|Neutral|Chaotic} means. Their current disposition is Roll d6 on [1-6:Hostile; 7-9:Suspicious; 10:Neutral; 11-13:Curious; 14-16:Friendly; 17-20:Uninterested].

2

Creature

They are a Roll on "Trait". Their current disposition is Roll d6 on [1-6:Hostile; 7-9:Suspicious; 10:Neutral; 11-13:Curious; 14-16:Friendly; 17-20:Uninterested].

3

Robotic

They are a Roll on "Trait". Their current disposition is Roll d6 on [1-6:Hostile; 7-9:Suspicious; 10:Neutral; 11-13:Curious; 14-16:Friendly; 17-20:Uninterested].

4

Space Craft

5

Station

6

Void

Resolve: {They are a Roll on "Trait" Roll on "Background" and are loyal to Roll on "Allegiance". Their current goal is to ___ through {Lawful|Neutral|Neutral|Chaotic} means. Their current disposition is [1-6:Hostile; 7-9:Suspicious; 10:Neutral; 11-13:Curious; 14-16:Friendly; 17-20:Uninterested].|_They are a Roll on "Trait". _Their current disposition is [1-6:Hostile; 7-9:Suspicious; 10:Neutral; 11-13:Curious; 14-16:Friendly; 17-20:Uninterested].}